Team Game - Turn Reset / Free Ship

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2526 days, 0 hours, 33 minutes ago
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centurionprime
Team Game - Turn Reset / Free ShipWrite Reply
My friend and I joined game 46905 on team 1. While we were waiting for a third real-world-friend to join, we both played our turns, built a new ship, set a waypoint and mission for our starting freighter, and marked our turns done.

In the mean time a player we didn't know joined in the third slot of team 1. We kindly asked him to step down which he gracefully did. Then our real-world-friend joined in the third slot. Going back into our turns I noticed all the taxation, structures built and commands had been reset on my turn and of the turn of the friend that joined at the same time I did. Additionally, when going to build a ship again, the hull, beams, and engines of the first ship I built were still there, effectively providing me a free ship.

I am glad I noticed the reset, because I would have been pissed if I would have missed the first turn. But if this is a repeatable bug, I could have easily exploited it by building an annihilation hull, resetting the turns by joining with a bogus account and stepping back out, and then building a probe while my totally free cube ship sat there for free. 
2523 days, 8 hours, 25 minutes ago
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jonbroadley
RE: Team Game - Turn Reset / Free ShipWrite Reply
This happened to myself and coterie in the same game, although I don't believe that we had someone joining and leaving our team. Basically got out ship parts but didn't get our turn which isn't a great compromise. I have listed it as a bug here if you want to vote it up http://planets.uservoice.com/forums/136520-general/suggestions/3194967-possibly-a-bug and it now seems to be definitely a bug, one of my team mates found an old post so it seems to be an issue for team games and has existed for a while http://planets.nu/discussion/first-turn-no-orders that was also a team game so I guess that is something to do with it.