The thread title is correct, in this game, Diplomacy IS a war front, as was revealed in one of my games where someone assumed something without getting it in writing first.
However, since messages aren't saved by default, I wonder if that player thought they did get an agreement that wasn't made?
At least with ambassadors, I can save the copy of the message that was emailed to me. But I still don't have copies of what I send out. There needs to be a way, other then the time machine, to save messages, incoming AND outgoing, so we all know what was said and when.
|