|I've been working on a script to share current data between allies, and it seems to have passed the test by those who have tried it, so I'm making an official release thread for it. It's pretty useful for coordinating with allies, and probably even more so in team games. Previous discussion on it (mainly debugging, but if you're curious) is here:|
Thanks to all those willing to try it out while still a bit buggy and help me track down the issues.
Here's how it works:
1. You must have a FULL alliance with someone.
2. BOTH players in the alliance need to install the userscript from the link below
3. You can tell it is working (at least in some form) by going to the diplomacy menu. Notice the new menu item "Update Allies".
4. After you make some changes to your turn, click the "Update Allies" button and a message will be sent to your allies containing all your current ship/planet/starbase data. You should see an "Updated Info" message sent (and they should get email notification, just like any other message).
5. When your ally opens their turn, the message you sent will be parsed automatically and that information will be used when displaying your stuff, so they will see all of the moves you've made and can coordinate with them as needed.
So basically both sides will now get all the CURRENT info on what's going on (waypoints (including snap-to ally's waypoint), current FCs even if changed, what's being built at each other's bases, missions, cloak states, etc). It should all be there, down to the build targets and tax rates on planets. You will now also view your allies stuff using the same interface you use to view your own, though you should not be able to edit them. The newest version also includes seeing allies' mine laying/sweeping, and shows towing between allies' ships.
Also, if you use the improved hover text script:
You should update to the latest version (0.11 or better). It integrates with this script to show all the ally stuff in the hover text as well.
DISCLAIMER: Because this script involves getting (and believing) information from an external party (your ally), it could be used to maliciously send bad information, etc. I don't really see that happening, but it is a possibility, so you should only use this with players you trust.
OK, here's the link to the script:
One final thought: this may also be a useful tool for mentoring games, if anyone is doing those still.