Introducing the "Giant Melee" game format![]() Thursday, February 09, 2012 We are proud to announce the beta release of an incredible new game format called the "Giant Melee" (beta) along with a host of other new features, fixes and improvements. We'd also like to welcome a new developer to our team: Zelrik. The new Giant Melee is exactly as it sounds. Giant and full of action. This new game format has room for up to 30 players crammed onto a normal 500 planet map and features a new "running start" option. With the running start option a game begins the moment the first player joins. For the duration of the running start host will run according to the schedule (but will not run early). The game will stay in joining mode and new players will be able to join. This way, the game can begin without waiting for all players. To even up the game for players who start later additional planets and ships are added depending on how late you join. Each player can start with up to 6 planets and 5 ships. When a player resigns from a melee a new kill race option is executed which will delete all their ships and starbases. All players in a Giant Melee may choose their own race and there are no restrictions on how many of each race may exist. All other rules in a Giant Melee are the same as a normal default game. Why Create the Giant Melee?If you are a traditionalist, you are probably thinking something like, "Giant Melee! 30 players! Now they've just gone too far... this isn't really VGA Planets...". We know this sounds a little extreme. The primary purpose for creating the Giant Melee is for beginner players. It solves several problems that Planets has when introducing new players to the game:
So we will be using Giant Melee games for new player sign-ups on the site. But there is no reason the rest of can't jump in and kill each other in close quarters either! We've create the first Giant Melee test game, so jump in, lets fill this one up. Turn time should be short and a lot of players will be eliminated quickly: UPDATE: The first game already filled up 30 players, so if you missed it jump on the second one: http://planets.nu/games/33876 UPDATE 2: It only took 24 hours to fill the first 2 games. Luckily there is a third: http://planets.nu/games/33942 Other New Stuff in this ReleaseSeveral other new features have been released that go along with this. The largest of these is a completely new map generation engine. The new map creation engine uses an all new algorithm for position players and their surrounding planets on the map to ensure that everyone ends up with a decent and relatively equal starting position and will eliminate problems like players being too close to each other at the start. All players will always have a few planets near their homeworld and some decent natives in the vicinity. There is also a new default map shape: "Circular". Circular is a configurable option and the default is more like a semi-circular blob of planets with roughly the same area as a normal square map. In addition, some features which some of you have noticed including the ability to view full allies VCRs, the sound and music (previous post here), and around 20 bug fixes. Our new Team MemberWe'd also like to extend a big welcome to a new developer we've hired on to our team who comes from the community. Zelrik just completed his first month of work which included the new map creation engine. He will be working full time on on-going game development and will also be around to help with support in the forums and feedback. Welcome to the team Zelrik! Once again, help us fill up our first Giant Melee so we can test it out and learn what works and what doesn't: http://planets.nu/games/33817 UPDATE: The first game already filled up 30 players, so if you missed it jump on the second one: http://planets.nu/games/33876 UPDATE 2: It only took 24 hours to fill the first 2 games. Luckily there is a third: http://planets.nu/games/33942 CommentsThere are 68 comments - add your comment crackpot - Thursday, February 09, 2012 7:16 PM Sounds good! I'm in. nakor - Thursday, February 09, 2012 9:35 PM Welcome Zelrik! The new game format sounds interesting. And it's good to see that all of you still put so much work into this wonderful game! :) limeflavored - Thursday, February 09, 2012 11:28 PM I'm VERY interested in playing in this scenario. :) coldsteel - Friday, February 10, 2012 1:27 AM This is really cool :) saimud - Friday, February 10, 2012 8:53 AM Great idea with the giant melee as beginner playing ground. About the 20 bug fixes - is there a list somewhere of what was fixed? joshua - Friday, February 10, 2012 10:12 AM Hi Saimud, they were all marked as "complete" in the feedback system over the last couple of days. halion - Friday, February 10, 2012 11:16 AM Love it! Welcome on Zelrik, Great to see additional dev team memeber, can only be a good thing for the future enhancements :) dark'a'man - Friday, February 10, 2012 12:37 PM Great! Good to see that Zelrik starts as a ?second? developer on Nu. ephes7 - Friday, February 10, 2012 5:11 PM Nice idea will try it at once. Is the ship limit also intact? 30 players thats around 16 ships each, that needs good planning. Espacially for the races with weak low and medium tech ships. Welcome Zelrik! travelscribe - Friday, February 10, 2012 5:58 PM Where do we report the issues we find? Because I just encountered a big one. I saw an open slot in the Cheeseball System game and hopped in as the Lizards. When I opened my first turn, it would appear that the player who left my spot was a Privateer player because I found myself in control of a shiny new BR5 and MBR. I will clone MBRs every turn for as long as I can, but since this is a Beta, I thought I should report it. joshua - Friday, February 10, 2012 6:07 PM travelscribe, normally the player slot shouldn't have been open, the killrace didn't function correctly which we are looking at. Enjoy your MBR and good luck. marklein - Friday, February 10, 2012 10:56 PM I REALLY like the circular map. Thank you. lindybomber - Friday, February 10, 2012 10:57 PM So, I guess this is kind of the MMO version of planets. Does this game use the normal ship limit and building que rules? Is there a set victory condition? Potential problem; if a Cyborg player builds a large empire then resigns, that failed empire could leave behind a large resource "desert", any new players spawning in that location would have very little to work with. regicide - Friday, February 10, 2012 11:12 PM Wellcome Zelrik Will not let me join it keeps saying Join as unknown? how do you pick a race? zelrik - Saturday, February 11, 2012 12:02 AM @regicide, there is a dropdown menu when you click on Join where you can pick your race. You are not the first one telling me about this issue, you may need to log out and back in/refresh your page/empty your cache. coldsteel - Saturday, February 11, 2012 12:47 AM @regicide, this happened to me with Chrome but Firefox worked fine. regicide - Saturday, February 11, 2012 1:14 AM thanks for the help, Got it working. I did as zelrik said and all working now. I was using Firefox. ephes7 - Saturday, February 11, 2012 4:46 AM Something is still wrong. The gamedescription tells us you cannot rejoin, but in 33876 the log writes: 2/11/2012 12:39:14 AM Turn 1 jaloke has resigned from The Fascist Empire. 2/11/2012 12:39:21 AM Turn 1 jaloke has joined the game in slot 28 as The Privateer Bands. Sorry jaloke, i don't want to blame you. I just want to know what happens. Also the host time delayed, i think thespid - Saturday, February 11, 2012 10:13 AM Very happy about the updates to map(circular - why was it ever square?) and HW positions. emork the lizard king - Saturday, February 11, 2012 11:57 AM The melee is a nice idea! Hello Zelrik! Map generator: Teamgame homeworld positions are spoiled! The team used to be neighbours. We just joined a new one 33690: Australis System and my team is spread across the cluster. This would mean every team will need a Borg or at least a hyperjumper. If there are different kinds homeworld positionings in the future this should be shown in the game description. It is crucial to know this before you pick your races. I guess we have to drop from this game again. This is a pity because our third member got his 1-year-premium account as a birthday present and who knows when the next team game will start. Anyway, how will team homeworlds located in the future? Neighbours or random? veldan - Sunday, February 12, 2012 3:00 PM Hmm, grand melee + stellar cartography + explore map would be a pretty nice move. I'd say add in host999 + fleet combat, and you'd have an awesome extension to classic vga planets. Hope this experiment goes well. In the meantime I'm just going to have fun in my grand melee game, could care less if I last. coldsteel - Sunday, February 12, 2012 3:41 PM +1 to veldan's suggestions mjs68508 - Sunday, February 12, 2012 5:02 PM + 1/2 to veldan. I would like to see the stellar cartography add-on. emork the lizard king - Sunday, February 12, 2012 6:15 PM Hi developpers, could you tell if now all teamgames will have distributed team homworlds or if you go back to neighbour homeworlds for the next teamgame. I think the later is more fun and allows more race combinations. Thx! mjs68508 - Monday, February 13, 2012 5:04 AM I think the number 1 fix for these games is letting us scroll on the PE list. It is nice not having people able to put me as their primary enemy (why they would, I do not know?), but it probably isn't fair . . probably. ryndieum - Monday, February 13, 2012 2:26 PM Is the ship limit still 500? dark'a'man - Monday, February 13, 2012 7:04 PM In the line of mjs68508's suggestion: the same goes for minefields. E.g. 'Robot minefield:', yes, but which robot? (I noticed this in a teamgame with multiple lizards, robots and crystals. I'm sure this goes for giant melee as well.) mthomas47 - Wednesday, February 15, 2012 8:04 PM Something is wrong with the running start function. In my game, any slot without a player at the first host run was marked dead any any player that misses a turn is marked dead. We've lost 12 players in the first two turns. figak - Thursday, February 16, 2012 5:50 PM Nice creative twist! figak - Thursday, February 16, 2012 6:03 PM Hmm do you really expect 30 people to join a melee and play it every day? I think the only full melee there is the very first one crated. Perhaps the schedule should be different? figak - Friday, February 17, 2012 10:23 PM Do melees count towards the leaderboard? joshua - Saturday, February 18, 2012 5:25 AM Yes they do. figak - Sunday, February 19, 2012 12:46 PM Perhaps is the ongoing changes, but my 4 turns in melee 34252 aren't showing in my junior facist officer records. valhalla - Monday, February 20, 2012 8:45 PM How about a 4th game? jadefire - Monday, February 20, 2012 10:51 PM I find it very disturbing that when a new game type is introduced for testing that fundamental changes are made before the game is completed, hell this was even before turn 15. Now instead of racekill it's now racekill to benefit privateers. Seriously, I have never playtested a game that had the rules changed during the game. It's been my experience that you play the game as released, make notes and gather feedback. Then you make adjustments to the game. Repeat that process until you have a polished game. seveiht - Tuesday, February 21, 2012 4:51 AM I'm guess you've never developed a game or product before. If you recognize what you perceive as a flaw, you correct it. A scenario was brought to the developers attention, that they agreed with, and adjusted the scenario accordingly. jadefire - Tuesday, February 21, 2012 5:09 AM @seveiht Well you guessed wrong. I have indeed worked on development of games. Now in the future you may want to keep guess work out of matters. That makes for very poor development with any product ;) I know an issue was brought up about privateers, my whole point is that you should not change a game in progress, wait until after the game has completed then make suggested changes. Then test the changes and get new feedback. Knee jerk reactions are not good for a development cycle. Period. Now if you have ever indeed developed a successful game or product you should know that. valhalla - Tuesday, February 21, 2012 5:25 AM Changes mid stream are annoying - you sign up for one thing and someone moves your cheese which can have unforeseen consequences like destroying your strategy. I hate that too. I find changing the victory conditions especially annoying. However, in this case there is a "beta" attached to this new format warning players that they should expect some changes. This doesn't make sudden changes any less annoying, but it is a big red flag screaming that there will be changes. In the beta games/products I've tested there were always changes and sometimes crashes at especially annoying times. . . We didn't like this but unless the "beta" was part of a marketing ploy, this was part of the development process. As is your feedback. On of my computer science friends once told me this joke: How do you tell who the pioneers are? They are the guys with arrows sticking out of their backs. -V- mjs68508 - Tuesday, February 21, 2012 7:45 AM I think the change is good - waiting for 3 turns for killrace to kick in. This gives time for someone to take over a good position, yet clears the area soon, if no one is willing. However, the rationale is poor. Scuttling fleets in surrender is the rule. You never saw sailors abandoning ships after a war and letting them float around in the ocean. Even if scuttling was disallowed in a surrender treaty, local commanders usually scuttled, anyway. In scifi, the self-destruct button is a time honored tradition. In addition, the Crystal were xenophobic and were quite happy for you to destroy your ship. To change the rule for better game play is a good idea. But, to change it for the Privateers/Crystals is just silly. seveiht - Tuesday, February 21, 2012 12:59 PM your underlying assumption here is that the original race kill decision was to be a skuttle to keep tow captures from happening. Since the developers corrected that move it was obviously not their intent. figak - Wednesday, February 22, 2012 10:39 AM If you are also missing the leaderboard points for the melee games please vote here: http://planets.uservoice.com/forums/136520-general/suggestions/2617980-bug-melee -not-adding-to-leaderboard veldan - Wednesday, February 22, 2012 1:40 PM Not getting my points here. kedalion - Thursday, February 23, 2012 5:37 PM So how is the killrace benefiting privateers? Where does this discussion on special treatment come from? Did I miss other forum entries on this? I do think Crystals and Privateers suffer from nearly captured ships disappearing under your nose just because the player gave up. mjs68508 - Thursday, February 23, 2012 6:10 PM kedalion: The discussion was in the Cheeseball game where Joshua is. Killrace doesn't help anyone. The Killrace was change from next host to the third host after dropping. I think it is a good idea from a gaming standpoint. It allows replacements some time to join. Yet, it clears the ship queu pretty fast and doesn't allow people free ships after 3 turns. The reason given was silly, though, as what happened was, in essence, that the Privateers and Crystals will benefit from people dropping out while other races shouldn't. Actually, the lizards and fascists will also benefit as they will have more turns to capture weakly held star bases. The Empire will be helped as they will be able to zip over and capture any SB with an SSD. coldsteel - Thursday, February 23, 2012 6:12 PM Here's a question about killrace. What happens to the infrastructure (mines, factories? presumably defence posts get destroyed) kedalion - Thursday, February 23, 2012 8:11 PM mjs68508, I can see that argument, but naturally it is only valid if it wasn't the priv or the crystal working the race down until they quit. For example imagine a Crystals player webbing the whole space and trapping the enemy fleet. The opponent drops out and now the Crystals have to run to get the ships in time? They are safe and sound stuck in their webs already (maybe not fully depleted of fuel yet, but not way of escape and just a question of time). figak - Friday, February 24, 2012 9:21 AM If it works like the old kill race it just sets natives to 0, crew of ships to 0 before host run. Then all ships are lost and infrastructure starts to decay. mjs68508 - Sunday, February 26, 2012 6:28 PM I take it that this pace of 1 turn per day is for the whole game and not just the first 15 turns? Uh-Oh. veldan - Sunday, February 26, 2012 6:35 PM It was posted somewhere, that it will go for 30 turns, then drop to 3 turns a week. mjs68508 - Sunday, February 26, 2012 6:41 PM Thanks. I found it. It is in the Cheeseball System, the alternate official Melee thread. mjs68508 - Tuesday, February 28, 2012 4:33 AM I destroyed a MDSF and did not get destruction points for it. Are we supposed to get destruction points in Melee games? (Orkney System) turssi - Wednesday, March 07, 2012 1:18 PM Could we get some statistics on display on the game page? -Total Priority Points gathered -Number of ships destroyed -Total KT's destroyed -Etc... Would be nice to see! kedalion - Wednesday, March 07, 2012 2:09 PM +1 to turssi's idea! coldsteel - Wednesday, March 07, 2012 2:59 PM Turssi your idea would be nice also for following along the championship games. You should post it on the feedback page. nakor - Thursday, March 08, 2012 9:58 AM Hi! I would like to try out the giant melee format. But a hosting every day respectively 3 times a week is too often for me. Would it be possible to set up a giant melee game which is hosted twice a week? artemis3 - Thursday, March 15, 2012 7:45 PM These games need to rise the ship limit to 999... Also, how do we give away ships? I tho the fc worked from gs1 to gsU but it seems not... mjs68508 - Thursday, March 15, 2012 8:02 PM The receiver must: 1. Have a ship at the same location at the beginning of the turn. 2. Have a clan on the ship or have a clan transferred to the ship during the turn. angel - Thursday, March 15, 2012 10:30 PM I have a question abit gsX friendly codes. How are they supposed to work? For example, I want to give ship to race in spot 25 - how to know the right "character"? Thanks in advance! seveiht - Thursday, March 15, 2012 10:34 PM Here's a suggestion. On the list of players in the game screen. Instead of listing them by number, list them by their code. ie. 1-9, a-z instead of 1-30 Will make it very clear what code identifier to use for the races, and for the particular player. kedalion - Friday, March 16, 2012 4:46 AM Uppercase or lowercase letters? I remember it being lowercase, but saw some uppercase examples above... turssi - Friday, March 16, 2012 12:35 PM Super Refit mission on my Nova did not work in Giant Melee Game http://planets.nu/games/33942 Gotti's Hideout. Nova Class Super Dreadnought #427 left my SB #101 with mission set to Super Refit. I wanted to upgrade the 10 mark4 tubes with the 10 mark8 tubes and also hoped for the 235 mark8 torps to be loaded to the Nova as stated @ Donovan's. This turn the ship has 0 torps and the tubes are still mark4. @development team: can you fix this? turssi - Friday, March 16, 2012 12:43 PM Looks like a SB related bug. Now I cancelled my Loki building order and all the parts allocated for the build disappeared. turssi - Friday, March 16, 2012 12:47 PM I reset the turn and the build sceen at SB #101 continues all messed up. It does not list the hull / components of the Loki being built and as stated earlier Super Refit mission did not work for my Nova. turssi - Friday, March 16, 2012 4:21 PM @Joshua: Thanks for fixing my SB! turssi - Friday, April 27, 2012 2:33 PM Looking at the three first Giant Melee's all at turn 50 with 10/30 races still going strong. Look's like a clear trend. Anyway, in my game many Crystals are dominating. All EE's died very quickly. What races are strong in the other Giant Melee's? joshua - Friday, April 27, 2012 5:40 PM Thats interesting, I was just thinking yesterday in Cheeseball most of the 7 Crystals died early. seveiht - Friday, April 27, 2012 6:44 PM Where there 7?? no wonder i was surrounded by them. I had thought the races were limited to a maximum of 4 of each. But I was surprised to have survived this long as the sole rebel player. I had expected to go down fast in close quarters with lizards, privateers and crystals. seveiht - Friday, April 27, 2012 6:44 PM Were there 7?? no wonder i was surrounded by them. I had thought the races were limited to a maximum of 4 of each. But I was surprised to have survived this long as the sole rebel player. I had expected to go down fast in close quarters with lizards, privateers and crystals.
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