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New Diplomacy Options

Monday, June 06, 2011
The diplomacy options have been upgraded and alliances now come in two new levels instead of just one. Share Intel and Full Alliance. The new alliance settings allow you to share a lot more information about your empire and your scanned enemies with your alliance partners.  

This new feature comes after a lengthy discussion which was held here:  /discussion/design-discussion-full-alliances-all-data

All existing alliances have been converted to Share Intel alliances.  In a share intel alliance the players share information about their own ship locations, their own planet locations and any enemy planet, ship or minefield information which has been learned.  

Full alliance agreements also share detailed information about each of your planets including your starbase information and resources on the planet. It also shares detailed cargo information about your ships.  

Only full alliance alliances will be broadcast to other players when attempting to achieve the victory conditions Planet based win condition games. 

Both Share Intel and Full Alliance settings are considered alliances, however, so the Max Allies setting for the game applies to the Share Intel alliance level.  
You should all start seeing a lot more info from your allies as host runs on your games this week. 

Special Note: Because of the way data was formerly stored, there is a possibility you will see some minefields which you know do not exist (but your ally thinks they do) it will take a couple of turns for this information to correct itself and then it will not happen in the future. 




Comments

 
There are 18 comments - add your comment
rudgar - Tuesday, June 07, 2011 12:20 AM
Great!
challengespaceyard - Tuesday, June 07, 2011 1:09 AM
I dislike this 2 allies limit being retroactively applied to older Military Score games.
james t. plagerism - Tuesday, June 07, 2011 2:26 AM
Is this supposed to be a slow-rollout? I've seen it working with shared ship information for a week or so now, but I still see no shared planet info. Can you make an announcement when all data and features are fully rolled out so that anything not working beyond then can be reported as a bug?
joshua - Tuesday, June 07, 2011 4:37 AM
Shared ship information has always been there. Its fully rolled out now, so after host runs on your games you can start reporting anything you see wrong.
nitemare - Tuesday, June 07, 2011 8:23 AM
Joshua something is not working like it should. The game shows minefields that I know for sure they had been sweept. And It shows too overlapping minefields from two enemy players.

Know I don't know what minefields are real and what of them are not. Can you please fix it?
nitemare - Tuesday, June 07, 2011 8:32 AM
Now*
nitemare - Tuesday, June 07, 2011 8:39 AM
I should read before posting... Either way It's a bit anoying that my minesweep information doesn't have priority over the information shared by my ally. Would be nice if the minefields information shared from your allies could be shown with less intensity or something. I'll wait to see how does it goes ;D

Regards
nitemare - Tuesday, June 07, 2011 3:39 PM
Joshua, Share intel shares too the information from your allies. That means if race A is sharing intel with race B and race C. B and C will see all the information of each other like if they were sharing intel. ¿Is this sopossed to be that way?

Regards,

Nitemare
james t. plagerism - Tuesday, June 07, 2011 4:02 PM
That shouldn't be. It should show information you've gathered directly (mine scans, sensor sweeps, visible enemy ships, plus your own information (ships and planets, how detailed depends on alliance level). It should NOT share information that your allies have shared with you, but you don't know about directly. In theory, through a chain of alliances, everyone could know everything about everyone else, which is no good. It's quite possible that my ally's ally's ally is my enemy.
sirius113 - Tuesday, June 07, 2011 5:10 PM
Yeah, information shouldn't be transitive, if allies aren't transitive :P
chaos1357 - Tuesday, June 07, 2011 11:04 PM
Unfortunately, it is being transitive. I know I'm seeing data that there's no I'm allied to who would see, but quite possible someone they have shared intel with would see.

Which makes me assume that my opponents know know my exact fleet dispositions as well....

well, there goes a couple star bases...
nitemare - Wednesday, June 08, 2011 8:56 AM
Joshua, we are not receiving mail to announce the host run since that new feature had been applied.

Regards,

Nitemare
mjs68508 - Friday, June 10, 2011 9:28 PM
Is it possible to chain alliances?

A is allied with B
B is allied with C
C is Allied with D
D is allied with E
etc.

If so, how is victory determined?

(I would prefer no chaing allowed.)
joshua - Friday, June 10, 2011 9:33 PM
Yes, chaining is allowed. However, victory conditions are only met if A is allied with B, B with C and C back to A. (They all have to be allied to each other) Otherwise they would not meet the victory conditions.
nitemare - Thursday, June 16, 2011 3:16 PM
There is still a form to make information transitive. If player A is allied with B and has safe passage with C and C is sharing intel with B. A will be able to see all the locations and shis of C.

mthomas47 - Monday, June 20, 2011 10:34 PM
At what level are the Friendly codes that require alliance implemented? I'm thinking specifically about "ifm" which, according to Donovan's, requires an alliance to work over a planet not owned by the ship owner. I don't know if there are other examples but a table showing which are enabled at what level would be helpful.
james t. plagerism - Monday, June 20, 2011 10:39 PM
I assume you mean "lfm" (Load Fighter Minerals)?
I would suspect it would be restricted to Full Alliance only (not Safe Passage or Share Intel), but I don't have proof of this.
eniac - Monday, June 20, 2011 11:24 PM
lfm is not working over allied world with Share Intel and both planet and ship set to lfm...I just tried it this past turn.

Will try again this next turn with Full Alliance set.

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