The Leader board has Arrived![]() Sunday, January 09, 2011 The Nu leader board has arrived. The leader board is the player ranking system here at VGA Planets Nu. At the heart of the new ranking system is the quest to become the Reigning Emperor of the Echo cluster. This system in combination with the new Grand Theater map will allow players of similar skill levels to find and compete against each other. It will also allow players to continually develop characters for each race with the long term goal of being appointed Supreme Commander and competing to become Emperor. SummaryThe VGA Planets Nu leader board represents the current officers from the races of the Echo Cluster. Each player can develop one officer for each race. These officers are battling to become Emperor. There can be only one Reigning Emperor of the Echo Cluster at one time, so achieving this goal is extremely difficult. Championship MatchesEvery six months (of real Earth time) a Championship match will begin. The top ranking players from each Race at the time will be invited to participate in the Championship match. Players who participate in these games will be given the special title of "Supreme Commander" of their race during the Championship game. The winner of each Championship match will become the new "Reigning Emperor of the Echo Cluster". As each Championship match ends, the title of Emperor will pass from one player to another. Therefore, some Emperors may have shorter or longer periods of power. (much like normal history) The ultimate achievement a player could make would be to become Emperor of the Echo Cluster in every Race. More InformationA detailed description of how the leaderboard works can be found here: http://vgaplanets.nu/documentation/leaderboardTo view the current leaders go to http://vgaplanets.nu/leaderboard As always, please post suggestions, feedback and bug reports in the forums. We're always looking for ways to improve and your feedback has been invaluable in the development of Nu thus far. Thank you for being such an awesome community! CommentsThere are 5 comments - add your comment kwesy - Sunday, January 09, 2011 1:01 PM Will there be some sort of punishment for players that simply stop playing? Is it possible to see that? yakies1 - Sunday, January 09, 2011 3:15 PM Overall: Very nice. Fair and clear! I propose a few small changes: The page is rather long (vertically) so I propose that only the top 6 players of each race are displayed. Additionally, once a player logs in, his/her place in the standings should be displayed on the leaderboard, so the player can see their position relative to the leaders. As such: 1. top player 2. #2 player 3. #3 player 4. #4 player 168. The player ranked just above me. 169. Me People will like to see where they stand without having to sift through the full leaderboard for each race. lindybomber - Sunday, January 09, 2011 4:02 PM To cut down on page length maybe instead of shorting each list to six each list could be hidden or shown by toggling a +/- button like a directory tree in windows.
I'd also like to see where I am in the current standing. nakor - Sunday, January 09, 2011 6:35 PM Awesome! :) I want those achievements... ;) valhalla - Tuesday, January 25, 2011 8:40 AM Kudos for the leader board! I have a few suggestions. One is that it would be much more useful to know the quality of other players in absolute terms. Right now, someone that plays a lot of games may have more achievement score than someone that plays less games but wins them. Solution: a simple average of players finishing positions would do it. So if someone finished 2nd, 4th and 6th, their avg would be 4th. Players would need to play in a min of 3 games. You could rank all players this way and/or run it by race. If you wanted to get fancy, you could make this a rolling average of say the last 10 games or you could allow anyone that places 1st to drop their lowest finish. The main point is something that reports player quality independent of games played (after meeting a certain threshold). Right now I don’t know if someone with high achievement is actually any good or simply plays a lot of games at a so-so level. The old ladder had a reliability score. # of turns turned in over # that should have been turned in. This %age calls attention to those that are less than committed and could be used as a criteria for tournament style games. It was also useful when considering others for alliances – “is this guy likely to flake out on me?” Finally, it won’t take long before top players figure out how to rack up experience with little effort. All they have to do is drag the game out and delay winning by slowing down production of things that add to the score. Each turn they delay they get more experience points than the prior turn, plus pts for ships and planets. The longer winning players drag the game out the more experienced they get. I would argue that top commanders are able to win sooner – not later. In this reward system, they would do better if they dragged out the game well past when it is fun.
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