Seriously? People are still hounding on this? I totally get the discussion about game dropouts. Absolutely, if no one ever dropped out of a game then fantastic. Dean O says "Give 'Er!" But the game is an elimination style game. Who does not get that? Who does not get what the concept of elimination entails? Who is jealous because someone gets an advantage because someone else's opponent is eliminated before their closest opponent giving them an edge. Why does elimination mean staying until I grind you into dust? As soon as someone leaves they are up for elimination. Case closed! If that is not the desired outcome then the aspects of why people drop out need to be addressed. Nothing in this discussion addresses the reason why people drop out. Ooo I am getting a bad mark against me! Like I care! Just play the game. How long would this community have to evolve before that actually meant something? People play this game for one reason and one reason only - it is worth their time. That's it! Predominantly if it is not fun it is not worth someone's time. So the actual problem with the game is that at some point it is not fun for some people. Why attract people to the game if they, eventually, feel it isn't going to be any fun? So you can say, "Let me wipe you out while you waste your time and it will be fun - I promise you. Or, at least, it will be fun next time, or maybe the time after that, or maybe the time after that, or who cares, I got to crush you and that's all that counts and it was fun for me." I can read posts - same as anyone else. I can check profiles - same as anyone else. There are those who have attributed my remarks on these forums pages as someone who has dropped out on games. Wrong assumption. I have not. Go check for yourself (there's only two of them on this community - but why would you assume my behavior is any different on any other community? That's a failing of your thought process.) This game is an elimination style game. It will become boring, tireless, useless, time-wasting-ad-nauseum for some - so why dwell on it? Some people even claim to have secured the spoils of victory from the ashes of defeat while signing on as a replacement player. That argument is, actually, more in favor of encouraging people to drop out than to discourage people from dropping out. Some people claim to be victorious no matter their circumstances. Well, logic dictates that if you put 11 undefeated players together in a game to play until victory there will be ten losers in the group where there never was one before. A meaningless analogy, anecdote, statistic. So what? Everyone wins. Everyone loses. It's a game! So what? The game needs to be restructured so that folks can drop out without anyone else getting their knickers in a knot. If it's not fun it's not fun - plain and simple. Why do you care if someone finds a game - that you particularly admire - to be not fun, boring, and a waste of time? Different frames-of-mind. So what? Is that a reflection of you or of that player that doesn't give a rat's ass? Don't define yourself based on someone else's acceptance or disapproval of your thought process. It's not personal. Who cares? Some state they are bored with many of their games because it is not fun to go conquer empty space. Why is anyone's definition of boredom anymore valid than anyone else's definition of boredom? It speaks to one's own state-of-mind. Boredom is boredom. Is it a sense of duty to carry on when the game is not fun and boring? (note those are not my words). Either state that people can never drop out of games no matter what - never, ever, and replacement player opportunities be damned, or it states go ahead and drop out and either someone will take up the challenge as a replacement player or they won't. And if they won't, well it's a valid mechanic of the game - same as having a favorable native race and native temperature and native government and mineral resource a scant 25 LY away. Same as having a plethora of favorable "random happenstance" versus an unlikely chance of "random suckiness to the extreme." Look inside yourself and recognize that your words of not fun and boring" are reflective of anyone else playing. Exactly the same "no fun and boring." Recognize that other's assessment of "boring and not fun" are not the same as your own assessment. Recognize that you are not the boss and they are not the boss. Recognize that the game can be fun and interesting at times and can be boring and not fun other times. The game mechanics allow for aspects of boring and not fun. Until that changes, no amount of posturing will ever change that. My suggestion is to keep the algorithms but allow for the game mechanics to re-set in some way, shape, or fashion that would eliminate the animosity that exists against people who don't wish to waste their time on a game mechanism that calls for time wasting activities on into the future with no predictive end date or time. Simply put - allow for different games to keep opposing different players life-priority-assessments away from each other. Everyone plays for fun and interest. that's it! Why else play the game if not for fun and interest? On a similar note - I have had to eliminate myself from a private game because I have zero time to play. A young family; my wife and I both working; and time is definitely at a premium (I can write this because of Daylight Savings), but I can't play anymore - zero time for recreational computer activities. That's my life. Those are my priorities. When you see my name stay clear. I won't drop out but I certainly am not going to give a rat's ass one way or the other. If that means you signed up for a game before I did and then I sign up guess you better drop out and get a dreaded "naughty finger waving" your way - because I'm not going to give a rat's ass who signed up. I'm simply going to play the game when I think I have the time to play it (even though I can't predict the future and acknowledge no one can predict the future - ie. predict one's availability for ever and ever on into the future). |