One ship to rule them all!

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2726 days, 0 hours, 1 minutes ago
View spacesquad's profile
spacesquad
One ship to rule them all!Write Reply

This is the public discussion board for Game 35212: One ship to rule them all! You may discuss the game here with the other players.

2722 days, 23 hours, 57 minutes ago
View spacesquad's profile
spacesquad
RE: One ship to rule them all!Write Reply
What should we do with the initial freighter?
Recyle it? I would say yes.

2722 days, 18 hours, 15 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
I have set mine to recycle. It's one type of ship so it goes!!!

As robots I'm having to give up either mines or fighters, so if we were allowed one extra ship I wouldn't pick a freighter :-)
2722 days, 17 hours, 45 minutes ago
View chaos1357's profile
chaos1357
RE: One ship to rule them all!Write Reply
I plan on using the old "land and disassemble" command on mine.
2722 days, 17 hours, 38 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
Going to need a reset, or start with a big disadvantage......

Been playing around with ships at different tech levels and have lost several thousand MCs and a load of minerals. I guess it's a bug. Built an automa, cancelled construction and reduced the tech levels down before I sold the parts....... Minerals and money gone.

I have put the tech levels back up, but the parts aren't there.
2722 days, 17 hours, 37 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
I think the MDSP should be recycled and not used at all......... Or as I said, I need a reset of some sort so perhaps restart the game without them??

Removes temptation.

2722 days, 17 hours, 32 minutes ago
View mycroft's profile
mycroft
RE: One ship to rule them all!Write Reply
You can reset your run from the settings option in the turn viewer.
2722 days, 17 hours, 32 minutes ago
View chaos1357's profile
chaos1357
RE: One ship to rule them all!Write Reply
it's easy to tell if someone uses the MDSF.... they will have 2 ships next turn, and 2 planets next turn or the turn after (nether possible if you don't colonize your homeworld or recycle your mdsf right away)
2722 days, 17 hours, 24 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
Thanks Mycroft

That's a new one on me - very helpful :-)

Interestingly, having reset my turn - my freighter has gone..........

2722 days, 17 hours, 14 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
I've already set my mdsf to recycle.  I'm not planning on building a fleet of them so. . .  Colonizing them is also fine.  I wasn't going to say it but yeah, if someone tries to get away with keeping their mdsf we will all see it next turn.

To see the RESET button, you may have to scroll down.  The button that is easy to see just resets colors; you want the "hidden" button lower down to reset the full turn.  Its not problem to hit that and redo your turn.

I'm planning on all of us using our full applicable racial abilities.  

Who our neighbors are and what their choices are is a bit of luck but will also effect how this goes down.  Some of you I don't want anywhere near me!  

Finally, kudos for trying out this crazy idea and putting your money where your mouth is.  Everyone here stepped up to the plate.  
2722 days, 17 hours, 12 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
@ bigburtie

Your freighter may magically reappear next turn.  If it does, just recycle or colonize it then.  
2722 days, 16 hours, 18 minutes ago
View thin lizzy's profile
thin lizzy
RE: One ship to rule them all!Write Reply

i would like to start a petition to rename this game to:

'one lizard class cruiser to rule them all'


2722 days, 15 hours, 44 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
what are the victory conditions?
2722 days, 15 hours, 41 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
Most planets at turn 70 OR a vote to end.
2722 days, 15 hours, 39 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
ah :(
here i thought it was just 80 planets like listed in the other forum :P
2722 days, 15 hours, 27 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
Capnkill proposed that later on. . . and isn't joining us. 

but we can do 1st to 80 planets.  I don't really care as long as we decide NOW.

So 1st to 80 planets it is.


2722 days, 15 hours, 9 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
same bug happened to me so i'll have to recycle my freighter next turn.


or do it?  mwhahaha
2722 days, 14 hours, 55 minutes ago
View chaos1357's profile
chaos1357
RE: One ship to rule them all!Write Reply
I do expect those who had that bug to not actually USE the MDSF this turn... that would be sneaky and not in the spirit of the game...
2722 days, 14 hours, 53 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
those who have the bug CAN'T use it this turn.  The reset button temporarily makes your fleets disappear.  Unforunately it happened to me in the giant game, cheezeball.  So i lost out on all fleet movements for turn 1. :(
In this game it doesn't matter so much.  Just have to recycle it next turn when it reappears.
2722 days, 14 hours, 46 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
So just to put the rules up front:

Racial Abilities are allowed.
Diplomacy : Alliances, information sharing, ship trading, not allowed?(this is a test about the ships and race, not your ability to make alliance right?)
Ships: 
1) You get to choose 1 hull type, you are only allowed to build that hull from any of your starbases.
2) You can put whatever armament on your hull that you want, just not allowed to build different huls
3) Unless you choose mdsf as your 1 hull type, you must recycle it at first opportunity, which means right now, unless you find the reset turn bug and then you have to do it on turn 2.

Victory Conditions:
1) First to 80 planets?
or
2) most planets at turn 70  or by unanimous decree?
2722 days, 14 hours, 32 minutes ago
View thin lizzy's profile
thin lizzy
RE: One ship to rule them all!Write Reply

80 planets is faster, 70 turns might be equal out the privateer's speed advantage.
2722 days, 14 hours, 29 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
we could increase it to 120, and barring that by turn 70 whoever has the most?
just to clarify, I'm suggesting first person to 120 wins.
but.
if no one reaches 120 by turn 70 then whoever has the most then wins.
2722 days, 14 hours, 22 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
With no alies, 80 planets will do.  If it goes to long, people may start to want to work togeather. . .  which is great in normal games but not in this one.  
2722 days, 9 hours, 41 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
Turn done- decision made. Actually decided which of my two ships I was torn between on a coin toss!!!

Good luck everyone.

Freighter will be recycled next turn.
2722 days, 6 hours, 46 minutes ago
View spacesquad's profile
spacesquad
RE: One ship to rule them all!Write Reply

Just a reminder:

- 1 hull type only.
- Recycle the MDSF this turn (no colonization on a planet nearby!)
- no allies, share intel or save passage.

-The winner is who ones the most planets by turn 70 (we can vote for a winner if someone reaches 120 planets)

- first  20 turns will be daily!!

This is an experimental game and we will all benefit if we play honest. We will be experts in the hull type we choose and can test new eco strategies with limited cargo resources.

It’s kind of a nut setup but may show us how important that specific ship is for the race. Please share your experience here in the forum.

2722 days, 4 hours, 11 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
OK.  Victory conditions as above.  

We have enough to play now but it would be nice to fill those last 3 slots and start with a full system of all 11 races.
2722 days, 3 hours, 35 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
Finding someone for the colonies will be hard, the limitations set out here hits them the hardest :P

Unless you are like me and just crazy haha
2722 days, 2 hours, 31 minutes ago
View halion's profile
halion
RE: One ship to rule them all!Write Reply

Seveiht, consider colonies found :)

Interested to see how this plays out with people balancing eco building vs pure expansion....

A lot will depend on who is next to who i think.

Good Luck All.

2722 days, 2 hours, 6 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
great halion!  Interested to see what your 1 ship choice will be :P

ok, it can't be THAT hard to find someone who wants to rampage with super star destroyers across the cluster haha
2722 days, 2 hours, 2 minutes ago
View joshua's profile
joshua
RE: One ship to rule them all!Write Reply
Fun game idea. I think SpaceSquad will win with the Emerald Class Cruiser.  


2722 days, 1 hours, 12 minutes ago
View dungeonmaster's profile
dungeonmaster
RE: One ship to rule them all!Write Reply
Why are we recycling the MDSF again? I think that's needlessly slowing the game down, it's an MDSF, seriously guys.
2722 days, 1 hours, 1 minutes ago
View thin lizzy's profile
thin lizzy
RE: One ship to rule them all!Write Reply

in order to destroy it :) - the deal is one ship type to rule them all
2721 days, 23 hours, 36 minutes ago
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nyalaana
RE: One ship to rule them all!Write Reply
I was the second to answer this thread. The EE has not been taken yet... I will go for it.
A word  about myself. I am not an expert player. I have finished about 3 games so far in my life. I have played several games via different computer players. i have played a long game with a star trek only setting races ( federation, jem hadar, romulans, klingons, ferengi, borg, tholians, species 8472, cardassians , bajorans and breen) the game was masterd by Q and it was very add on heavy to reflect different races, which in my eyes it did perfectly. I really enjoyed that game.( http://home.arcor.de/erik_pollmann/st/startrek.htm ).

I cannot choose the probe, with 20 cargo i cant do anything... I would be stuck with 1 base for the rest of the game. and i could not defend myself. how to build up a starbase on another planet? i would need 10 turns to get 100 clans on another planet then it just takes too long. Building starbases would just be too slow compared to all other playes that have cargo... this would render me totally helpless against attacks from other players because my probes would not be able to defend anything at all and there would hardly be population on my planets and starbases would take too long to build. Other players could take my planets with clansdropping only...
and hopping all planets in the game just to rob off surface neutronium is too much an " I am here to spoil everything" that there will be much fun for me in the game.
 

We all start with 1 medium deep space freighter, i suppose we are allowed to keep it?
We can choose a midsized ship. This means a ship with hulltech below 8? Are we allowed a merlin and a neutronic refinery ship?
So if I do not choose a torpedo ship, i will not be able to lay minefields?
I see 0 allies, so i cant have a minefield layed by a friendly player to protect me from cloakers?

How much is negotiating with neighbours allowed?

What happens if we capture ships, can we use them along? Or are only privs and rcystals allowed to use captured ships?
2721 days, 23 hours, 3 minutes ago
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nyalaana
RE: One ship to rule them all!Write Reply
I saw the rule to recycle the MDSF too late. I resetted the turn. The MDSF then did not show up in  the new one. I will have to colonize it in the second turn then.
2721 days, 22 hours, 27 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
@Joshua. Surprised you didn't fancy getting in on this game? The Emerald, assuming that is the ship they choose, will allow for a fast start, but not so sure as the game progresses.

All

I think the game will be tighter than expected.

I'm looking forward to learning more about the robot race with the one ship rule. I think that will be the real benefit. Hope I get the privs, rebels and/or the facists next to me :-). I could be in trouble with a lot of the other races!!!!

BigBurtie
2721 days, 22 hours, 27 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
heh welcome to the group of invisible mdsf's :P

You can build any hull type you want, just only that one type.  Hull tech doesn't matter.

See rules post above ;)
2721 days, 22 hours, 25 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
Racial Abilities are allowed.
Diplomacy : Alliances, information sharing, ship trading, not allowed?(this is a test about the ships and race, not your ability to make alliance right?)
Ships: 
1) You get to choose 1 hull type, you are only allowed to build that hull from any of your starbases.
2) You can put whatever armament on your hull that you want, just not allowed to build different huls
3) Unless you choose mdsf as your 1 hull type, you must recycle it at first opportunity, which means right now, unless you find the reset turn bug and then you have to do it on turn 2.

Victory Conditions:most planets at turn 70
or first to 120 if everyone agrees by vote
2721 days, 22 hours, 19 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
Also. Just so there is no confusion for those like me that currently have no freighter visible. The freighter can only be recycled or colonised at your homeworld. It is not to be colonised elsewhere!!!

Edit..........

Sorry, didn't see your post first seveiht!!!
2721 days, 21 hours, 16 minutes ago
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turssi
RE: One ship to rule them all!Write Reply
Some weak races are trying to establish diplomatic relations. Those fools.
2721 days, 21 hours, 13 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
To be fair, I've just sent an ambassador to everyone. Just makes it easier to communicate if needed :-)
2721 days, 21 hours, 11 minutes ago
View dungeonmaster's profile
dungeonmaster
RE: One ship to rule them all!Write Reply
The rules keep changing - am I or am I not allowed to trade ships?

4) Cannot use captured ships, pirate and crystal in particular. Rob them, drain them, leave them drifting, but not actually use them. One ship to rule them all. If you do, you are lame and don't in fact abide by the rules.

 
2721 days, 21 hours, 5 minutes ago
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turssi
RE: One ship to rule them all!Write Reply

So far I get this:

No diplomacy

No Trading

One hull selected: you may build only this hull

Captured ships: pump out / jettison the fuel and leave put

Winner: highest planet count after 70 turns or first to reach 120 planets, which ever comes first

2721 days, 21 hours, 4 minutes ago
View dungeonmaster's profile
dungeonmaster
RE: One ship to rule them all!Write Reply
You got it turssi.

2721 days, 21 hours, 2 minutes ago
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turssi
RE: One ship to rule them all!Write Reply
What should be the policy on re-capturing my own ships?
2721 days, 20 hours, 41 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
I thought you could use captured ships?? That changes my ship choice somewhat........ albeit too late to matter now.

Anyway, that being the case, what if you capture a ship with torps on board? Are you allowed to lay a mine field with them before you leave the ship for dead?
2721 days, 20 hours, 35 minutes ago
View chaos1357's profile
chaos1357
RE: One ship to rule them all!Write Reply
umm.... wow.. I just realized how much of a gamble those playing cloaking ships are going to have to run.  We can't minesweep without ether revealing ourselves or running the risk of another cloaker being at the same location (possibly that MCBR ready to rob us)... but if we don't sweep, we'll fly our cloaked ships right into the web mines.

this is going to be an interesting combination of chess, poker, and roulette.
2721 days, 20 hours, 5 minutes ago
View dungeonmaster's profile
dungeonmaster
RE: One ship to rule them all!Write Reply
Captured ships cannot be re-captured, they're the same as destroyed. They should be disassembled at the nearest planet. 
You cannot use captured ships. When game ends and we look at your entire fleet it should be one hull and only one hull. Those who have other hulls in their fleet are lame and deserving of Nu wide scorn.
One ship to rule them all!

Here are all the rules again:
1) You get to choose 1 hull type, you are only allowed to build that hull from any of your starbases.
2) You can put whatever armament on your hull that you want, just not allowed to build different hulls
3) Unless you choose mdsf as your 1 hull type, you must recycle it at first opportunity, which means right now, unless you find the reset turn bug and then you have to do it on turn 2.
4) Cannot use captured ships, pirate and crystal in particular. Rob them, drain them, leave them drifting, but not actually use them. Captured ships are to be disassembled at the nearest opportunity and cannot be re-captured.  
5) No diplomacy. No trading. No alliances. No agreements.
2721 days, 19 hours, 53 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
You can't change the rules now, the game already started, i believe "above" the privateers were allowed to capture.
2721 days, 19 hours, 50 minutes ago
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turssi
RE: One ship to rule them all!Write Reply

I would say yes to capture, no to using captured ships.

Also I would say no to towing or dissassembling / recycling captured ships.

2721 days, 19 hours, 49 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
this should have been put forth before the game started not after it now has.
2721 days, 19 hours, 49 minutes ago
View dungeonmaster's profile
dungeonmaster
RE: One ship to rule them all!Write Reply
We agreed upon it. Sure they can capture. They just can't use the captured ships.
Otherwise it's just a crystal pirate cluster fuck and has nothing to do with 1 ship to rule them all.

These are playground rules, in a silly playground. If we really want to put it to a vote now we can.
2721 days, 19 hours, 47 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
where did we agree upon it?  i put rules up above, people agreed to them.  I don't see any posting about the privateer capture until after the game started.
2721 days, 19 hours, 36 minutes ago
View dungeonmaster's profile
dungeonmaster
RE: One ship to rule them all!Write Reply
The only people that ever agreed to privateer and crystal using captured ships were: the privateer and crystal in the forum thread (Surprise! They want a cluster fuck and not really test their lone hull design).
The planet count has varied from 80 to 120, diplomacy status and ship trades likewise, no one has frankly agreed on anything in this silliness beyond using one hull.  
 
Now we have a real game going, it's the players here that count and these are simple rules to test if one ship really does rule them all:

1) You get to choose 1 hull type, you are only allowed to build that hull from any of your starbases.
2) You can put whatever armament on your hull that you want, just not allowed to build different hulls
3) Unless you choose mdsf as your 1 hull type, you must recycle it at first opportunity, which means right now, unless you find the reset turn bug and then you have to do it on turn 2.
4) Cannot use captured ships, pirate and crystal in particular. Rob them, drain them, leave them drifting, but not actually use them. Captured ships are to be disassembled at the nearest opportunity and cannot be re-captured.  
5) No diplomacy. No trading. No alliances. No agreements.

If you want to put something to a vote we can.
2721 days, 19 hours, 23 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
I haven't been following the "other" forum, which largely is more a hypothetical situation.  For this game however we had posted rules.

I have no problem with your rule, it makes sense.  However.
It should have been posted before the turn ran, ship choices were made with the rules as is.

But whatever, if people want to change the rules on the fly it doesn't really matter.
2721 days, 19 hours, 21 minutes ago
View chaos1357's profile
chaos1357
RE: One ship to rule them all!Write Reply
I, personally, don't care one way or the other about captured ships.  If use of captured ships is allowed, I just may go out of my way to try capturing one or two.  If use isn't allowed, I won't.  Ether way won't bother me, as I don't intend on my ships being captured.

However, if we were to vote on the issue, I would vote that captured ships are to be disassembled at first opportunity (ether via starbase or "land and disassemble" on an already owned planet).  There is no benefit to the capturing race (and a benefit to other races) if the captured ships are to just be left to drift (it tells the observant player where a race is working)
2721 days, 19 hours, 18 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
If we go with the no captured rule, i don't think the capturing player should be required to disassemble it.  But just change its name to "captured".  No one is allowed to "recapture" ships.
2721 days, 19 hours, 3 minutes ago
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turssi
RE: One ship to rule them all!Write Reply

So far we got posts from everyone but the Cyborg in this thread.

About the captured ships seveiht, dungeonmaster, chaos1357 and turssi have given their vote.

The others could give their 2 cents as well during these first turns?

2721 days, 18 hours, 56 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
All races are allowed to use their race abilities.  Or NO races are allowed to use their race abilities.  

We have already discussed this at length.  We have already decided: Liz will be using ground assault, Feds will be retrofitting, Xtals will lay web mines, kligons will pillage and ground assult,  EE will have SB fighters, Bots will lay 4x mines, priv will Rob etc etc etc.  These abilities are what these races do; they are how they fight.  We do not need to go through this for a fourth time.   


2721 days, 18 hours, 46 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
Dungeonmaster - you came into this game late after we already decided the conditions.  You already voiced you idea that everyone but the capture races get to use their race abilities and the group did not agree.  At that time you chose not to participate.  The rules were set before you joined.  Then you changed your mind and joined but that does not mean we are going to change the already agreed upon rules.  All races get to use their abilities - not all races except those that pose a particular threat to your choice.  As noted many many times in the other thread, races "fight" in many different ways. Capture races fight by capturing ships, Liz will no doubt ground assault, etc etc etc  We have already been through this.

Changing the rules to a game to your own advantage after there is consensus is not OK.  This game is about "the best ship/race" combo not about the best horse trader or rules changer after we start.  You can still back out if you want to.  But we are NOT going to be changing the rules every turn.    


Racial Abilities are allowed.
Diplomacy : Alliances, information sharing, ship trading, not allowed?(this is a test about the ships and race, not your ability to make alliance right?)
Ships:  
1) You get to choose 1 hull type, you are only allowed to build that hull from any of your starbases.
2) You can put whatever armament on your hull that you want, just not allowed to build different huls
3) Unless you choose mdsf as your 1 hull type, you must recycle it at first opportunity, which means right now, unless you find the reset turn bug and then you have to do it on turn 2.

Victory Conditions:most planets at turn 70
or first to 120 if everyone agrees by vote 




2721 days, 18 hours, 38 minutes ago
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turssi
RE: One ship to rule them all!Write Reply
@valhalla: I feel I need to repeat my opinion:

Capturing OK.

Using captured ships (e.g. ships with a different hull) not allowed.
2721 days, 18 hours, 36 minutes ago
View chaos1357's profile
chaos1357
RE: One ship to rule them all!Write Reply
Valhalla, I don't want to put words in dungeonmaster's mouth, but I don't think he's saying you can't capture ships.  Just that he doesn't think you should USE the ship after capture.  That does, in an way, fit the spirit of this game, as each player is only supposed to use a single type of ship (otherwise, why did we recycle / disassemble our MDSF?  we didn't "build" them ourselves... if captured ships can be used by the capturing race, an argument could be made that the MDSF's should have been usable).

Now I really don't care which way it's decided, as I have already made my plans for what to do in any situation that may present it's self.
2721 days, 18 hours, 29 minutes ago
View dungeonmaster's profile
dungeonmaster
RE: One ship to rule them all!Write Reply
Exactly turssi and chaos1357.
You can capture ships all you want Val, but you can't USE the captured ships.
In a "one ship rules them all" scenario you are only going to ever have that one ship hull, period.
Otherwise you're dealing with ship combos, at which point why are we handicapping ourselves to let you have a play pen?
Sorry, few people will agree with you I'm sure. The only opinions that matter are the opinions of the players in THIS game right now.
Your MBR is a capable fighting ship with 4 beams and 4 torps which many of the players don't have AND you can rob ships AND moves twice as fast. Man or mouse?
You asked to put the money where the mouth is - I ask you the same, right now. Fight with your sole chosen gladiator. I've picked mine. You've got plenty of advantages.

2721 days, 17 hours, 56 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
1) We already had rules which we were comfortable with before dungeonmaster arrived.  Changing rules after the fact in a non-beta game is not OK - ever.   
2) Capture races USE their small cargo hold crappy in a fight ships to CAPTURE other races ships.  That is how they use them.  It is also how they fight.  This is what they do.  If your race is allowed to do what it does, what ever that is including access your ship list - why are the Xtals and Priv not allowed to do what they do?  This is about ship/race versatility - my race uses its ships to capture other races ships and use them - THAT IS THE ENTIRE POINT OF MY RACE.  
3) As already explained in the other thread, all races can set up conditions to capture ships.  I did it as the borg last game.  Thin Lizy did it to me a few games back. . .  It isn't as easy, but then again you might have darkwings or ground assult or 4x mines or some other huge advantage that no one is whining about.  

I'm going to make a rule number 4 for all other races, here are two examples:

4) Ground assult is so unfair.  After capturing a planet with ground assult, the Liz have to depopulate it and mark it so no one else can take it. This planet will not count toward their planet  total and they can not use it or resources from it.  They also have to take their ship back to the nearest SB and dissaemble it.  (just to kick a puppy more).  And they have to pay the Feds 1000 MC in service fees. (why not?, what else can we pile on in our favor?)

4. The Robots lay 4x mine fields is totally unfair.  sob snif sniffle.  This race advantage kills smaller ships (like mine, this is self serving like the original rule #4) with one single hit!  It is exploitative and mean and I can't possible win against this horror.  Imagine a 4x mine field over my HW - my paper ships would be defenseless - so unfair!  Sniff sob etc.  Why should they get to lay 4x mines and we all don't?  It is a race ability and not really a ship ability so lets ban it (because it is a threat to me).  Therefore, if the robots kill any ones ship with a mine field they have to give them them a ship of theirs in return.  In addition, they have to take down the mined field and return the torps at their nearest star base for recycling.  They then have to pay the Feds 1000 MC just because life is so unfair.  

Further rule changes will be proposed w/o notice as needed to ensure that my race wins.  Thank you for your cooperation, have a nice day.

Are we really going to go down this path of excuses?  Everyone gets their race abilities except the Xtals and Priv?  I have to build ships made of paper and can't do what my race does with them but you have no such restrictions?  I have to spend time doing WHAT with captured ships?   Why not add that I have to pay the Feds 1000 MC and 1000 minerals each time I capture a ship?

This is so over the top that I think I've made my original point and can bow out so you can change the rules to suit you.  A priv run MCBR is the most versitle ship in the game.  Proof is right here - we don't even need to play.  Some players are trying to use "poly ticks" to disarm this combination rather than face it.  I'm not even sure it is the best combo, but all this drama to dissarm it politically seems to suggest that it is clearly one of the top choices.

Here is the deal, you get to build one ship hull and what you do with it is your business.  You can not work with others.   120 planets or most at turn 70.  That is it.  Take it or leave it.  No sob stories. No special exceptions and no rule changes after the start.   Don't play if you don't like it.  No hard feelings if you bail.     

2721 days, 17 hours, 47 minutes ago
View chaos1357's profile
chaos1357
RE: One ship to rule them all!Write Reply
No one is saying you (or anyone else) can't capture other ships.

No one is saying you (or anyone else) can't use your race's abilities.

What is being said is that this game was based on the idea that each player would only have 1 type of ship.  Not "1 type of ship, plus as many of everyone else's as I can get".  After all, what's the difference between you using a captured ship and me using a traded - for ship?  In the spirit of "only 1 ship type per player", they can be viewed as the same thing.

No one is saying you can't capture ships.  The suggestion is that you don't use the ship after you capture it.  I couldn't really care less if it was just left in where it was captured as a warning to careless commanders, if you recycled it to get the free equipment, or what have you.  But the idea of the game is to be "best 1 ship type fleet", not "best 1 ship + 2nd ship type combo fleet".  I mean, everyone already knows that MCBRs make ANY other ship other then hyp probes dramatically better.  But how do they perform when that's the only type of ship you can use???
2721 days, 17 hours, 46 minutes ago
View dungeonmaster's profile
dungeonmaster
RE: One ship to rule them all!Write Reply
Now your ships are made of paper but I'm stuck with a nebula which is somehow a brick wall?
It's FAR from fair want to trade? I'll take priv you take fed and build 1 hull only 1 hull.

Priv run MBR are NOT the most versatile ship in the game. Period. You can't seem to win with ONLY MBR it seems, you're screaming bloody murder that you MUST have other people's hulls.

1) you never got any sort of consensus
2) your race is free to capture, just not USE other ships
3) bull, we can't set up anything without a full ship list. If you get captured by a nebula you deserve your name on a wall of shame.
4) ground assault is about as nasty as ROB, cloaked, 4 torps 4 beams double speed.  In fact I give hefty advantage to the latter. I've got 2x taxes. Yippee?

Look who's going down the path of excuses Val. Put the money where the mouth is and win this one with just the MBR.
2721 days, 17 hours, 45 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
I'm not going through this again.
This is how it works, i think chaos created this game.
Chaos will decree the rules, if either of you don't like it, get out.  No debate.
if it wasn't chaos, then whoever made it is the one to decree.
2721 days, 17 hours, 37 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
I think everyone needs to put their toys back in their respective prams........ lol.

Can you just let me know how to transfer the 1,000 MCs to the Feds everytime I destroy a ship? I would put it on a ship for him, but he won't be able to take it anywhere to get the money. haha.

This is a tough call. I wouldn't have played robots, but for the mine laying ability. I cetainly wouldn't have used the cats paw when I could have taken a baseship and cruised rounf battering the hell out of planets.

Look, I'm in this to learn. I am going to try and capture ships - which I will tow away and help myself to the parts, but I will not use the actual ships in conflict or for anything else :-).


2721 days, 17 hours, 34 minutes ago
View chaos1357's profile
chaos1357
RE: One ship to rule them all!Write Reply
No Seveiht, I did not create the game.  I would guess maybe spacesquid did, but am not sure.
2721 days, 17 hours, 32 minutes ago
View thin lizzy's profile
thin lizzy
RE: One ship to rule them all!Write Reply

i vote yes to capture and yes to use them,

because it is a race ability. saying 'no' would in the end mean saying
'no to free fighters', 'no to web mines', and 'no to pillage or ground attack'.

2721 days, 17 hours, 25 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
Of course someone first has to be careless enough to let any capturing happen. Just pause for thought for a minute. What happens if you do have one of your ships captured. What is the actual threat when you have a load more of the same. Won't matter to me as the robots that's for sure. I'm not voting, just chucking my thoughts in :-).
2721 days, 17 hours, 18 minutes ago
View halion's profile
halion
RE: One ship to rule them all!Write Reply

ThinLizzy remember not all races get their race abilities inherent in anything they do like 150% damage, hiss,ground attack, mining rates.

some require certain circumstances like a ship type. for robots they have x4 mines or free fighters

Colony has free fuel (through a ship) or free fighters and fighter mine sweep.

Personally I came into this game reasonably late (although i followed the whole discussion after suggesting the awnser was emerald)  so I am ok to go with whatever is decided. I do think those that were the initiators should give a steer since they set up the game.

I also think it should be agreed ASAP as no one wants this argument to roll on and rather to discuss how playing a game with one ship is turning out.

By the way i think spacesquad set-up the game as his is the first post.

2721 days, 17 hours, 18 minutes ago
View chas's profile
chas
RE: One ship to rule them all!Write Reply
I'm not in this game, but am enjoying the posturing for best rules.  All I can say is unless Privs and Crystals are neighbors, they both should be ashamed if one of them doesn't win. 
2721 days, 17 hours, 17 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
>But the idea of the game is to be "best 1 ship type fleet"

No.  The original idea in the forum was what was the most versatile ship.  Here is the thread:
In writing, for everyone to see.  The thread here started AFTER we had already hammered out the basics to the point of setting up a game.  

Lots of people posted good ideas in the original.  I mentioned priv MCBR as versatile exactly because it can capture other ships.  I can take one ship type and aquire others.  Other players pointed out that it has a crappy cargo capacity and my economy will seriously suffer and in a one on one fight it sucked - they had very valid points.  Lots of other people suggested ships and race combinations.  I am the one that suggested a game.  spacesquad (LOL not spacesquid) is the one that set it up.  We decided it was really the best ship/race combo since we counldnt separate ship and race abilities in many cases and here we are. . .   

 I'm not going through this again either.  If this is no longer the most versitle ship/race combo but something else like who can change the rules to suit them the most, I'll declare victory and bow out.  I think all the attempts at changes in the entire point of the game and the changes in the rules to disarm the versatility of my ship and race choice prove my point.  

I also think the Liz might win it all through ground assault as none of us will likely have cargo abilities anywhere near a LDSF.  


2721 days, 17 hours, 0 minutes ago
View thin lizzy's profile
thin lizzy
RE: One ship to rule them all!Write Reply


LOL sorry..
2721 days, 16 hours, 49 minutes ago
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turssi
RE: One ship to rule them all!Write Reply
maybe spacesquid could pause the game until we solve the captured ship usage rule. after that we can see who stay and who play.
2721 days, 16 hours, 45 minutes ago
View chaos1357's profile
chaos1357
RE: One ship to rule them all!Write Reply
Valhalla - I participated in that thread.  In fact, you might say it was MY comment that sparked this game, as I replied to you and some others with a post that included the following :

"This isn't about which ship is the best.  It's not about what ship can demand the highest trade price.  It's more a "your entire fleet is 1 ship type.  What (non "big ship" tech 10 hull) do you choose?" line of reasoning."

Now, personally, I can be rather positive that my ships aren't in any real danger of being captured as long as I don't do something stupid.  But, as I said earlier, with the conditions you are laying out, this game is no longer "one ship to rule them all" but instead "one ship to improve them all".  It's no longer "best 1 ship fleet" but now "best 1 ship fleet for 9 players vs best combo fleet for 2 players". 

We really should have hammered this out before the first turn ran, because (again as I already said), everyone already knows the MCBR + any other non-hyp ship makes the best combo.
2721 days, 15 hours, 51 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
> We really should have hammered this out before the first turn ran, because (again as I already said), everyone already knows the MCBR + any other non-hyp ship makes the best combo.

You may remember also that Thin Lizy, the Xtals and others posted some good retorts challenging your ideas on the most versatile ship.  The game would test these competing ideas.  Anyway, if the priv with a mcbr and/or Xtal with web mines is now known to be to the most versatile ship/race combos and the mere threat of facing these combos man to man is simply to much w/o imposing a major handicap on them that destroys the entire point of these races, I will declare victory and bow out.  

I follow Sun Tzu; a win w/o a single shot fired is an impressive feat, one that I don't think I have ever had the pleasure of pulling off.  I''ll take it and the out if the group finds it necessary to water down certain races that threaten them.  FWIW, ground assult, 4x mines, resolutes, web mines, small cargo hold and paper thin ships all seriously threaten me but I was prepared to take my lumps and see if I could overcome.  

-V- 

PS  I would have picked the Lizards had I known that the major point of the versatility of my race and ship choice would be politically squashed after the game started.

2721 days, 15 hours, 50 minutes ago
View dungeonmaster's profile
dungeonmaster
RE: One ship to rule them all!Write Reply
Frankly many of the races are playing a hugely handicapped game and rather than just one arm tied behind our back some few want both.
Let's all go in with one gladiator and may the best gladiator win. I'm confident the "steal" races can do just fine without augmenting their fleets. 
2721 days, 15 hours, 30 minutes ago
View chaos1357's profile
chaos1357
RE: One ship to rule them all!Write Reply
Valhalla - if I understand you correctly, you are saying that the Privateers, only using MCBRs, allowed to rob and capture enemy ships but NOT allowed to subsequently USE said captured ships as part of their fleet, is incapable of wining a 1-ship type per race game with the given victory conditions.  Is this correct?  If so, then I expect I expect you to admit that the MCBR isn't the most versatile ship.  I don't see SpaceSquad stating that the Xtals can't win without incorporated captured ships into his fleet.  You don't see the robots saying that their cause is hopeless without free fighters AND 4x torps do you.  Hell, you say not being allowed to use captured ships as part of your fleet (I"m not saying anything about capturing them.. Hell, excellent way to deprive their original owner of their use) is robing you of your racial abilties.  No mater what ship the robots or colonials pick, they are loosing 1/2 of their racial abilities.  Your racial abilities, even if you can't USE the ships, are still there.  You can still rob.  You just don't the the perks of being able to round your fleet out by taking what you are missing from your neighbors.

However, Space hasn't posted in almost a day.  However, his last post contained :

Just a reminder:

- 1 hull type only.
- Recycle the MDSF this turn (no colonization on a planet nearby!)
- no allies, share intel or save passage.

-The winner is who ones the most planets by turn 70 (we can vote for a winner if someone reaches 120 planets)

- first  20 turns will be daily!!

This is an experimental game and we will all benefit if we play honest. We will be experts in the hull type we choose and can test new eco strategies with limited cargo resources.


"Just 1 hull type" - sounds to me like he ment your fleet would be composed of 1 hull type, not 1 hull type + what you captured.  He created the game, lets wait for him to reply with clarification.



2721 days, 14 hours, 55 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
This all started in a quest to find the most versatile race and ship combo. If you think that the only way to beat me is to politically eliminate the primary way my race fights and the primary way my ship and race choice is versatile, while you keep all your race advantages and your big ships which you can build lots of, then I've pretty much made my point already.  

I'm asking that you treat me and the Xtals LIKE EVERY OTHER RACE and stop the "all animals are equal but some are more equal than others stuff".  If you don't think the Bots are a good choice in this then don't play the bots.  Simple.  I could bitch about my cargo space and ability to fight but why bother?  We all have limitations and other races that we are weak against so lets suck it up and deal with it.  YOU chose your race and ship.  And yes, I think I have a good shot but I also think the Emerald and LCC are damn good choices too. YOU chose your race and ship.  Step up, stop complaining and play your race and ship choice.  If you can't hack it without handicapping your opponents then one of us needs to bow out.  I'm OK if that is me and hope this gets resolved soon.

As for space, I agree, we build just one hull type.  It is up to commanders to chose their race, the hull they are going to build and to be creative in how versatile they are with that hull under their command.  I think using small paper ships to capture larger ships is the very definition of versatile and is the entire point of my race.




2721 days, 14 hours, 18 minutes ago
View dungeonmaster's profile
dungeonmaster
RE: One ship to rule them all!Write Reply
Shut up VAL! Gods. Only YOU would ever construe a 1 hull race into "my hull is most versatile because I can get your hulls too". Hogwash! Proves absolutely nothing and you know it! You could do it with frigging dwarfstars for that matter!
It's the stupidest circular argument I've ever heard and we both know we have PhDs so dammit it's not hard to see at this education level - it's bloody well intellectual dishonesty! 

No one's going to have any damn "big ships" in this game because no one's ever going to have the  @#%$  infrastructure to build them.
No one's "picking on your race" you can still rob and run like the @#%$ wind and you have 4 beams and 4 torps on your super fast 120 cargo boat that can take down any non-starbase non-borg planet on a map that will be filled with non-starbase non-borg planets.
It's a ridiculous  @#%$  scenario to prove a ridiculous point and you're trying to MILK it in the most porcine way for all it's worth. Some people are out there deciding between the ability to lay mines OR have free fighters and you're mewling your heart out because you "only" have MBR and want to have all the hulls you can come across on top of that in an explicitly 1 hull game.

Screw it! I'm through with discussion! Whatever the  @#%$ gets decided here I pray that you're beside me in this game and that I somehow miraculously manage to muster sufficient force to crush the virtual life out of your starbases with my pusillanimous federation using 1 goddamn hull!
If you somehow FAIL to win in such a contest I can hand you no greater leverage beyond being gagged, tied and bound at my computer desk.
No more posts from you, no more posts from me: DEAL? I can't cope with your cross threaded mental pathways. They drive me to cursing within fractions of a second. Let other people decide.
ENOUGH. GAME ON.

2721 days, 11 hours, 58 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
Shut up VAL! Gods. Only YOU would ever construe a 1 hull race into "my hull is most versatile because I can get your hulls too". Hogwash! Proves absolutely nothing and you know it! You could do it with frigging dwarfstars for that matter! 
It's the stupidest circular argument I've ever heard and we both know we have PhDs so dammit it's not hard to see at this education level - it's bloody well intellectual dishonesty!  

I'm not sure what this tells the world about us PhDs other than we are pig headed, stubborn and more pig headed.  :-P

As a reminder, this is the game description for the game all 11 of us chose to join - it is right there at the top.  Can we at least agree that by joining this or any game, we have agreed to its terms?.  
 "You are only allowed to build 1 type of hull. No trades, no allies."  
This is posted for all to see by spacesquad who created the game you chose to join and are now playing.  There are no foot notes or special conditions or complications.  I still fail to see what is not clear here.  Where does it single out any race or ability?  All I'm asking is that we stick to what we signed up for.  Why is that such an issue?  If you interpret "You are only allowed to build 1 type of hull. No trades, no allies." to mean the priv and Xtals can not steel then let us know.

Are you really going to play the ethics card?  You changed the rules mid game in our team game by insisting that 2 other teams couldn't trade ships and your trying to change the rules to your benefit again now.  We are actually having a debate on what "You are only allowed to build 1 type of hull. No trades, no allies." means. And it is working.  Impressive,  You should run for office!   Seriously.

I'll admit, if you can edit the rules or victory conditions to your favor after you have joined a game and get others to go along, that it damn effective diplomacy.  Ethical?  Not so much.  That is not a card you want to play against me.  You can hit me in lots of places, but that ain't one of them.   


No one's "picking on your race" you can still rob and run like the @#%$ wind and you have 4 beams and 4 torps on your super fast 120 cargo boat.
It's a ridiculous fucking scenario to prove a ridiculous point and you're trying to MILK it in the most porcine way for all it's worth. Some people are out there deciding between the ability to lay mines OR have free fighters and you're mewling your heart out because you "only" have MBR and want to have all the hulls you can come across on top of that in an explicitly 1 hull game. 

Don't play those races if it is that bad.  You are responsible for what race you pick what ship you build and what games you join. No one held a gun to anyones head and said you must play race X.  Looking back, we didnt think or expect all races to be filled.   If you win, it doesnt mean you are a great commander but it may say something about your ship and race choices which is what this is about.  This is about the most versatile ship and race combo not about trying to make a nut game "fair".  As if we could do that impossible job anyway.  

Screw it! I'm through with discussion! Whatever the fuck gets decided here I pray that you're beside me in this game and that I somehow miraculously manage to muster sufficient force to crush the virtual life out of your starbases with my pusillanimous federation using 1 goddamn hull! 
Thought so.  I figured you were itching to come at me from the start of this mess since your proposals are aimed straight at my head.  The Xtals would get screwed as collateral damage.  To bad, the Emerald in their hands is a damn good choice.
    
If you somehow FAIL to win in such a contest I can hand you no greater leverage beyond being gagged, tied and bound at my computer desk. 
No more posts from you, no more posts from me: DEAL? I can't cope with your cross threaded mental pathways. Let other people decide. 
ENOUGH. GAME ON. 
Deal: No crying about your choice and how "unfair" it is.  Just man up and play your choice in this nut game or drop out with no harm done.
Apparently we need to revisit the game conditions and take a vote.  So far I think we have the Liz and Priv supporting spacesquads clear simple rules of  "You are only allowed to build 1 type of hull. No trades, no allies."  And you and Chaos supporting changing the game after it started by hobbling 2 of the 11 races.  The rest of you please vote: the game as written or change it to hobble the two capture races.  For 9 of you, it will be to your benefit to vote to hobble us. . .    
After the vote, anyone that isn't playing the game they thought they signed up for can bow out with full honors due to this crazy misunderstanding.  I hope we can also agree that there will be no more rule changes.  You might have noticed that I freaking hate rule changes after a game starts. Vote, lets get past this and move on, one way or another.    

2721 days, 10 hours, 26 minutes ago
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nyalaana
RE: One ship to rule them all!Write Reply
Surprise surprise, the Evil empire is not choosing his crappy mine layer as his ship.... cargohold 80..... and crappy. This means the EE will not be able to protect itself in any way from cloaked robbing, because I will not be able to detect cloaked ships and i can not hinder their movement with mines.

I hereby invite the privateer to rob my ships. If he can use them I will practically be his supplier of my ship... I am defenseless. The crystal has it a bit thougher but he can profit of me nonetheless.

Many races can not play out all their full potential of race abilities. The robos have to choose to either use a nice fighter ship or to lay their big minefields. The colos can either use the cobol and mines with endless fuel or they can have a fighter ship with fighter minesweeping. The feds will not be able to use terraforming, bioscan, loki and a nice medium sized fighter ship...they have to choose what they want...

I dont vote for privs and crystals to use captured ships to enrich their shiplist or to being honorably forced to disassemble them. If they are my direct neighbours i am toast in anyways, if the choose so.
2721 days, 6 hours, 43 minutes ago
View spacesquad's profile
spacesquad
RE: One ship to rule them all!Write Reply

First I have to apologies that the rules have not been clear from the start and that my Time zone has not allowed me to add my few words earlier.

Second I want to remind you that this is a private experimental nut game and there is absolutely nothing to win or lose (beside public opinion through the form posts)!

I am very happy that this silly idea made so many well-known players to join and the pure amount of posts already shows that it will be a funny game. I have read all your arguments this morning and as it is my private game I guess it’s about me to decide. (it’s not a democracy hahaha!! J )

As already said, there is nothing to win, this is an experimental test game. Let me explain my decision in details below, and I hope you can accept it and will continue to play.

CONTRA usage of captured ships
- This is a one hull game, the usage of more than 1 hull in a race fleet will distort the game.
- We recycled the MDSF its only logic if we recycle everything else we capture.

PRO usage of captured ships)
-If players know that the usage of captured ship is forbidden the gameplay will change drastically ( Like EE use the SSD as they know it will never used against them)
-more creativity, (Capture LCC or Capture Resolute with x-ray/ gamma bombs may be used)
-more creativity, (find ways to prevent capture with just 1 hull)
-Still ways to prevent capture (mines, beam up fuel, cloak)
-not much to steal in a 1 hull game! (There will be no MBR towed carrier on your HW)

In general and as posted already, I still think most have a fair chance to win and it will be equal out. The main challenge is to build an empire with limited cargo space, not the usage of captured ships by other races. I still think that even with the usage of the captured ships the Privateer is not the biggest threat. He will have a hard time to get his first ship captured with his 120kt cargo economy. In a 70turn game, this is challenge enough for him. I may be proven wrong here, but it’s the sense of this game to find it out.

There will be NO rule to prevent the usage of captured ships.BUT I will hereby commit to a gentleman’s agreement that I will use my captured ships mainly to tease and to make fun of my enemy. I will prove you that the mighty Emerald is the most versatile ship in the game. Feel free to join

PS: The best situation I can think of is that one of Valhallas MBRs by accident surrenders to Dungeonmasters SB. :)  Enjoy the game.

2721 days, 6 hours, 22 minutes ago
View spacesquad's profile
spacesquad
RE: One ship to rule them all!Write Reply
Now that the rule thing has been solved (hopefully)
Share your challanges?
Are you running short on minerals already?
Out of money?
Do you have a 10mio Bovi planet but only 80clans?

For me so far, i can see a Dur shortage comming soon but i could load my 240 clans + 40 supplies on this 5mio Humanoid tribal planet :P
2721 days, 6 hours, 21 minutes ago
View thin lizzy's profile
thin lizzy
RE: One ship to rule them all!Write Reply

very happy with the decision, thank you

otherwise i would have needed to declare victory and leave the game :D
everybody is talking about mbrs and the danger coming from them
- and nobody realizes that the only star-base taking ship here might be the lcc.

and yes - i will try to show that the emerald really is the most versatile ship,
because it is also capable of changing sides :D

------------
edit:

i have found the best possible planet in this scenario: insectoids.
low minerals though
2721 days, 5 hours, 40 minutes ago
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turssi
RE: One ship to rule them all!Write Reply
I hereby declare myself as the winner and the Saber Class Frigate with 10 disruptors and PE Privateers and FC 'trg' as the most versatile ship.

-------

I'll still hang around to play in order to see which one of you comes second  ;-)
2721 days, 4 hours, 3 minutes ago
View chaos1357's profile
chaos1357
RE: One ship to rule them all!Write Reply
Yup, already showing some logistic strain.  Of course I'll be able to overcome it, just means a slow start.
2721 days, 3 hours, 58 minutes ago
View halion's profile
halion
RE: One ship to rule them all!Write Reply

Yeah i might have been a little ambitious with my planned builds so early on.

One thing i can say. Thank god for the bio scanner on this cobol it will save me some time and hopefully short cut the early development phase :)

2721 days, 3 hours, 44 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
My only issue is what to do with all the loot.

oh, wait, thats the fascists..foiled again!
2721 days, 3 hours, 32 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
Cargo space/economy is clearly going to be a limiting challenge.  Normally with small ship races, I get a second SB up very early using pop and minerals from my HW.  I just did the math on how many 120 cargo hold trips it would take and it ain't pretty.  

I suspect that most of us, to greater and lesser degrees, have this issue.  Xtals have a clear advantage in this aspect.  
2721 days, 3 hours, 27 minutes ago
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jm
RE: One ship to rule them all!Write Reply
I believe that the beam up fuel trick was removed from the nu host?

Sorry, I am wrong, that was the drop clans trick.

JM
2721 days, 0 hours, 17 minutes ago
View dungeonmaster's profile
dungeonmaster
RE: One ship to rule them all!Write Reply
Jm I believe neither cargo-transfer before rob has been changed and beam up fuel has always been after rob in host order.

The federation balance sheet indicates very little economic strain. My freighter will be recycled next turn.I obviously took no planet with it.
2720 days, 21 hours, 52 minutes ago
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kokunai
RE: One ship to rule them all!Write Reply
This is very interesting.  I would have liked to join.   EE would be difficult but colonies could be fun with some thinking out of the box, fleets of cobols jettisoning fuel.  I think lizards will win as they can just roll over everyone with ground attack and no one will see their ships (unless fed chooses loki, unlikely). 

I just wanted emails on posts, and thought I would add my 2 cents. 
2720 days, 21 hours, 52 minutes ago
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kokunai
RE: One ship to rule them all!Write Reply
This is very interesting.  I would have liked to join.   EE would be difficult but colonies could be fun with some thinking out of the box, fleets of cobols jettisoning fuel.  I think lizards will win as they can just roll over everyone with ground attack and no one will see their ships (unless fed chooses loki, unlikely). 

I just wanted emails on posts, and thought I would add my 2 cents. 
2720 days, 20 hours, 28 minutes ago
View capnkill's profile
capnkill
RE: One ship to rule them all!Write Reply
Nope, Liz is immune to Loki.

Only thing to stop Liz from winning are webs and I suppose the Saber although I find it strange that the Fascist chose that ship over the Ill Wind if that is indeed the decision that was made.

Also I suppose the Fascists defense ratio increase plus defensive posts can neutralize the Liz ground attack ability.

I just think the Illwind is the best equipped ship  in this format, you can pillage, you get 10 beam weapons and nice cargo.  You can't cloak, but oh well, most others can't either.

3 Illwinds can take out any SB in the game, with the 3d ship surviving, so you sacrifice 2 x-ray Illwinds for a SB take out.  Not bad.

With all the $$ the fascists will have, most Ill Winds should have good beams, so sweeping mines would not be a problem.   After looking at the ship list and combining the ships with the racial abilities, I really like the Fascist here with the Ill Wind, very versatile combination and has a damn good mass for all of that.  Great great looking ship IMO, I've underestimated it in my first evaluation of the most versatile in the game, but this one is a very high contender for that prize.
2720 days, 19 hours, 30 minutes ago
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kokunai
RE: One ship to rule them all!Write Reply
I would have to agree on the ill wind.  The only problem is without cloak it will be hard to penetrate too far in as they are like the lizards light on ground attacking but combined with pillage.  A few can take out any of the carriers the robots.

This would be a fun play style for any race except maybe the EE or Colonies.  Every other race would have some nice choices.
2720 days, 19 hours, 24 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
Of course and what is being forgotten. Cloaked ships are not immune to minefields. Will be interesting to see how much impact mines play in this game.

I think a lot..........
2720 days, 19 hours, 15 minutes ago
View capnkill's profile
capnkill
RE: One ship to rule them all!Write Reply
What did the Robot owner go with?  I'm interested in that decision...   Talk about a conundrum! :)

Personally I'd have to go with the Cats paws and try to basically freeze my opponents in their areas with overwhelming mind fields while I try to land grab the open areas.

I can't imagine going the fighter route... because with the limited cargo you are going to have a serious duranium shortage very quickly, I think that would be a dead end.
2720 days, 18 hours, 44 minutes ago
View chaos1357's profile
chaos1357
RE: One ship to rule them all!Write Reply
Well... one drawback of the Resolute (compared to the LCC, MCBR, Emerald, Nova, Ill Wind, FCC, and so on) - it's tech level 7.  And the score is showing it.  I couldn't afford to build a 3rd hull last turn, putting me 1 down already.
2720 days, 18 hours, 19 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
Robot chief here. You'd figure out pretty quickly as I'm still building ships so I'll declare that I went cats paw. Was a tempted with the automa with a 200 cargo, but would have relied on finding dur very fast. Also was concerned if someone got there hands on one the damage it could do.
2720 days, 18 hours, 16 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
One other thing. I assume cloning is going to be acceptable as we are now allowing captured ships to be used?? It's a race ability, but then so is robbing.......
2720 days, 17 hours, 57 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
Yes Bigburtie.  All 11 races can use their full race abilities.  The 9 races that can clone captured ships can clone as much or as little as their economies and situations allow.   
2720 days, 17 hours, 40 minutes ago
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nyalaana
RE: One ship to rule them all!Write Reply
Space squad said:"
here will be NO rule to prevent the usage of captured ships.BUT I will hereby commit to a gentleman’s agreement that I will use my captured ships mainly to tease and to make fun of my enemy. I will prove you that the mighty Emerald is the most versatile ship in the game. Feel free to join"
To me this implies i build one 1 hull type and cloning from an other race is building a second ... third etc ship type. It is not prohibited by the gamesetting als cloniong is still on(`?) .. but that player would not have complied to the gentlemans agreement.. And i would not regard such  a player a gentleman.
2720 days, 17 hours, 25 minutes ago
View capnkill's profile
capnkill
RE: One ship to rule them all!Write Reply
Chaos, did you run out of MCs for the Resolute? 

Have you considered just a hull with Engines and no weapons?  I assume you have, just wondering.

Bigburtie,

I think that is the best move, it would have been extremely difficult to acquire a consistent stream of Duranium to keep up your production especially since you can't build Merlins.

Plus your mine laying ability far outweighs your fighter ability IMO, especially in this type of game.

After all you can probably lay claim to entire clusters of planets with a couple of 150 lyr mine fields which are dirt cheap for you to deploy :)


2720 days, 15 hours, 45 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
EDIT: I reread nyalaana's post and now disagree with it ;)  I had thought they were saying you cannot clone.

Clone is a build.  We are only allowed to build our original hull.  Therefore we cannot clone.

2720 days, 14 hours, 4 minutes ago
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kokunai
RE: One ship to rule them all!Write Reply
I don't understand why using ca[tured ships is allowed...leaving fuel deprived ships in space would seem to be the race abilities rather than the capturing part.  As capturing is a common trait.

Just a thought on the capturing as a racial ability it seems rob/web mines are to facilitate capturing but not the method for capturing.
2720 days, 14 hours, 3 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
please don't bring that up again, that discussion is closed here.
Thanks
2720 days, 8 hours, 56 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
Seveiht, your point about cloned ships being SB builds is 100% correct.  Logically it makes perfect sense as cloned ships are, indeed, a SB build.  Despite the fact that you are completely right, I actually believe that we should still allow the 9 cloning races to clone.  It is a race ability.  We can choose to ignore the fact that this race ability happens at a SB in the greater interest of the purpose of this game: testing ship versatility.  I think that capturing enemy ships is part of diversity and that we all should live under the threat of our ships getting captured and cloned. 

I do realize that priv ships top the list of what most want to capture and clone but I think that cloning enemy tech captured with your ship is in line with the goals of this game of testing ship + race versatility.  


2720 days, 8 hours, 26 minutes ago
View thin lizzy's profile
thin lizzy
RE: One ship to rule them all!Write Reply

:D whoever manages to capture and clone an enemy ship before
the 450 ship mark should get a beer from all other players and be
adressed as the 'king of clones' for the rest of the game.


2720 days, 7 hours, 52 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
Get the beers lined up then :-). I think ship limit will take much longer than usual. Not saying it will be me, but think someone will manage it.

Also if someone does manage it and they are not referred to by the correct title - 1,000 MC fine to be imposed. haha.

2720 days, 5 hours, 18 minutes ago
View spacesquad's profile
spacesquad
RE: One ship to rule them all!Write Reply
We keep it simple, no more rules, If you can manage to capture a ship with your hull, clone it if you need to.  Guess we are talking about a few clones only. Not sure if anyone choose a hull that is easy to capture.

Btw: I killed all your ambassedors this turn, guess there is no need for in game communication (good idea lizzy.)
 

2720 days, 4 hours, 35 minutes ago
View emork the lizard king's profile
emork the lizard king
RE: One ship to rule them all!Write Reply
Very interesting. If Thin Lizzy hadn't already stated he wants the Lizards (what a surprise!) I would have joined with the LCC. I hope you list all selected hulls after the game has ended or maybe earlier.
2720 days, 4 hours, 33 minutes ago
View coldsteel's profile
coldsteel
RE: One ship to rule them all!Write Reply
Whoever is playing with the Resolute, making one with Gammas & D's they have a pretty good chance to capture some enemy ships. MCBRs capture pretty nicely, good chance with MK4 cobols too.
2720 days, 4 hours, 27 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
I think i will bow out of the game then, i feel its against the spirit of this test.


2720 days, 4 hours, 18 minutes ago
View thin lizzy's profile
thin lizzy
RE: One ship to rule them all!Write Reply

Ich würde dir den Platz vermachen, wenn du möchtest...
Ist ein sehr guter Planet nebenan, so daß man als Lizard eigentlich nur gewinnen kann.
2720 days, 4 hours, 12 minutes ago
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turssi
RE: One ship to rule them all!Write Reply
@Emork: If you take his place then at least this is a no Diplomacy game, so maybe you won't need to have a verbal war with your neighbour after breaking all the deals you make... ;-)
2720 days, 2 hours, 49 minutes ago
View emork the lizard king's profile
emork the lizard king
RE: One ship to rule them all!Write Reply
Thin Lizzy, many thx for the offer. But it seems that Turssi needs more time to digest his impending doom in a game we share. So I better meet him again after the dust has settled. Good luck! 

@Turssi: Naming someone a betrayer is no fun.
I spent hours to make suggestions and consolidate the respones of three players to find a solution for our problem in Moth Ball System. Your own ally agreed to the now active treaty while you afterwards made some actions worth questioning. 
2720 days, 2 hours, 33 minutes ago
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turssi
RE: One ship to rule them all!Write Reply
No no, you're welcome to join by me!

(It's good to learn with the best)
2720 days, 0 hours, 58 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
5.3M Ghipsodial Unity with 44 temp - very close to HW. Carlsberg don't do planets, but if they did...... Haha.


2719 days, 22 hours, 56 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
Valhalla!

You built a freighter this turn!
2719 days, 22 hours, 55 minutes ago
View capnkill's profile
capnkill
RE: One ship to rule them all!Write Reply
Keep in mind, that a Nova with no beams and no tubes will show up as a freighter as an example.
2719 days, 22 hours, 52 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
If thats what it is fine, but based on his score increase (or lack of) he built a small deep space freighter to fill the queue or get priority build points.

I say, no cloning, no freighter building to fill queue and get points.
2719 days, 22 hours, 44 minutes ago
View capnkill's profile
capnkill
RE: One ship to rule them all!Write Reply
Well what is his ship and what score would that ship generate if it had no armament? 
2719 days, 22 hours, 42 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
Actually I guess if it has no armament the military score wouldn't count it either.   I'll give him the benefit of the doubt, but my previous statement still stands :P
2719 days, 22 hours, 1 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
Seveith,

I sent you a screen capture of what I've built so you can verify that I continue, as always, to play within the rules.  This is sensitive information that shows exactly why I build so please keep it to yourself.   

-V-





2719 days, 21 hours, 52 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
We will find out next turn - I am just building a cats paw with no beams and no torps to act purely as a clan mover for my nice new planet :-)

Let's see after this host. I am declaring it now so we don't need to go through this again.


2719 days, 21 hours, 37 minutes ago
View capnkill's profile
capnkill
RE: One ship to rule them all!Write Reply
You don't need to sacrifice a Cats Paw for the experiment, it is a fact:

From Donovan's:

All races are scored by the standard VGA Planets score, which is based on the amount of ships, planets and starbases each race owns. Scores are assigned as follows:

  • 1 point per freighter (any ship without any beams, torpedotubes or fighterbays counts as a freighter)
  • 10 points per battleship
  • 10 points per planet
  • 120 points per starbase
I'd say even as a freighter only Cats Paw it is in your best interest to put 1 Mk4 tube on it. 
2719 days, 21 hours, 29 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
no thats ok, i deleted the message.  I think we had sorted out what happened.  I just forgot that the military score wouldn't count a capital ship if it had no beams :P
But to be clear you can't randomly fill the queue with other ships even if you intend to not use them ;)

I request no cloning though since I had planned for no cloning please and one rule over turned is already enough.
2719 days, 21 hours, 29 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
OK, with that information the point about Valhalla is mute. I did not believe that he would have gone outside of the rules anyway.

We will see. In my mind, no weapons means I will use it like a freighter. Will also be more economical without the extra weight of arms :-).

Is everyone happy that Valhalla has not 'cheated'?



2719 days, 21 hours, 17 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
I think as thin lizzy has said, will anyone actually have the chance to clone anyway!!! If I do manage to capture a ship in time - I'm going to clone it just to be called the 'king of clones' for the rest of the game!!!! We be more of an issue how I get the beer though!!!

I'll follow whatever the agreed rules are. In effect though, we are allowing other race advantages by the Crystals and Privs being allowed to 're-use' ships so if you are lucky enough to capture a ship and clone it, why shouldn't you?
2719 days, 21 hours, 12 minutes ago
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turssi
RE: One ship to rule them all!Write Reply
Am I allowed to build my Sabers without beams? That would mean that they could not perform robbing if captured by the Privateers, thus eliminating the Privateers race advantage ;-)
2719 days, 21 hours, 11 minutes ago
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nyalaana
RE: One ship to rule them all!Write Reply
I never suspected that he cheated. But i would put on an x-ray laser or whatever, to just not let it show as a freighter... better 20 ships 10 warships + 10 freighters(same hull as warships but nor arms) that do not show up as freighters, to not give away too much information...

Is warp wells on? i Tried to use them but somehow it did not work... thus my little number of planets... damn i am the wekest race here and screw up the start, too.

Sorry this only meens that there will be less SSx for the priv or the crysal to rob...
2719 days, 21 hours, 6 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
There is indeed a tactical point of not adding beams...

As for the warp well, did you set to warp 1 to enter it? I often forget to..........
2719 days, 20 hours, 53 minutes ago
View thin lizzy's profile
thin lizzy
RE: One ship to rule them all!Write Reply

interesting... i think we will find a lot of interesting configurations in the ships..
still don't know what to think about a hoard of mk8/hp nebula classes... i think
it's the strongest ship in here.. unless there's a star carrier.
2719 days, 20 hours, 52 minutes ago
View capnkill's profile
capnkill
RE: One ship to rule them all!Write Reply
Ill Wind beats Nebula 68% of the time.

I think a hoard of Ill Winds is far more dangerous because 3 IllWinds can take out ANY Starbase, while 3 Nebulas... not so much.

Those 10 beam weapons make the Illwind insanely flexible becasue it can go up against carriers and not be overwhelmed.

2719 days, 20 hours, 51 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
except he said he went saber
2719 days, 20 hours, 48 minutes ago
View capnkill's profile
capnkill
RE: One ship to rule them all!Write Reply
Wow, just did a sim.

200 Def Planet, 60 SB Fighters, 200 SB defense.

You need 9 MK8 / Heavy Phaser Nebulas to take this out

You only need 3 Ill Winds to take this out.

No contest.
2719 days, 20 hours, 46 minutes ago
View capnkill's profile
capnkill
RE: One ship to rule them all!Write Reply
Ohhh... he went Saber?  Yikes, not sure how you get anything done with 25 cargo...  that is a big time handicap.

Even so, you need less Sabers than Nebulas to take out a SB, although I can't see the Fascists getting very far with that cargo limitation.
2719 days, 20 hours, 40 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
@ bigburtie
why shouldn't you?  Because the point to this whole game was to not build ships of a different hull.
And some of us may have planned accordingly only to , once again, have the rules changed on them mid game.
2719 days, 20 hours, 32 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
@seveiht

As per my post. I will follow whatever the agreed rules are. I'm not asking and have not asked to change them. Different posts on here have different views. I doubt I'll be able to actually capture a ship anyway so it's a mute point for me.

I guess we need a new refresh on the rules in one post. I think we are up to 5 or 6 now, despite starting at just 3!!!!
2719 days, 20 hours, 32 minutes ago
View capnkill's profile
capnkill
RE: One ship to rule them all!Write Reply
did you mean that you tried to go to a planets warpwell and it didn't suck you in?

I have one planet connection in the game I'm playing where if I point to the planet itself it says 2 turns, but if I point to the warp well it says 1 turn... and indeed, if I try to go to the planet I don't get there, if I go to the warpwell then I get there.

I wouldn't be surprised if there are other warpwell miscalculations out there, not sure if that is what you are running into or not.
2719 days, 19 hours, 51 minutes ago
View dungeonmaster's profile
dungeonmaster
RE: One ship to rule them all!Write Reply
Fear the NEBULA! Gods... I've commanded flotillas of cubes... reduced to... this...
My name is inigo montoya, you goaded me in forum, prepare to die, no, no - to the pain. Death may not be part of the equation. Pain, yes.

Lot of talking in this forum, not a whole of turns being played. Get your honorable or dishonorable asses in gear, it's turn 5.
2719 days, 19 hours, 44 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
@dungeonmaster

Thank God you've got no cubes now. I never did thank you for handing my arse to me in alphas star.......... I was proud to make it to the end in that game and take a load of your ships down along the way.

This time it will be different!!!!!!
2719 days, 19 hours, 36 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
Just had a look at locations of everyone:

3 in Canada
3 in Germany
2 in USA
1 in Brazil
1 in Singapore and

1 plucky Brit, playing as the robots :-)

I think this will explain delayed postings - +8 GMT to -10 GMT. Big old time differences :-)

2719 days, 19 hours, 27 minutes ago
View dungeonmaster's profile
dungeonmaster
RE: One ship to rule them all!Write Reply
Hah! Well met bigburtie, you did put up a very good fight to the last, very commendable given the forces arrayed against you.
2719 days, 10 hours, 1 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
7.1M Humanoid Uniity to add to 5.5M Ghipsodial Unity :-)

How's everyone else's start going?


2719 days, 9 hours, 41 minutes ago
View halion's profile
halion
RE: One ship to rule them all!Write Reply

HaHa well i must have spoken too soon on my lovely bio scanner.

I have found a lot of friendly tribes to be sure!

finally found a Humanoid Unity planet 6m.... only issue is it is 0degrees!  going to be a painful game i suspect ;)

2719 days, 8 hours, 17 minutes ago
View spacesquad's profile
spacesquad
RE: One ship to rule them all!Write Reply
3 native planets out of 11 :(  not the start i have been looking for. 5mio Reptillians party is the best i found so far. Now i need to bring more clans.

You need about 1150 clans for that  7.1mio Human Unity with a Cats Paw you need 4, with an MBR you would need 10. I am curious how much each will suffer from the cargo limitation.

Heres my suggestion for the ships:

Race         Hull            Cargo   B/T
Fed       = Nebula     = 350kt  = 4/4
Lizard   = LCC         =  290kt =  4/3
Bird      = Resolute   = 290kt = 8/3
Klingon = Ill Wind     = 260kt =10/2
Priv      = MBR         = 120kt = 4/4
Borg    = Firecloud   =  290kt = 6/2
X-tal    = Emerald    =  510kt = 8/3
Empire = SSC        =  180kt = 6/4 (bays)
Robot  = Cats Paw =  300kt = 4/2
Rebel  = Tranquility = 380kt = 4/2
Colonial = Cobol     = 250kt = 4/2
 
Not sure who has the strogest ship, I have not tried them all. LCC, Ill Wind, Resolute, Emerald, SSC are all strong by numbers, I think the Nebula will kick ass as sooner or later they will all be HP/MK8. But 4 beams is to less to kill a SB or a Carrier. 

2719 days, 7 hours, 53 minutes ago
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turssi
RE: One ship to rule them all!Write Reply
I have been reading up on Pillaging, as this is my first game with the Fascists. Other than that I have been busy bringing some minerals back to my HW. Protip: Remember to turn off those Beam Up missions once you reach your starbase!

EDIT: Just to complete SpaceSquids ship list with their mass/fuel stats:

Nebula 170/470
LCC 160/330
Resolute 180/480
Ill Wind 275/480
MCBR 90/285
Firecloud 120/440
Emerald 180/480
SSc 250/240
Cat's Paw 120/300
Tranq 160/460
Cobol 115/450

So the shittiest mobility awards goe to 1. EE 2. Fascist 3. Lizard! Congratulations to the winners!
2719 days, 5 hours, 24 minutes ago
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nyalaana
RE: One ship to rule them all!Write Reply
And the battle for the last place between rebels and EE goes on. When will it be decided?
2719 days, 4 hours, 23 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
I win!
2719 days, 0 hours, 32 minutes ago
View capnkill's profile
capnkill
RE: One ship to rule them all!Write Reply
I think the Ill Wind wipes the floor with all the ships on that list except for the Super Star Carrier.

Empire however has to forgo minefields to go that route, but it is probably the right decision considering the free fighters.
2719 days, 0 hours, 26 minutes ago
View dungeonmaster's profile
dungeonmaster
RE: One ship to rule them all!Write Reply
It is cruel and unusual torture to be playing the fed and have nothing but bovinoids as far as the eye can see and not be able to build a merlin - in a game where I do in fact want starbases with varying techs. To the pain!
2718 days, 21 hours, 32 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
It is. This is a nut setup.  It is also very odd that human natives are not nearly as exciting a discovery as they normally would be.  
2718 days, 21 hours, 6 minutes ago
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nyalaana
RE: One ship to rule them all!Write Reply
Pah last place. You are hiding your strength.You must have found 1 super Bovinoid unity 10 mio planet because you have been transporting clans to this one planet every single turn... And you will be churning out 2 ships every turn from now on. You are 1st to build the 2nd base in turn 7 .. wow
2718 days, 20 hours, 10 minutes ago
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turssi
RE: One ship to rule them all!Write Reply
So it seems no one (apart from the Birds) is having problems producing a war ship each turn.

Maybe this kind of starts will become popular in the Nuniverse after the turns come public.
2718 days, 20 hours, 10 minutes ago
View dungeonmaster's profile
dungeonmaster
RE: One ship to rule them all!Write Reply
Seveiht's score and early starbase indicates that he has perhaps gone falcon. With sufficient density of them, it could spell major disaster for many races.
I would definitely place the falcon up amongst the top most echelon of versatile ships in the game, he might prove it.  PE= rebel is now advised.
2718 days, 20 hours, 3 minutes ago
View chaos1357's profile
chaos1357
RE: One ship to rule them all!Write Reply
I think if I hadn't had to raise my hull tech, or if I had been willing to produce some unarmed hulls early on and not raised the weapon tech at all, I might have been able to produce a ship each turn.  Then again, I was also scrapping the bottom of the mineral barrel, so maybe not.

This is definitely going to be an interesting game.
2718 days, 19 hours, 54 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
>Seveiht's score and early starbase indicates that he has perhaps gone falcon. . .

If this is the case and he made that decision based on the original rules that a SB can only build one hull type, then it was a mistake for me to suggest that cloning should be allowed.  
2718 days, 19 hours, 50 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
Indeed. Very impressive getting a second base already. I'm still several turns away from that. As for the ship building. Not so sure it isn't skill. I pride myself on strong early economic structure. Check out my other games if you don't believe me. :-)
2718 days, 18 hours, 49 minutes ago
View capnkill's profile
capnkill
RE: One ship to rule them all!Write Reply
I do love the Falcon and have mentioned it to be one of the top ships in the game as far as versitility is concerned.

In this scenario I think with an army of Falcons you can definitely land rush the 80 planets but if someone gets a hold of you before then you are in big trouble.

It is a serious gamble if that is what the approach was, but you gotta applaud the effort either way! :)
2718 days, 17 hours, 58 minutes ago
View thin lizzy's profile
thin lizzy
RE: One ship to rule them all!Write Reply

just a nice little finding after trying to read the scores:

it is not based on absolutes, how much cargo a ship needs to have for this scenario,
because it is also important, how much minerals the ship needs to be actually built.

also the necessary cargohold can be based on race abilities. the cargo of a lizard class
cruiser will collect double the amount of minerals than the resolute class, while the nebula
will collect double the taxes than another ship with the same cargo hold.

;)
2718 days, 16 hours, 30 minutes ago
View capnkill's profile
capnkill
RE: One ship to rule them all!Write Reply
That's a good point, you have to find the ship that has the best balance, between, price of building the ship, cargo it can haul, and race ability it can use to its advantage.

Ill Wind is pretty costly I suppose in that aspect, but still sub 100 / 100 / 100 and pillage can make up for that to an extent.

Falcon probably gives you the best bang for your cargo buck.  120 cargo, dirt cheap to build and can deliver your payload 340 - 360 lyrs away. 
2718 days, 14 hours, 54 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
The falcon is indeed a great little cheap ship that can get to the middle and to fringe planets on the edge quickly.  A weakness is that it is at the very bottom of the list of ships that are able to take out a fully loaded enemy starbase via direct combat.  Taking out a fully loaded enemy starbase takes an entire armada of MCBRs, but it is possible.  A falcon attack takes the idea of a SB attack to an entirely new level of awful.  

This game is as much about the weaknesses of our choices then it is about their strengths.  

This will produce some interesting planet count graphs.  
2718 days, 10 hours, 10 minutes ago
View capnkill's profile
capnkill
RE: One ship to rule them all!Write Reply
I think the idea with the Falcon is, can you get 80 planets and hold them for 5 turns before anyone else can say anything about it :)

You wouldn't go for Starbases, you'd go for the fringe planets that you can take with 2 heavy phasers. 


2718 days, 9 hours, 26 minutes ago
View spacesquad's profile
spacesquad
RE: One ship to rule them all!Write Reply

I will quote the rules again; it’s not 80 planets, its most planets by turn 70 and a possible vote with 120planets!

I appreciate seveiht setup if he choose the falcon: that would be a real experiment.
The falcon is cheap, so he can maybe build more ships then us , with 200 falcons in the game he can RGA our planets and keep us busy defending them. The planets cannot attack the falcon and if he has enough time to RGA he can drop his clans to ground attack even a starbase. No need to fight at all. It’s a gamble like for all of us. If he can get the 120planets he will have my vote.

2718 days, 5 hours, 15 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
He will have my vote too if he gets to 120.  Any player that can get to 120 will have my vote.  

I wouldn't put heavy phasers on many of my falcons, especially at first.  Instead, I'd build em cheap and I'd build em plentiful and get to the edge and middle first.



2718 days, 2 hours, 24 minutes ago
View dungeonmaster's profile
dungeonmaster
RE: One ship to rule them all!Write Reply
The plan is likely not to simply out ship number you. It's to out starbase you.
The falcons will build bases everywhere, the queue will slam to a halt and it only take 2 turns of RGA to result in civil war.
The klingon and to a lesser degree the lizards are the only real threat in such a scenario.

All speculation at this point. :P
I suspect end-game fuel issues without the refinery. 
2718 days, 2 hours, 1 minutes ago
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turssi
RE: One ship to rule them all!Write Reply
So I have finally secured minerals + money for building a ship every turn at my HW.

Next tasks: More money and minerals for upgrading techs and building ships with more finesse.

Ultimate goal: 120 planets.
2718 days, 1 hours, 6 minutes ago
View mugulor's profile
mugulor
RE: One ship to rule them all!Write Reply
Win or lose, with this oddball scenario, I think everyone playing is going to learn something new, even the experienced players. This is going to get you thinking outside the box.
2717 days, 23 hours, 27 minutes ago
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nyalaana
RE: One ship to rule them all!Write Reply
of the 3 probes races the falcon is the best. Thanks Rebels that you seem to go this road. I have not yet seen a probe.... the probes are damn cheap and can settle a huge area fast... if he manages to build a stabase every so and so rounds. probably double as quickly as the rest does, then he is following  a very interesting route. I can even imagine that he will have more then 140 ships and the other races only 36 each... this seems possible in this scenario.
i confess that i did not have the bravery and courage to go probe. but I am interested how a armada of super star destroyers will play out in this special setting... or is it the super star cruiser/carrier, I always get those names mixed up...
2717 days, 23 hours, 17 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
I could have gone safe with the tranquility, but i'd be fighting an uphill battle against superior torp ships.  Tranquility is obviously NOT the most versatile ship in the game, useful yes but there are better choices.  So that left me with the rush...hahahaha
or the falcon....

With the falcon, it could work amazingly well...or i could go down in flames very quickly.
2717 days, 23 hours, 12 minutes ago
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nyalaana
RE: One ship to rule them all!Write Reply
I did not like that the ssd only has 80 cargo... i seriously considered the merlin, huge cargo and can produce its own minerals to keep on going producing more merlins. up to this point working well, BUT it has too many engines, it would use up too much fuel. and i would end up with some good fighting ships but all stranded....immobile
2717 days, 16 hours, 47 minutes ago
View capnkill's profile
capnkill
RE: One ship to rule them all!Write Reply
Yeah that was the Merlyn issue and also the minerals required.  You'd definitely go a few turns without consecutive builds that's for sure.
2717 days, 16 hours, 15 minutes ago
View dungeonmaster's profile
dungeonmaster
RE: One ship to rule them all!Write Reply
The federation is sad to report the klingon in charge of starship building has been executed.
He is suspected of treason, perhaps to another klingon faction in this game.
Upon trial the moron alleged he forgot to hit the "build ship button" and thus the federation failed to produce anything this turn.
2717 days, 16 hours, 10 minutes ago
View thin lizzy's profile
thin lizzy
RE: One ship to rule them all!Write Reply

:D this is not good for diplomacy
2717 days, 4 hours, 18 minutes ago
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turssi
RE: One ship to rule them all!Write Reply
Thin Lizzy going for total domination with a 2nd SB and highest military score...
2717 days, 4 hours, 0 minutes ago
View thin lizzy's profile
thin lizzy
RE: One ship to rule them all!Write Reply

:) you're also having a great start as it seems...
let's see at which time the minerals will slow this pace down.
loki classes are not the heaviest ships, but also they transport so little...

i have zero mineral planets developed at the moment.

--------------

:D errr - i meant vendetta classes, of course
2717 days, 3 hours, 14 minutes ago
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turssi
RE: One ship to rule them all!Write Reply

Loki??? More likely the Saurian if you went high hull tech...

Also as the Lizards all your mineral planets are developed by default. Nice try, but no candy for you!

2717 days, 0 hours, 15 minutes ago
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turssi
RE: One ship to rule them all!Write Reply
As this is a no diplomacy game should we declare that this very thread is the only place to discuss anything and everything related to the game.

E.g. anyone using private messages inside the game would be disqualified when the game ends?
2716 days, 23 hours, 26 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
@turssi

I agree to that. Half of you killed my Ambassador anyway :-(. There he was minding his own business awaiting to relay that important news and bang - dead......


2716 days, 13 hours, 2 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
As you play your turns and silently swear at your limited ship selection in this nutball game, what one additional ship hull to you most wish you could build?
2716 days, 9 hours, 6 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
I still click Build ship thinking, what do I fancy this turn? and then remember.......... lol.

If I could add anything it would be something to build fighters :-). Is anyone using a fighter ship in this game?

2716 days, 6 hours, 57 minutes ago
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nyalaana
RE: One ship to rule them all!Write Reply
if we were to choose a second ship and we already had those usefull all player free ships like Merlin neutronic refinery LDSF and MDSF, then my choice for second ship must be the minelayer, because it is the only thing against cloakers i can have, I would like to choose the gorbie though, if had merlins and neutronics ( and freighters).
2716 days, 6 hours, 29 minutes ago
View chaos1357's profile
chaos1357
RE: One ship to rule them all!Write Reply
What would my second hull be if I could have one?  LDSF of course.
2716 days, 6 hours, 24 minutes ago
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turssi
RE: One ship to rule them all!Write Reply

@SpaceSquad: Can I contact my neighbour via private message then to agree on a border?

I feel that the lack of answers to my previous post means that everybody is already doing this...

2716 days, 6 hours, 22 minutes ago
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jm
RE: One ship to rule them all!Write Reply
I think that all these silly extra rules after the fact decrease from the game.

Although they increase the drama.

Still following (not that it is easy not to).


2716 days, 6 hours, 20 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
ummm...as far as i know the original rules stated no diplomacy, which means you cannot set a border.

I had all ambassadors put to the knife...although how they found me, i still do not know.
2716 days, 6 hours, 3 minutes ago
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turssi
RE: One ship to rule them all!Write Reply
They got your contact info from Babylon 5 diplomacy station.

I, like yourself, eliminated all of them...
2716 days, 5 hours, 38 minutes ago
View spacesquad's profile
spacesquad
RE: One ship to rule them all!Write Reply
There are only 3 rules!
- No diplomacy (no diplomatic agreement like teamwork or border lines.)
- Build 1 hull only (clone and capture as you like)
- Enjoy the game!

I had my first contact already, but i did not send any mail (all my ambassadors are dead) or else.

2716 days, 5 hours, 38 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
I think we are long beyond boundaries in some races, what with ship destruction already!!!!

2716 days, 5 hours, 25 minutes ago
View spacesquad's profile
spacesquad
RE: One ship to rule them all!Write Reply
Ups :)
2716 days, 5 hours, 8 minutes ago
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turssi
RE: One ship to rule them all!Write Reply
A thousand voices screamed out in terror!

(They were wondering why their transport did not have any torps loaded on it)
2716 days, 4 hours, 16 minutes ago
View dungeonmaster's profile
dungeonmaster
RE: One ship to rule them all!Write Reply
It's like a ritual for me to be responsible for the first explosion on the map. More often than not my probe getting blown to pieces but I'll take that illwind off your hands readily turssi for first blood. Now where did I put those mark 8 tubes.... 

Someone somewhere DO SOMETHING ABOUT SEVEIHT. I've played enough with this guy, you have to hurt him to win. Scout your neighbors or end up on the menu people.
2716 days, 3 hours, 49 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
no no, as you were ;)
2716 days, 2 hours, 6 minutes ago
View oliphaunt's profile
oliphaunt
RE: One ship to rule them all!Write Reply
Ping -- this is just to get email updates on this thread :-)  Loved to read through all of this.
2716 days, 1 hours, 27 minutes ago
View thin lizzy's profile
thin lizzy
RE: One ship to rule them all!Write Reply


From: 3 ID#XX
   We have passed through a mine field. We passed through 11 light years of mines last turn.  "
2715 days, 23 hours, 24 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
hmmm thanks thin...that gave me an idea...but then i realized i can't do it haha
2715 days, 22 hours, 53 minutes ago
View dungeonmaster's profile
dungeonmaster
RE: One ship to rule them all!Write Reply
Hah! No, I think that's a thinly veiled threat from future footwear and bags.
Give them good tubes friend or fail, my pocket battleship will take your little boat 2 for 1 or more. It's actually quite ugly.
2715 days, 17 hours, 33 minutes ago
View chaos1357's profile
chaos1357
RE: One ship to rule them all!Write Reply
I see you... (who do I see?  I'm not saying....)
2715 days, 16 hours, 56 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
I've seen a couple :P
2715 days, 7 hours, 17 minutes ago
View spacesquad's profile
spacesquad
RE: One ship to rule them all!Write Reply
I´ve killed a couple :P
2715 days, 6 hours, 54 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
I assume everyone is hiding from me then!!!!

Haven't seen anyone yet.....................
2715 days, 6 hours, 30 minutes ago
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turssi
RE: One ship to rule them all!Write Reply
@Dungeonmaster: How do you explain Diplomacy Class Cruisers in a strictly No Diplomacy game?
2715 days, 5 hours, 8 minutes ago
View dungeonmaster's profile
dungeonmaster
RE: One ship to rule them all!Write Reply
We come in peace you leave in pieces.
2715 days, 4 hours, 15 minutes ago
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turssi
RE: One ship to rule them all!Write Reply
To my friendly Privateer Neighbour:

The Diplomacy Class Cruiser of our friends the Solar Federation has a smallish fuel tank that is always half empty as they don't know how to mine.

This makes it a highly recommendable target for capturing. The Ill Wind not so much.
2715 days, 4 hours, 8 minutes ago
View dungeonmaster's profile
dungeonmaster
RE: One ship to rule them all!Write Reply
Now now now, fight your neighbors gentlemen. Besides, it's a only a small death squad, I'm sure you can handle it and a pirate.
Your best bet is to send your entire functional war fleet directly at the pirate NOW and use whatever's left to defend against my few cruisers. He has nothing, you can probably wipe out his HW with 1 ill-wind. 10 turns from now, not so sure. But right now....

That's unfortunate. I'm quite far from Val.
2714 days, 22 hours, 45 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
I'd thought that this nut game focusing on a single ship build would have less poly ticks.  In reality it has more - at least as measured by the number of posts in this and the original thread. . .  

Hey look at THAT OTHER GUY!  THAT OTHER GUY is a big nasty scary threat.  You had bettter go get THAT OTHER GUY before he kills all of us!  He has the power to do f, t and r squared.  Last game he did all that plus he killed o^3 with his bare hands - didn't even use a ship - just held his breath, jumped into the vacuum of space and took out o^3's entire fleet with his bare hands!  You could be next if you don't act now! 

No no, don't pay any attention to my 6/6 ships.  I am a pacifist lamb with x, y and z limitations - I can't possibly be a threat to you or anyone. . .  But THAT OTHER GUY must be stopped!  He can rob, or he has 3 star bases pumping out a spawn of demonic RGA hell, his ill winds are true SB killers, he has 30:1 ground attack that will rock your world, his web mines will capture your fleet, he is chunneling at you right now, his resolutes could be anywhere - even over your HW right now, his SBes make free fighters and are almost unstoppable. . .  THAT OTHER GUY must be stopped at all costs.  Better kill him now, why you still can.

DEATH TO THAT OTHER GUY!

:-P
2714 days, 22 hours, 40 minutes ago
View dungeonmaster's profile
dungeonmaster
RE: One ship to rule them all!Write Reply
I deny all allegations that I killed them with my bare hands. Enslaved their women, sure, got me on that one. Proceed.
2714 days, 22 hours, 7 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
To my Klingon Neighbor:

While we appreciate the intel, you should know that my empire is not friendly with anyone.  In this game, the Orion Space Traders Council has ratified two simple levels of diplomacy: neutral (races that have not attacked us that we are not planning to attack) and war (races we are planning to attack or races that have attacked us).  Perhaps some day we will cross paths and I'll have more intel on you so I can better place you in one of those bins.

Since you shared a tip with us, we will do the same.  Our elite team of Intel agents intercepted 3rd party message.  Apparently this third party recently attacked you.  It is hard to believe this next part but it comes from one of my best operatives and is collaborated with sensor data. Apparently the party that attacked you is now trying to get you to ignore them and attack us.  This seems awfully brash and therefor unlikely to our strategic analysts so take this intel with a grain of salt and do your own due diligence.     

-V-


2714 days, 22 hours, 4 minutes ago
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turssi
RE: One ship to rule them all!Write Reply
That's nice to hear. Let's see how the next turns go before we bin it completely.
2714 days, 21 hours, 53 minutes ago
View chaos1357's profile
chaos1357
RE: One ship to rule them all!Write Reply
I deny that my resolutes coudl be anywhere.  Quite obviously, my resolutes are only everywere you don't have warships stationed on perminent guard duty.

No, it's not my resolutes that you have to worry about... it's that guy who picked the LDSF for his one ship.... What?  No one did that???? how does anyone expect to win?
2714 days, 21 hours, 21 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
I admit it, i did kill an entire fleet with my bare hands...
at least my computer simulation shows that i did, but it only works for spherical fleets in a vacuum.

*that gorbie fleet better watch out ;) *

2714 days, 21 hours, 19 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
in other news, my gorbie prediction psychics are off on coffee breaks.  Unfortunately the union requires i keep paying them :/
2714 days, 21 hours, 17 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
it would also help if my captains learned how to point and click :/

If we do this again, i'm going to take up the ldsf challenge :P
2714 days, 20 hours, 41 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
My small fleet continues to explore the cluster. I do not have the abilities that many of you have so you will see me coming, please be gentle to the one with the outside chance!!!

As for intel. Where the hell is everyone :-)..........
2714 days, 20 hours, 35 minutes ago
View thin lizzy's profile
thin lizzy
RE: One ship to rule them all!Write Reply

... as expected: running out of minerals for a moment, because building up a cash planet.
now i have to decide whether to build torpedoes or one hull more..

and unfortunately i raised the hull tech to 6 last turn or so - hard to get rid of the usual habits...

but still looking towards a sunny future with dozens of high spec lizard class cruisers.
2714 days, 20 hours, 33 minutes ago
View dungeonmaster's profile
dungeonmaster
RE: One ship to rule them all!Write Reply
I think spacesquad hit the "random HW locations" button on game creation bigburtie.
I should have hit something else by now. That or it's being very secretive.
I thought it would be ze scaly ones but I'm no longer sure. I could have something as evil as a rebel next to me...  
2714 days, 20 hours, 18 minutes ago
View thin lizzy's profile
thin lizzy
RE: One ship to rule them all!Write Reply

^^ your score jumps were just too low for a nebula class.
but my ships might be there. or somewhere else.
or somewhere else else.

-------------------

hahaha - i can prove that i see your ships:
just tell me an id# of your's and i tell you what ship type it is..
2714 days, 20 hours, 9 minutes ago
View dungeonmaster's profile
dungeonmaster
RE: One ship to rule them all!Write Reply
tech 9 borg: BIOCIDE 860 kT of wimp
tech 9 fed: DIPLOMACY 180 kT of sheer fear and destruction
Something else that is wrong is my clans are not assimilating the natives, and my cruisers don't teleport, hard as I try.

2714 days, 17 hours, 41 minutes ago
View chaos1357's profile
chaos1357
RE: One ship to rule them all!Write Reply
Great... the Borg...

Don't make me tell the lizards where you are...
2714 days, 5 hours, 48 minutes ago
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turssi
RE: One ship to rule them all!Write Reply
Looking at the graphs I'd say that the Fascist is building torps and the Privateer has taken a planet from the Fed.
2714 days, 5 hours, 44 minutes ago
View dungeonmaster's profile
dungeonmaster
RE: One ship to rule them all!Write Reply
Damn you thin lizzy! I switched all my PE to lizard!

And the good news is: Val, I'm coming for you.

@Chaos borg >> lizard
2714 days, 5 hours, 17 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
>And the good news is: Val, I'm coming for you. 

Was there ever any doubt?  


2714 days, 4 hours, 18 minutes ago
View thin lizzy's profile
thin lizzy
RE: One ship to rule them all!Write Reply

hahahahaha
-----------
edit: ahahahahahahaahaha!

2714 days, 4 hours, 15 minutes ago
View dungeonmaster's profile
dungeonmaster
RE: One ship to rule them all!Write Reply
There never was any doubt that you engineered the "one-ship" game rules for you to use more than one ship.
Now let's see if you can beat me with both hands tied behind my back as I try to bite your legs off.

http://www.youtube.com/watch?v=zKhEw7nD9C4
2714 days, 4 hours, 10 minutes ago
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turssi
RE: One ship to rule them all!Write Reply
Am I correct to assume that the Feds of dungeonmaster have BOTH Privateers and Lizards as neighbours?
2714 days, 4 hours, 9 minutes ago
View thin lizzy's profile
thin lizzy
RE: One ship to rule them all!Write Reply

hahaha -who could have thought that it was THAT clip :)
2714 days, 4 hours, 7 minutes ago
View halion's profile
halion
RE: One ship to rule them all!Write Reply

Turssi you may be right.

However I will tell you something my boss said to me once.

"Never assume anything" " it makes an 'ass' out of 'u' and 'me' !

Now where was I? oh yeah, trying to conquer the world with my Peaceloving Fuel Giving Hippy Boats!

Not sure how well that will go... ;)

2714 days, 3 hours, 40 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
"There never was any doubt that you engineered the "one-ship" game rules for you to use more than one ship. Now let's see if you can beat me with both hands tied behind my back as I try to bite your legs off."

Let's get the facts straight: 

1) Spacesquad set this game up to test an idea - ship versatility - posted in the forum.  This is his private game, he set the rules based on the forum discussion.  Thinking outside of the box was encouraged.   

2)  The game rules were posted for everyone to see.  Spacesquad's rules are terse and easy to understand.  You chose to join this game.  No one forced you to play in this private sand box.  

3) After joining, you then tried to change the rules of someone else's private game to your own advantage.  You were unsuccessful.    

4) You have one of the strongest ships in this game; a point you made here for all to see a few posts back. .  You have already successfully smashed someone's ship into space dust and have additional war ships in near his area, some in pairs. 

I'm certain a top player like you can figure out how to play within Spacesquad's rules. . . just like everyone else is.  And yes, you may beat me despite suffering under the terrible "hands tied behind your back" burden of playing by the posted rules.  Which makes you and your 6/6 ships that pack more punch per mass than a Biocide, just like everyone else here. . .  

We have been through this before and I thought we agreed to drop it.  Guess not.  

Anyway, I'm sure I'll see you in space!  

-V-

PS  Thanks for the loot.



2714 days, 2 hours, 31 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
yes...
fight amongst yourselves.
nothing to see over here....


2714 days, 1 hours, 35 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
or here...............

In other news, just had a sad day. My head ship builder forgot to build anything last turn. I felt the only fair punishment was to disembowel him.

He took it well all considered. Sorry if any of you get his guts on your ships as I jettisoned his remains into space.
2714 days, 0 hours, 53 minutes ago
View thin lizzy's profile
thin lizzy
RE: One ship to rule them all!Write Reply

.. or here...

you guys are all so cruel with your little online-tamagotchis..
i personally send the stupidest lizards to service on a hisssing ship:
there they can send radio signals all day, and if an enemy ship comes
along, they fly a little with warp 1 like in driving school, then hissing again.

there is nothing much one can damage...

think about it from a lizarditarian point of view

;)
2714 days, 0 hours, 46 minutes ago
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turssi
RE: One ship to rule them all!Write Reply
As a serious and respectable commander I assume the guilt myself, no need to send the little guys to the gulags!
2713 days, 23 hours, 45 minutes ago
View dungeonmaster's profile
dungeonmaster
RE: One ship to rule them all!Write Reply
Val, no one but yourself has voiced agreement to let you use captured ships, at best you've gotten ambivalence. No one actually believes your stance as justified or your potential victory with a fleet of captured diplomacies as significant. Spacequad has integrity in the spirit of a "1 hull game". That's it, that's all.
I've given you the last word many times now, be the bigger man and stay quiet this time, you got all the marbles quit bleating.
 
DM

I can't believe he said a diplomacy packs more punch per mass than a biocide...

2713 days, 22 hours, 37 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
@turssi

He had it coming, we've had words before about a bit of variety being introduced to his ship building choices. He's obviously ignored me as he kept just building Cats Paws. :-).

I don't hold much hope for his replacement though, he's adamant that his predecessor had it right.....


2713 days, 21 hours, 52 minutes ago
View thin lizzy's profile
thin lizzy
RE: One ship to rule them all!Write Reply

if i capture one of burtie's star bases - can i use it?

btw. am i the only one who has the feeling that dungeonmaster and valhalla are brothers ?
2713 days, 21 hours, 39 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
You'll have a job, I've only got one!!! Perhaps the question should have been if I capture his starbase??

Does raise another interesting question though......... Is it 4 races that have that ability?

2713 days, 21 hours, 31 minutes ago
View thin lizzy's profile
thin lizzy
RE: One ship to rule them all!Write Reply

that was hypthetically spo.. written.

anyway, theoretically all species can capture star bases. practically it is reduced to the lizards,
the klingons and maybe the rebels (too many war ships supplying them).
and all who have ssd's... zero?
2713 days, 21 hours, 20 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
The facists as well??? Although they would have a much harder job as you'd see them coming.........

How does there capture work?


2713 days, 21 hours, 10 minutes ago
View thin lizzy's profile
thin lizzy
RE: One ship to rule them all!Write Reply

their ships are immune to planet attacks.
pillage planet for 2-3 times (comes before movement)
to kill the colonists and then ground attack with the 15:1
ratio.

you could even do it with a freighter..
2713 days, 20 hours, 36 minutes ago
View capnkill's profile
capnkill
RE: One ship to rule them all!Write Reply
No, Pillage is after movement.

It would be INSANELY powerful if it came before movement, same with RGA.

Also you must have beam weapons to Pillage.
2713 days, 19 hours, 46 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
>yes...
>fight amongst yourselves.
>nothing to see over here....

LOL  Smart strategy.  I still have no idea where you are Seveiht.  
2713 days, 17 hours, 35 minutes ago
View dungeonmaster's profile
dungeonmaster
RE: One ship to rule them all!Write Reply
Borg can also threaten ground assault... I won't say more.  
And yes pillage after movement.

Val and I have been playing vga and sparing about it for nigh on 6 years now? We know each other through seveiht. Thadoctah is also a good pal of mine for over a decade. I have lots of crazy friends here in this crazy game and I am the looniest of the bunch.

2713 days, 3 hours, 53 minutes ago
View chaos1357's profile
chaos1357
RE: One ship to rule them all!Write Reply
Realizing now that I made a couple key mistakes early on and am not likely to win.

Course, if any of my neighbors thinks that means I'm going to be a pushover and they should attack... well, I'll be happy to pull them down with me.  :)
2713 days, 2 hours, 29 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
Chaos,

Given this new odd ball format, you might not be the only one in that boat.  

Perhaps I should have a few ill winds now or even perhaps a diplomacy instead of a load of far ranging intel; most of which I realized I'm unlikely to capitalize on.  Old habits die hard.

-V-


2713 days, 0 hours, 33 minutes ago
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turssi
RE: One ship to rule them all!Write Reply
Well, I'm happy to see only one Ill Wind lost so far and zero to the Privateers :-)

(I'm sure this fact will change as the game keeps developing)

EDIT: Also very fun watchin all those Diplomacy Class Cruisers bailing out from planets and into the warp wells. It's like that moment in the action movie The Hunt for the Red October when the subs do an emergency surfacing! I got my popcorns out for this show :-)
2712 days, 3 hours, 58 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
urg.
playing the rebels like this is very reminiscent of early game borg...except it will last the entire game :P

...
my turns are become quite long
2712 days, 3 hours, 52 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
And there will be NO ASSIMILATION.
2712 days, 3 hours, 39 minutes ago
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seveiht
RE: One ship to rule them all!Write Reply
depends on how you define assimilation ;)
2712 days, 3 hours, 38 minutes ago
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jm
RE: One ship to rule them all!Write Reply
Some nice RGA and then troop drops!
2712 days, 1 hours, 12 minutes ago
View chaos1357's profile
chaos1357
RE: One ship to rule them all!Write Reply
The Romulan News Service (RNS) reported today the execution of a one of the navy's most senior captains for high treason.

When questioned for more details, the spokesman for Emperor Chaos reported that "not only did he leave spacedock for an extended deployment cycle without a load of colonist, he waited until he reached his initial deployment area to report it!"  (General Order 2 requires all ships not on pure shuttle runs or combat patrols are required to carry a load of colonist at all times.)

Prior to his execution, the officer in question had been considered on the fast track for flag rank.  The shake-up of the Romulan Military caused by his mediate arrest and execution has caused many less senior officers concern over future mistakes.  Emperor Chaos has personally promised that the next officer to make such a grievous error would be "ejected out the airlock in an unarmored, neon colored space suit and used as a live weapons training target".
2711 days, 21 hours, 3 minutes ago
View thin lizzy's profile
thin lizzy
RE: One ship to rule them all!Write Reply

.. on the other side of the universe (about 1/2 lightyear away) a lizard ship cook stepped onto the captain's foot. since he broke the silence on board by causing the captain to cry in agony, his punishment was to sit one whole month in front of the radio unit and observe the magnetic bands that usually are generating the hisss signal. but luckily he had brought his cellphone and started playing a new geeky game called cga planets.
the rest of the crew had to silently have barbecue with the ground troops in this time - life on board a lurking lizard class cruiser ain't easy.
2711 days, 20 hours, 50 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
Had my first contact this turn - so that's where you've been hiding 'insert name for all or not'.........


2710 days, 19 hours, 32 minutes ago
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turssi
RE: One ship to rule them all!Write Reply
Spacesquid is really punishing Halion.

@Halion: How are things going?
2710 days, 10 hours, 3 minutes ago
View spacesquad's profile
spacesquad
RE: One ship to rule them all!Write Reply

I named some Crystal Thunder "SpaceSquid" as they have won the look a like contest in the Scorpius System. :)

Well, i guess Halion had different plans with that 94 Mk7 Torps he stored on his Cobold :P

2710 days, 9 hours, 49 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
Bad news again.

I've had to kill the 'new' head ship builder. We discussed a plan that in fact we would just build cats paws and lay huge minefields with them. This turn, he ignored my orders and attempted to build an instrumentality. He said that it was 'out of habit'.

Luckily I realised his mistake and have gone back to the plan. However, I was left with no choice. He has been diassembled and his parts will be used to help build the next cats paw. Hopefully the new head of ship building will survive longer than this one.............
2710 days, 3 hours, 20 minutes ago
View thin lizzy's profile
thin lizzy
RE: One ship to rule them all!Write Reply

lizard or torps, lizard or torps, hmmmm, lizard or torps....
2710 days, 3 hours, 7 minutes ago
View dungeonmaster's profile
dungeonmaster
RE: One ship to rule them all!Write Reply
Diplomacy. Diplomacy. Diplomacy. Diplomacy.
I hate diplomacy now. I want a zero ally game without diplomacy.

I had calamari last night. Lightly breaded, deep fried, very nice. Halion knows it for sure.
2710 days, 1 hours, 49 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
set one up
2709 days, 19 hours, 6 minutes ago
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turssi
RE: One ship to rule them all!Write Reply
If Halion keeps getting a beating can we declare the Cobol as the least versatile ship of the game?
2709 days, 18 hours, 57 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
Sorry Halion, you do have a tough gig.  The battle for the most versatile ship/race is not as balanced as a normal game.

There are lot of ships that are a lot more useless than a cobol. . .    
2709 days, 18 hours, 34 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
Probably including my Cats Paw :-).

This is where it gets complicated as technically it's a race ability making my cats paw a better ship......
2709 days, 18 hours, 31 minutes ago
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turssi
RE: One ship to rule them all!Write Reply
By the looks of it both Rebels and Privateers will get to 120 planets before turn 70!
2709 days, 18 hours, 13 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
I wouldn't be too sure about the rebels! The Privs are another matter. Does anyone actually know where they are yet??
2709 days, 18 hours, 5 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
Early on, we realized we could not decouple race ability with ships w/o involving a programmer.  This race  + ship coupling is true for most, but not all, of us.  RGA, Web mines, cloak + ground assult, pillage, rob, assimilate, 4x mines, etc are all race or race + ship abilities.  So it is really the big experiment for the most versatile race + ship.  It ain't an even playing field and we knew that from the start.  Colonies have a hard go at it but ya gotta respect em for giving it a go.  Besdies, they are far from out of this.

Both priv and rebels have versatile ships and expand damn fast.  Getting there first clearly matters.  However, getting there first with 120 (max, no torps, no supplies) pop is only part of the battle in a game that is still young and is very likely to run to turn 70.  I'm already finding fewer and fewer unowned planets and am starting to steadily lose some I already claimed.  The Rebels are spamming the cluster with massive ship builds and it will be damn interesting to see if they can hold onto their current trajectory.  

Some of you, the Xtals and Liz for example, expand slower but are better positioned to hold onto what you take in the mid to late game.   

Time will tell.

-V-

PS  The Orion Space Traders are Everywhere.  And nowhere.   However this ends for us, it will have been fun.   
2709 days, 14 hours, 31 minutes ago
View chaos1357's profile
chaos1357
RE: One ship to rule them all!Write Reply
I think, if I had to do it again.... I'm not sure I'd take the Birds.  Resolute is powerful, and extremely versatile, but in this type of game, I'm not sure it's a winning choice.

Then again, it could all be my fault.

I don't expect to win any longer (knowing who and roughly where my neighbors are).  I do expect to finish in the middle of the pack though.
2709 days, 6 hours, 6 minutes ago
View thin lizzy's profile
thin lizzy
RE: One ship to rule them all!Write Reply

of course it depends a bit who your neighbour is, and what strategy you play as an opening.

for me as a lizard it's clear - i need the planets around me up and running because i lack the cargo hold.
and can't afford long transport ways. at the moment i have 5 freighter pairs running around collecting minerals and constantly transporting clans.

and i am very happy that i priorized techlevel builds:
1 hull 2 torpedos 3 beams 4 engines

with that my freighter pairs are at them same time my kinda battleships as well.
feels a bit like in the enterprise series, where the ship separates in order to fight..


2708 days, 20 hours, 50 minutes ago
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turssi
RE: One ship to rule them all!Write Reply
@thin lizzy: Very impressive use of hissing & mining. Looks like your military score is going to leace the rest of us playing catch-up.
2708 days, 16 hours, 2 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
ug
this game is going to become a full time job.
Someone kill me already :P
2708 days, 15 hours, 55 minutes ago
View dungeonmaster's profile
dungeonmaster
RE: One ship to rule them all!Write Reply
Lol, you signed up to be the borg, minus the cubes, the fireclouds, the minefields, the assimilation...
We could of course come to a diplomatic solution.
I'm almost done layering minefields like a loon, after the cover field goes up I might even build a 2nd starbase and extend my own misery.
2708 days, 1 hours, 46 minutes ago
View thin lizzy's profile
thin lizzy
RE: One ship to rule them all!Write Reply

tonight we have the 20th turn.. will we then play 3 a week?
2707 days, 21 hours, 11 minutes ago
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nyalaana
RE: One ship to rule them all!Write Reply
I am fine with 1 turn a day for the next week. Or we can do a turn every 2 days if we want to slow down.
2706 days, 0 hours, 9 minutes ago
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turssi
RE: One ship to rule them all!Write Reply
if rebels are building Falcons and colonies are building Cobols then who is building ships named GEMINI and who is blowing them up. eh
2706 days, 0 hours, 8 minutes ago
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turssi
RE: One ship to rule them all!Write Reply
if rebels are building Falcons and colonies are building Cobols then who is building ships named GEMINI and who is blowing them up. eh
2706 days, 0 hours, 8 minutes ago
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turssi
RE: One ship to rule them all!Write Reply
if rebels are building Falcons and colonies are building Cobols then who is building ships named GEMINI and who is blowing them up. eh
2706 days, 0 hours, 8 minutes ago
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turssi
RE: One ship to rule them all!Write Reply
if rebels are building Falcons and colonies are building Cobols then who is building ships named GEMINI and who is blowing them up. eh
2706 days, 0 hours, 8 minutes ago
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turssi
RE: One ship to rule them all!Write Reply
if rebels are building Falcons and colonies are building Cobols then who is building ships named GEMINI and who is blowing them up. eh
2705 days, 22 hours, 1 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
I'm going with the theory that the colonies snapped and are now building virgos :P
2705 days, 21 hours, 53 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
A good question turssi. I would add that whoever it is can give one of them to me and I'll cover for them :-). I just miss building fighters.

As long as no-one realises I'm building golems it'll all be fine. haha..........
2705 days, 21 hours, 49 minutes ago
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nyalaana
RE: One ship to rule them all!Write Reply
No it is the rebles that have built the Gemini, they need to stock their starbases  with cheap fighters, or if i want to i could name my ship ANNIHILATION CLASS BATTLESHIP.... and then you would see thisname in the echocluster news.... ;)
no that cant be the solution, it must be the rebels stocking up their bases....
2705 days, 21 hours, 37 minutes ago
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bigburtie
RE: One ship to rule them all!Write Reply
@nyalaana

You maybe have also seen a METEOR CLASS BLOCKADE RUNNER or EMERALD CLASS BATTLECRUISER that are not perhaps what they seem to be :-).

I will say this though. If what you say is true there is more than one person in this game up to that trick or the person I know to be doing it has travelled an incredibly impressive distance.

Either way, if someone is up to no good and is building them - I'll take one!!!!! Ta.
2705 days, 20 hours, 9 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
Broadcast from Gorbie 168 :

The Orion Space Traders have encountered some creative ship names in our mostly peaceful travels throughout a portion of the echo cluster.  None of these ships were of a hull type they weren't supposed to be (drat!) - nor do we expect to find such builds given the high level of play here.

-V-

PS  NINE BASES?  Damn impressive!

2705 days, 3 hours, 54 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
So i discovered that they changed the hyperjump button, which produces a hyperjump circle around your ship, such that it now automatically changes your friendly code to HYP.

I have to say it is quite annoying.
2704 days, 17 hours, 28 minutes ago
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turssi
RE: One ship to rule them all!Write Reply
HW population is reaching 4 million. Maybe I should pillage them?
2704 days, 15 hours, 47 minutes ago
View chaos1357's profile
chaos1357
RE: One ship to rule them all!Write Reply
starting position is really hurting me... I might have a 2nd SB if I had my full shiplist... but I wouldn't have 3, and even that 2nd is "iffy".  There just aren't enough minerals in the area.
2704 days, 15 hours, 24 minutes ago
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seveiht
RE: One ship to rule them all!Write Reply
psh...9 starbases mwahahaha *cough*
2704 days, 15 hours, 13 minutes ago
View thin lizzy's profile
thin lizzy
RE: One ship to rule them all!Write Reply

i like :)
2704 days, 15 hours, 10 minutes ago
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seveiht
RE: One ship to rule them all!Write Reply
hey! stay away! bad lizard!  my starbases!
2704 days, 14 hours, 26 minutes ago
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thin lizzy
RE: One ship to rule them all!Write Reply
mwahahaha *cough*
2704 days, 14 hours, 10 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
Neighbors are like relatives, you can't pick em and you are stuck with em.  

-V-

2704 days, 14 hours, 8 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
I disagree...
Buy a mobile home!
2704 days, 13 hours, 52 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
Or a fleet of them. . .
2703 days, 3 hours, 32 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
with 200 falcons, and somehow magically getting 10,000 units of fuel at my homeworld, I could move the entire population of my homeworld lol
2701 days, 18 hours, 32 minutes ago
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turssi
RE: One ship to rule them all!Write Reply
Goddamnit, I'm under siege by a thousand Falcons and Diplomacies!
2701 days, 17 hours, 23 minutes ago
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seveiht
RE: One ship to rule them all!Write Reply
TOO MANY FALCONS!!!!

2701 days, 17 hours, 20 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
Didn't need that planet anyway.

:-P



2701 days, 17 hours, 8 minutes ago
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turssi
RE: One ship to rule them all!Write Reply
@seveiht: Try FC 'gs4' for those that are in my space!
2701 days, 12 hours, 54 minutes ago
View thin lizzy's profile
thin lizzy
RE: One ship to rule them all!Write Reply

I always thought that falcons are the best catch a lizard can make, because they boost the economy.
but what seveiht does here takes it to a new level.
would this work in a normal game too, where you have about 25-30 turns time?

i mean, you dominate the build queue shortly after the limit and could push out the same
amount of patriot classes for merely no cash and minerals.

2701 days, 6 hours, 14 minutes ago
View dungeonmaster's profile
dungeonmaster
RE: One ship to rule them all!Write Reply
Thin, I take it you've never played really good rebel before. Seveiht is the best rebel player I know of in fact. His economic development in this game is SLOW for him, with large freighters added to the mix it's much faster. His mid-game economy can be on the same scale as my borg's mid-game economy and very strong well into the end game.
It won't be cheap patriots, it'll be rushes, a fat pack of them, trust me on this one. Don't doubt the rebels, 170-240-240 rush is damn near insane given 120 falcon cargo. I have little doubt that seveiht would be the top rebel on this site if he stopped with the team games.
Val for that matter is not crap either - no matter how much we argue -  his lizards are very respectable.
2700 days, 22 hours, 43 minutes ago
View thin lizzy's profile
thin lizzy
RE: One ship to rule them all!Write Reply

^^ the rebels were the very first race i played, you can imagine how well that went.
i very well believe that freighters will speed the situation up, i am far behind from
my usual numbers here, too.

the question was rather regarding the attempt to dominate the build queue after the
ship limit by having more bases than the others. of course set up ahead of the queue,
which is achieved much easier with falcons, but limited by the cargo hold.

if this is the approach, you will have less possibilities to build the big ships, because
they simply appear expensive - you need cash and minerals for the base builds.
the result of this strategy would be a mass of pretty strong midsize ships with a few
big carriers.

if i look at my fleet in this game here, i am pretty surprised how many cruisers i was
able to push out until now, how many bases these falcons could build and i think that
we all have gathered a pretty impressive fleet that would not be easy to cope with
even in a normal game.

if seveiht could complete his swarm of falcons with ships of the same price range, he
would be a serious threat in any game, because he can bring a lot of fast and punchy
ships onto the board. together with ships that can sweep and mine properly he would
only need a few heavy carriers, i guess.

but maybe i am biased because i am used to playing with midsizers only anyway :)
2700 days, 22 hours, 32 minutes ago
View capnkill's profile
capnkill
RE: One ship to rule them all!Write Reply
You'd definitely want some Refinery ships to power that massive Falcon fleet.

I'd say to slow a Falcon swarm down you want to clear out the fuel from your planets.
2700 days, 22 hours, 20 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
Speaking from experience, he is serious a threat in a normal game.  And also makes a heck of a good allie in a normal game.

The Lizards can also flood the ship builds in normal games and might benefit by limiting big ship builds even more.  Any cheap capital ship can hiss and most can kill a probe.  The fewer big ships, the better it is for the green and scaly and most other cloaking races.  

The odd economies here are interesting.  As the lizards I very often load a portable SB into a LDSF and have a second base up before anyone else.  Not a bad strategy for the Orions as well.    Despite seriously limited cargo holds, we have mostly all still managed a descent economy.

-V-

I'm also used to "unconventional fighting" with mid sized ships, generally as the Lizards.  LOL  
2700 days, 22 hours, 4 minutes ago
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thin lizzy
RE: One ship to rule them all!Write Reply

yah, i have been thinking about this while making dinner.. maybe it depends on who you are
planning to fight. if it is the cyborg, you want to rga as many planets as possible and kill the
transport network. due to the immunity to planet attacks you only need to be careful about
those cube families.

vs privateers for example you would actually need to own the planets instantly in order to keep
your fuel supply running... there you might need the big hitters..

but i wonder what the rebel in charge says about this :)



2700 days, 21 hours, 25 minutes ago
View dungeonmaster's profile
dungeonmaster
RE: One ship to rule them all!Write Reply
As an aside: in a normal game never, ever, send falcons to mass RGA the borg. There are a few ships the borg should never be allowed to own and if it does you might as well kiss your ass goodbye - the falcon is chief amongst them.
If you RGA the borg with falcons it has to be very carefully chosen targets with random timing and/or with foreknowledge. Your falcons are hunted by the borg, not the other way around, it needs a delicate application of force.
2700 days, 21 hours, 16 minutes ago
View capnkill's profile
capnkill
RE: One ship to rule them all!Write Reply
Yeah, can you imagine the accelerated development of a Borg player that can get his hands on a Falcon early enough?... wow

All those planets that ALMOST had enough minerals for the SB + Firecloud, can now easily be supplied to put them over the top.

It would be a done deal very quickly.
2700 days, 20 hours, 4 minutes ago
View dungeonmaster's profile
dungeonmaster
RE: One ship to rule them all!Write Reply
I speak from experience of course :P
I was able to get my hands on 11 falcons in Bazal system and cloned them (at enormous expense all things considered since they were very high tech for no good reason). Game end turn 52.
2700 days, 15 hours, 49 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
haha, been reading the posts ;)

With the borg its hit and miss.  The rebels are in a special position to curtail the borg.  You have to be very careful with a good borg player since you don't want to let a probe fall into their hands.  This is best avoided by restricting your borg harrassment to their mid to outer colonies.  It only takes two or three rebel ground assaults to incapacitate a borg planets development for a long long time.

But you pretty much have to go all in.  Hitting just one outer colony is not good and certainly not worth the risk of giving a falcon to the borg.  The better option is to find out where they are setting up and beat them to the punch and get a starbase nearby first.  Then you can pump out other low tech ships that the borg probes can't take out.  a patriot or cygnus can rga just as well as a falcon and has no danger of being captured by a probe.

This however requires a starbase everywhere the borg is expanding and is not always ideal.  If, for some reason, the borg has decided to put xrays on their probes then you are pretty much set to destroy and contain.  Also, with enough falcons, and fuel...fuel is always the limtiing factor..you can get those borg colonies into civil war and any number of borg falcons won't undo that.  but again thats all in, AND staying away from the core borg planets.

What is best is if you capture a borg probe or better yet an empire probe for cloning.  These are safer to use in attacks against the borg.

I guess the short answer is that you have to play your opponent and the rebels have the versatility to play several styles.  The borg can counter what the rebel does and the rebel can counter the borg if the players are both good and adaptable.   I always view the borg as the natural enemy of the rebel(not the other way around though).  The borg will always love to have the rebel as an ally, whereas if the rebel wants any chance for first place then they cannot become ally of the borg.  The borg will out grow the rebel by far in the long run.  Rebel falcons and free fighters will enhance the borgs expansion. 

anyhow ... haha
2700 days, 15 hours, 46 minutes ago
View thin lizzy's profile
thin lizzy
RE: One ship to rule them all!Write Reply

yes, rebel players often underestimate the value of falcons for other races and throw them away.
it's the same with the lizards - no hypers means a few super planets with immediate very strong
sibling bases, while hypers will mean cash everywhere - that is a big difference.

------------
ah, seveiht.. faster again

------------

that's why i asked for patriots: they can take out fireclouds (can they?) in case they meet one,
but will be lost vs a cube. but since cubes often travel in groups anyway, a rush class would not
survive either and in strategic terms have the same value as a patriot class.
from fighting the cyborg and seeing them in action as allies i also have the impression that they
tend to form large fleets due to the firecloud system and put a lot of firepower onto one spot.
using a swarm of small and cheap ships would force a cyborg to take his cubes out of the
chunnel system, spread them and hunt much smaller ships with them in order to stop the terror.
- by using regular movement.

2700 days, 15 hours, 37 minutes ago
View capnkill's profile
capnkill
RE: One ship to rule them all!Write Reply
And I still maintain, the Falcon is the most versatile ship in the game :)

To think my first VGAP game ever, I captured one in turn 5 or 6 and ignored it for the rest of the game.. had no clue about HYP ships or anything along those lines.. ugh
2700 days, 15 hours, 8 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
You may be right capnkill.  One of the biggest surprises has been how well Seveiht's Rebel Falcons are doing.  Falcons are by far the weakest ships in a toe to toe fight and can be captured or killed very easily.  But damn there are a lot of them, more coming, and they certainly can do some serious planet damage.  The mere threat of an "RGA bomb" certainly is effecting strategy around key planets and key outposts.  

Also, attacking the Rebels in a significant way before the limit would mean attacking production centers - starbases.  Assuming some level of defenses, only some of us can do that w/o massive ship losses.   Even then, there are easier ways to get planets.

2700 days, 9 hours, 10 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
This is all very interesting and ego boosting for seveiht. But my question is one that needs your help.

How do you defeat falcons that RGA you? I have ships set to kill and at the majority of planets, I also have minefields, overlapping in many places, which he seems to be happily flying through without being destroyed.

What else can I do??


2700 days, 6 hours, 50 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
haha
barring diplomacy and building other ships the whole point to what i'm doing is that there is little more you can do.  Although I've thought of a couple things that I'd be happy to share...once the game is over ;)
2700 days, 5 hours, 25 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
To defeat Falcons

Already said:
  • Ships set to Kill or PE Rebels
  • Keep at least one at all Key planets
  • Xray and gamma bombs have their uses 
  •         So does a big enough ship w xrays and NTP.  Most of us can capture a falcon armed with Disruptors with just xrays. Run sims to be sure.
  • Minefields 
  • In your space
  • Take em to him.
  • Play the fuel game, keep your fuel off your planets and in your ships (also good vs Priv).  

Also:
  • Try to predict where he is coming from and going to - organize a welcoming committee.
  • Build more ships, even cheaper low tech ones.
  • Those many Rebel SBes are a Lizards and Klingons dream.   Ground assult em and make em yours.  
  • Those easy to kill ships are PBP for any cloaking race that can find them - esp if you can find the bases that produce them.
  • Borg should be trying to get and clone Falcons. As noted above, Seveih't wont make that easy.
  • Like the Xtals, Liz and Orions, his neighbors are not yet taking much fight to him which allows a focus primarily on growth.  Neighbors under RGA attack should invade rather than defend.  Ideally capture planets that are almost but not yet SBs. You wont need to worry about mines or much resistance from ships. . .  
-V-

Race and ship choice matter a lot in this, as does skill of the commanders (generally very high).  Starting position, especially the races of your neighbors, also matters quite a bit.  The same commanders with the same races and same ships might produce a very different result if the starting positions were different.  



2699 days, 17 hours, 51 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
everyone's invited to my 100 party ;)
2699 days, 17 hours, 34 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
In biology we would call you a "broadcast spawner".  Damn nice fleet.  
2698 days, 22 hours, 39 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
SEE THE CLUSTER!
BECOME A FALCON PILOT NOW!

We need falcon pilots.  You will learn the fundamentals of the latest hyperspace technology.  See the cluster and the wonders of the mine laying robots.  They started laying mines some 230 years past and to this day they continue to do so. Watch the colonial ship fireworks of the south west quadrant.  Enjoy such sites as the fascist civil wars!

ENROLL IN OUR TWO PART PROGRAM TODAY!

may be required to jump into combat heavy zone with antiquated defence weaponry.
application must be accompanied by a 1000 MC tuition fee.

2698 days, 20 hours, 10 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
@seveiht

Glad you like the minefields :-). As a man that has travelled the cluster, is anyone else laying mines yet? I want to put some thoughts to the value they add to the score.
2698 days, 20 hours, 7 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
I believe you get 1 military score point per mine field unit.

As to what others are doing, I don't think its appropriate to divulge information about others activities in the absence of diplomacy in this game ;)
2698 days, 20 hours, 4 minutes ago
View dungeonmaster's profile
dungeonmaster
RE: One ship to rule them all!Write Reply
Why else would you think my score is so low? I've had to buy mines instead of engines, guns or torps. In fact most of my hulls are utterly useless. For now.
2698 days, 17 hours, 1 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
Yup
2698 days, 14 hours, 8 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
ok guys, sorry, the val-dm argument has spilled out, trying to drag me into it.  So i'm done with this game.  Sorry all, I should have known better than to join a game with both of them again so soon, have fun.  Maybe you can pause it until you can find a replacement rebel.


2698 days, 13 hours, 58 minutes ago
View dungeonmaster's profile
dungeonmaster
RE: One ship to rule them all!Write Reply
We're no longer arguing? At least last I checked we were comfortable with robing and trying to blow each other up while trading casual barbs with ship names.
Please keep playing, you have a chance to win, I'll leave if it's a problem. I have plenty of games at the moment and my chances are only marginally better than halion's happy fun boats o' fuel.
2698 days, 12 hours, 43 minutes ago
View thin lizzy's profile
thin lizzy
RE: One ship to rule them all!Write Reply

please come back. we need you guys.
2698 days, 11 hours, 2 minutes ago
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nyalaana
RE: One ship to rule them all!Write Reply
wow what happned now? why did seveiht leave the game i do not understand it. the argument about what is to be done with conquered/stolen ships is long over isnt it?
2698 days, 10 hours, 51 minutes ago
View spacesquad's profile
spacesquad
RE: One ship to rule them all!Write Reply
guys, i am very busy with work projects at the moment, i am not sure what happened as i havn´t read the last 50 posts here. I have to find some time tonight or tomorrow to get an overview.
2698 days, 10 hours, 46 minutes ago
View thin lizzy's profile
thin lizzy
RE: One ship to rule them all!Write Reply

ja natürlich. die verdammten hampelmänner ham wiedermal einen furz quer.
erst hier groß rumtönen und dann wächst's ihnen über den kopf. sauerei.
besonders unser herrderunterwelt macht gerne mal die biege, wenns ihm
nicht gut genug läuft. 

-------------

brauchstes dir nicht rein zu fahren - ist doch eh alles käse.
nyaalana hat's auf den punkt gebracht.
2698 days, 6 hours, 21 minutes ago
View dungeonmaster's profile
dungeonmaster
RE: One ship to rule them all!Write Reply
Old friend, old arguments... sigh. Frankly the only type of drama I'm interested in is the battlestar gallactica variety. Let me see if I can sort it out. I know there are other players reading this thread who wanted a crack at this game - still interested?
2698 days, 5 hours, 24 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
Seveith,

You have one of the most interesting and innovative strategies and positions in the game.  I seriously hope you reconsider and rejoin.  Sry for my role in this.  I'll stand down on this.

Dungeonmaster, 

Agreed with a preference for Seveith returning if he wants.  Lets keep drama to the in game variety.  I do agree with you that this crazy most versatile race/ship setup is unfair/unbalanced to some race/ship combos and frankly didn't expect all 11 slots to be filled. 

See you in space. 

-V-
2698 days, 4 hours, 15 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
fine, i'll return.  but no more emails!  I don't want another peep about politiks or diplomacy or who did what.  :P

I may cut back or take a hiatus from planets after my current games are done, but we'll see how it goes.  Its supposed to be a nice relaxing game ;)
2698 days, 4 hours, 3 minutes ago
View dungeonmaster's profile
dungeonmaster
RE: One ship to rule them all!Write Reply
I tried google translator on thin's german reply:

"yes of course. the damn ham hampel men wiedermal a fart crosswise.
only now and then it grows in size rumtönen them over the head. mess.
particularly our herrderunterwelt makes love to the bend, it wenns
not good enough runs.
-------------
brauchstes you not to go inside - it's all cheese anyway.
nyaalana's has brought to the point."

I think it needs work.
2698 days, 3 hours, 39 minutes ago
View thin lizzy's profile
thin lizzy
RE: One ship to rule them all!Write Reply

OMG - i am dying here laughing...

But welcome back guys - I really appreciate it :)
2698 days, 3 hours, 10 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
Welcome back!  You have the most interesting position in the game and I for one want to see you see it though to the end.  Back to the game and pondering what Thin means about "damn ham farts crosswise".  We clearly do not speak Lizard.  


2696 days, 12 hours, 9 minutes ago
View thin lizzy's profile
thin lizzy
RE: One ship to rule them all!Write Reply


hahaha - hard to translate, i guess..
what i wrote was neither about ham, nor about making love.

it was about aching bellies (because of stuck air), quitting
all of a sudden, and games that are running differently than
expected. maybe i used a little vulgar slang... only a little.

but i am happy that i was wrong- and sorry for my temper..
:D


2692 days, 22 hours, 3 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
its funny, if i rga a planet and destroy the population I have no idea who was there :P

Smash stuff first, figure out who they were later....if we can.


2688 days, 15 hours, 55 minutes ago
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turssi
RE: One ship to rule them all!Write Reply
Black Resolute Down!

@Birds: Did you manage to take a SB down or was that bird of prey a wasted investment?
2687 days, 1 hours, 59 minutes ago
View dungeonmaster's profile
dungeonmaster
RE: One ship to rule them all!Write Reply
Ship limit! Finally.
Sev, you sure you have enough falcons?
2686 days, 21 hours, 27 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
Not quite the limit yet, but likely to hit it next turn depending on if people get the builds in and there aren't too many explosions ;)
2686 days, 21 hours, 26 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
and i never want to see a falcon again haha.

I almost have enough falcons to move my entire homeworld population in 1 turn.
2686 days, 20 hours, 54 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
So just for comparison, in my other rebel game on turn 28.
I had:

Planets : 91
Starbases : 9
Capital ships : 56
Freighters : 19
Clans off homeworld: about 22750

Capital ships were: 20 falcons, 6 gemini, 2 B200 probes (haha), 1 merlin, 1 neutronic refinery, 5 patriots, 10 rush class carriers, 11 tranquilities

In one ship :
Planets : 61
Starbases : 15
Capital ships : 144
clans off homeworld :      ;)


Capital ships are....144 falcons haha

So far, overall, I don't think being limited to falcons has slowed the rebel economy down as much as i expected.  Play it right with a different balance of large freighters....

so...


who wants to guess as to whether I've managed to pull more or less clans off my homeworld with the falcon armada than in my regular game which has ships for war?
2686 days, 20 hours, 44 minutes ago
View dungeonmaster's profile
dungeonmaster
RE: One ship to rule them all!Write Reply
Less. I definitely think less.
HYP fuel consumption adds up really quickly and you don't have the infrastructure or the ability to tow. I'm sure you have packs that simply can't move yet. Could be wrong!  
2686 days, 19 hours, 18 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
LOL.  

Of course I am thinking differently.  I think you have more pop out since you have a single laser like focus here.  And also because with Falcons as your one ship type, as great as they are, you know you can't fight well ship to ship and will have to makeup for that in other areas.  I suspect that you may have also realized that your best defense vs most of the fleets here is a plethora of well armed starbases.  And even vs those with the serious threat of ground assult that we are both weak against, your best (though not great, we all are doing with out here) defense is still getting your pop up and building 80+ DP to cut down that 30 or 15 to one ground assault ratio. Removing/stockpiling fuel also helps reduce all other races ability to get to you; Falcons can help move fuel far away from the edges.   

That is my best guess.  Some of it may or may not also hold some truth for the Orions as well.


-V-


2686 days, 13 hours, 32 minutes ago
View chaos1357's profile
chaos1357
RE: One ship to rule them all!Write Reply
poor planets (mineral-wise).  expensive ship.  aggressive neighbors.  Not a good combination.
2686 days, 2 hours, 50 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
I wonder how darkwings would do.  Even more expensive, worse fuel, worse cargo.  However, they are SB killers.


2686 days, 2 hours, 26 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
I was tempted to try for rushes :P

but thats just silly (cause going falcons isn't?)
2686 days, 2 hours, 22 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
I have to agree chaos, while my starting location would be quite nice in some regards if this were a regular game, the benefits that normally would be quite good, are practically useless in my current ship development.  Minerals (especially tritanium) is lacking in a lot of places.

Also, the temperatures of my planets are horrendous
2683 days, 20 hours, 19 minutes ago
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turssi
RE: One ship to rule them all!Write Reply
Birdman seems to be taking hits. I'll try take some planets from Dungeonmaster just to see if it produces some ship-to-ship combat.
2683 days, 20 hours, 6 minutes ago
View chaos1357's profile
chaos1357
RE: One ship to rule them all!Write Reply
As I said, very, very, very mineral poor cluster.   Even if I LDSF's to work with, I wouldn't be much better off as the first tier or worlds are all problematic. 
2680 days, 21 hours, 34 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
Finally I am starting to get the hang of just playing with CATS PAWS!!!!

Now, what did we decide to do with ships that we captured. Yes, that's right, I have captured ships!!!!

Haha
2680 days, 21 hours, 24 minutes ago
View dungeonmaster's profile
dungeonmaster
RE: One ship to rule them all!Write Reply
Lol, nice turssi. I've been paying no attention at all to this game and it shows.
2679 days, 21 hours, 35 minutes ago
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turssi
RE: One ship to rule them all!Write Reply
@dungeonmaster: Those six tubes are poison for my Ill Winds. But atleast you had some Diplomacy class freighters defending that SB as well. I guess I got the Privateers to thank for that!
2679 days, 19 hours, 51 minutes ago
View dungeonmaster's profile
dungeonmaster
RE: One ship to rule them all!Write Reply
Nope! My poor performance is entirely my own fault, pirate has nothing to do with it. I could easily have defended much better, I just didn't do it. Lack of interest, no time spent on the turns. 
2679 days, 17 hours, 40 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
Perhaps.  However, the Fed PR Department of colorful, creative and ever changing ship names never takes a day off and has been working overtime once more.  According to the latest in a long serious of witty and detailed propaganda, the Orion's are apparently going to be subjected to a slow, detailed, boring yet methodical extermination.  

As this is merely the latest in a long series of complex and creative propaganda spelled out on fleets of ships that are very careful to move every turn, some of our leaders suspect Fed captains will have their entire crew scrapping their ship hulls yet again in preparation for next turns new witty ship names from High Command.  There are those among our advisers that suspect, against a long history of inaction, an eminent abundance of mines in certain outlying farm districts.  The futures market for broccoli has increased by 2.41% due to the possible decreased mobility for our space- tractor class MCBRs.     

It is ironic to receive this latest and most direct threat accompanied with so many new ship builds.

-V-


2678 days, 23 hours, 36 minutes ago
View spacesquad's profile
spacesquad
RE: One ship to rule them all!Write Reply
Hey guys,
I´m quite busy with RL issues and what i can read here is that more and more players are paying less attention to this test game. Did we test enough? Is it getting boring?
2678 days, 22 hours, 37 minutes ago
View dungeonmaster's profile
dungeonmaster
RE: One ship to rule them all!Write Reply
I've been bored for some time. I know others are from private communication. I think it's clear that MBR will reach the planet count with little opposition, particularly if they're allowed to steal other races ships and use them. I'll play to the bitter end however, that's just me.
Don't expect miracles with priv surrounding me and the strongest battle cruiser on my north. I spend 5 min on a turn, so it's no sweat to continue. 
2678 days, 22 hours, 11 minutes ago
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turssi
RE: One ship to rule them all!Write Reply
It's a bit boring yeah. That's why I am attacking dungeonmaster.

It could be interesting, though no ship can challenge the MCBR in the speed race of claiming more planets. Don't think that makes the ship the most versatile.

Let's keep going anyway.
2678 days, 18 hours, 22 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
The Rebels are making an impressive case for speed with their Falcons.  We expect them to over-take the Orions within the next 5 to 10 turns but are unsure if they an we can hold their gains into the late game.  As with all planets games, getting there first is a big plus, but it is hardly the entire story: turn 70 is far away.   Quite a few of you have already found, and eliminated, formerly Priv owned planets.  The Rebels will face the same pressure.  If we stop now, we will be stopping at the height of the Orion and Rebel's competitive advantage from speed.  

To date, we have captured via Rob exactly two ships.  We laid a mine field around an undeveloped planet, dungeonmaster came charging in guns blazing, and we relieved him of his ship.  That ship has not yet been in any additional combat.  The 2nd ship was one we didn't really want but was near some low pop planets with significant fuel.  It is now a space tractor.  Rob was simply easier than fighting.  To date, despite all the drama, our ability to use our full race/ship combo has not had much impact.  

The Feds have attacked everything is sight and are now being attacked back.  Their economy was forced to turtle and produce mines instead of ships and bases.  Planets near them are often stripped.  Everyone just saw blow-back from the Klingons.  Despite strings of colorful ship names that change every other turn, they are, indeed, somewhat over a barrel.  Mostly we simply pin them down and bypass their small pinned down empire.

Despite our many differences, I know damn well that dungeonmaster is an excellent player and that his score here does not at all reflect his abilities.  The experiment to find the best race/ship combo, by it's very nature, is not a "fair" or "equitable" fight.  If you look at the races that were chosen last, the Colonies, the Feds and the EE, none of them are doing especially well.  If you look at the ships chosen from those three and compare them to the original thread of what people thought were great ship/race combos, you won't see a lot of (any?) support.  We realized early on that some races would be almost unplayable in this nut setup.   Initially were going to start the game with only 8 players due to this.

The current results have a lot more to do with race/ship combos than the skills of the brave commanders that took on these very difficult last three race/ship combos.

While I think which race/ship combos won't win is clear and has always been clear, who will win is very uncertain.  We have just finished the expansion phase which makes both Rebels and Orions look damn good - just like in normal games.  We are only now maturing into the mid game.  I think ending now would give to much "credit" to the two fast expanding races.      

I'm going to abstain from voting and will go with whatever the majority of others decide.  If most people are truly board and do not want to see this experiment run to completion, I'll not stand in the way. 
















2677 days, 21 hours, 24 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
either way is good for me.

2677 days, 21 hours, 21 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
I'm happy to carry on. Perhaps different for me though. I knew when I joined that the cats paw could never win the award :-).

I have learnt a hell of a lot though about the robots and mine laying. That was my aim.
2677 days, 21 hours, 19 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
heh, did you really think that i thought the falcon would do as well as it has so far?  ;)
2677 days, 21 hours, 16 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
No, I don't believe you did.

Some of us entered for fun, some believe they honestly entered to prove the most versatile award be given to them!!!!
2677 days, 21 hours, 14 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
haha, true

I actually entered for one reason...and i haven't actually accomplished that yet ;)
2677 days, 18 hours, 27 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
Seveiht,

You are the biggest surprise!  Well done.  I didn't think you would be able to dominate the ship builds to the extent that you have.

James
2677 days, 7 hours, 53 minutes ago
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nyalaana
RE: One ship to rule them all!Write Reply
originally the game was anounced to go 70 turns or massive planetcount. I even joined with a race/ship combo that does not have any chance to defend against cloaking, because i cant lay mines... To an attacking privateer i am helpless. A lizard orbiting my planets with a low number of clans, due to little space in cargo for ferrying around clans...,  can pick 70% of my planets and i dont stand a chance to do anything against them...
I believe the game was started out of fun. Not to win the game. The game came into existance because of the discussion which ship is the best... yet i do not expect the outcome of this game to decide this argument once and forever. But it will have shown some of the strengths of some ships. I totally underestimated the falcon.
I hope all 11 players go on as long as they can.
2677 days, 5 hours, 31 minutes ago
View daniel payne's profile
daniel payne
RE: One ship to rule them all!Write Reply
You guys didn't actually think it would turn out differently, did you?

Privateers in a game with no limits on their own gameplan and serious limits on all others with a planet count wincon=not much of a nail biter.
2677 days, 5 hours, 3 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
and i suppose you would have predicted the outcome with the falcons?  I'm playing them and I gave it pretty small odds to work out as well as it has.

also...
given the unlimited time that you suggest I don't think that would favour the privateers at all given that the ships available to steal are pretty cheap.  an unlimited time game would certainly favour the crystals, lizards and fascist players.
2677 days, 4 hours, 31 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
There was no way to predict who our neighbors would be.  What if the Rebels started between the Birds and the Lizards with only Falcons to defend with?  Would you expect the same result?  What if the Orions started between the Xtals and Lizards?   I can assure you that ground assault and web mines are real limits.  Both of which do more damage than simply destroying ships.  They transfer valuable resources to the opposition.  Have you ever played against a well played Xtals that have cloaking mine layers?

Both neighbors and starting position matter a lot in this and are completely independent of race/ship choice and player skill.  I think the 5 or so race/ship combos that were serious contenders was clear.  I'll admit I didn't think the falcons would do so well but others did champion them from the start.   The out come between the top 5 or so choices was and still is not predictable.

-V-

PS  If were ever do this again, someone else should play the Orions.  

2677 days, 4 hours, 1 minutes ago
View daniel payne's profile
daniel payne
RE: One ship to rule them all!Write Reply
Yes, sveheit.  I would have predicted the outcome with Falcons.  I also predict that the longer the game goes on, the less useful they become.
2677 days, 3 hours, 52 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
I completely disagree, as the game goes on they become more useful.

2677 days, 3 hours, 34 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
By itself, a 120 cargo hold isn't very impressive. . .

A fleet of 160 of them is damn impressive.    

As is the ability to simply out ship and SB build everyone else.    

I wouldn't want to bet on the outcome at this point.

-V-





2677 days, 1 hours, 45 minutes ago
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nyalaana
RE: One ship to rule them all!Write Reply
Hm the rebel.... i do not know ... Can he destroy ships and starbases with those falcons? Does it matter if he manages to build a starbase on eg 150 planets... without running out of fuel, if he neds 30 falcons or so to kill a starbase ? at some point he must fight ships and starbases?
2677 days, 1 hours, 19 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
haha  you think it takes 30 falcons to destroy a starbase?  ;)
2677 days, 1 hours, 15 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
I think i actually kill more starbases with my falcons than any other ship.
2676 days, 23 hours, 24 minutes ago
View daniel payne's profile
daniel payne
RE: One ship to rule them all!Write Reply
I certainly hope so since it is the only ship you are supposed to be building.  :)

Nyalanna, he means that he does not attack them, but RGAs them. One is sufficient in practice if the opponent is unable to defend the attack.  
2676 days, 13 hours, 42 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
actually i was referring to other games in that particular comment ;)

cheezeball seems to be the exception to that, but i don't have many falcons in that game and they have more important duties than grinding starbases into the ground.
2676 days, 4 hours, 23 minutes ago
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nyalaana
RE: One ship to rule them all!Write Reply
I was writing about that it will need lots of lots of falcons to kill a starbase, because he will have to kill the guarding ship with falcons and then can ground attack the starbase or kill it by falconforce... would be nice to simulate that one.
2676 days, 4 hours, 5 minutes ago
View b a n e's profile
b a n e
RE: One ship to rule them all!Write Reply
For grins:
Combat vs base:

Base 200 clans = 62 defense
No extras, no fighters, no beam tech
Minimum of 10 falcons to destroy the base.

Base with 200 clans + 200 base defense
78% of the time, base destroys 30 falcons.

Base with 200 clans + 200 base defense + 60 fighters + H.Phasers.
69% of the time, base destroys 50 falcons.
2676 days, 3 hours, 48 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
what kind of beams did you give the falcons?  :P
2676 days, 0 hours, 44 minutes ago
View b a n e's profile
b a n e
RE: One ship to rule them all!Write Reply
H.Phasers
2675 days, 20 hours, 37 minutes ago
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turssi
RE: One ship to rule them all!Write Reply
Of the 160 Falcons 3 exploded this turn. In 50 turns you'll have nothing left!!!
2675 days, 15 hours, 57 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
there is a flaw with your logic.  Check your turn history and look at my ship count ;)
Falcons have blown up every turn the last few turns.
2675 days, 15 hours, 7 minutes ago
View dungeonmaster's profile
dungeonmaster
RE: One ship to rule them all!Write Reply
He also has a quarter of all starbases with likely more to come so he can happily lose 3 falcons per turn for a long, long time.


2675 days, 14 hours, 24 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
Base with 200 clans + 200 base defense + 60 fighters + H. Phasers.
Vs
1 Falcon with 120 pop set to RGA?



2675 days, 11 hours, 17 minutes ago
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turssi
RE: One ship to rule them all!Write Reply
No number of SBs will help when those x-ray Falcons fail to amass priority points ;-)
2675 days, 5 hours, 37 minutes ago
View dungeonmaster's profile
dungeonmaster
RE: One ship to rule them all!Write Reply
turssi, I know it's in jest but that comment is wrong and I need to point it out. You get 1 PBP for every 100 kT and you spend 2 PBP for every 100 kT built. So the normal queue cycles continuously and there will always be falcons.

2675 days, 5 hours, 30 minutes ago
View tom graves's profile
tom graves
RE: One ship to rule them all!Write Reply
I think his point may be that falcons can't kill any of the other ships in the game, and so will not earn any PBP's. Correct me if I am mistaken.
2675 days, 5 hours, 28 minutes ago
View dungeonmaster's profile
dungeonmaster
RE: One ship to rule them all!Write Reply
And my point is that it doesn't matter.
2675 days, 3 hours, 40 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
Exactly.  PBP are important, but not really that important.

SB Build Math:

As noted above, kill 100 kt and you get PBP to build only 50 kt worth of ship(s).  

The other 50% goes to the rotating SB builds.  

This assumes all players already have 20 PBP in the "bank" - that they already killed 2000 kt of ships.  The reality is that only 3 players currently have 15 or more PBPs, only 1 over 20.

With 21 bases SBes out of a total of 66 in the game, the Rebels should be getting just under 1/3 of all rotating SB builds.  The next closest is a  distant 2nd place, the Orions, with under 1/6th of the builds.   The robots are in a close 3rd.  40/66 of rotating SB builds are going to just these 3 races.  
Also keep in mind that neither the Rebels or Orions are going to attack a SB by sending in huge fleets of ships.  While it is fun to do the math on how many small ships with very expensive weapons it takes to kill a SB, this is irrelevant to how these races actually fight.  If 30 Falcons armed with X-rays could RGA 30 different planets, why would they ever commit suicide and attack just one?  The 30 Falcons with $$$ beams to 1 SB math might be right, but it just isn't relevant.

-V-



2675 days, 3 hours, 15 minutes ago
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nyalaana
RE: One ship to rule them all!Write Reply
I do think that if he chooses so he can replace 10 x-ray falcons per turn with 10 Super luxury elite falcons with transwarps and Heavy Phasers.
But it is true it does not matter.
His task is to have the most planets by turn  70. For this he needs ships, bases and planets.

Ships
He will definitley get a lot more ships built then anybody else, becauese he has lots of bases and can put a falcon in the queue at every new base that he gets immediately. All others have more difficulties because they have to spend more resources for tech leves on the bases and ships, and because of limited cargo need longer to ferry those resources. This has already been proven by the numbers of starbases built so far...
Bases
Due to hyperjumping he can build them everywhere. He does not need to stock them up with massive tech levels. A base with 2/1/1/1 is fine for him. He does not need MC, or a lot less then all other players. 1000MC is enough for a base for him. All others need hull 4-6, engine tech 9-10, beam and torptechs. So all other bases need 5+-times the MC to build fully operable ships. This means he does not need to build up an economy to an extent that we do. He does not need to carry around that many supplies that we do nor the clans to produce the MC.
keeping planets
He cant defend the planets he has with means other then Starbases. Other players have more options. Unfortunatelly he can build starbases easily even in enemy territoty... He is vulnerable against ground attack though. Cloaking races and the Fascists have it easy taking his planets that are defended by starbases. But he does not have to defend all planets. He only needs them at turn 70ish..
getting planets
So RGA with 200+ Falcons on planets without ships orbiting them to defend will give him a lot of planets. Right now he probably is more interested in raiding the planets to take off the minerals and most important the fuel. To gather information where to attack best.

Problems
He gets them when he runs out of fuel for hyperjumping or has to start fighting ship to ship. Imagine a cloaker that finds his "jumproutes" and who suddenly attacks where a flock of falcons is gathered....
Time.... I do think that making hypercircles for 100+ ships every turn takes up a lot of time. All the planning which planet needs what minerals to build the next base and to get enough fuel to all those falcons, I do think this makes up for some timeconsuming moves. And to plan and manouver into position all the falcons for the last strike at turn 70ish must be a pain to calculate.

I really want to see how all this turns out. I hope the rebel will go through it until the the end. I am very curious about the outcome.


2675 days, 1 hours, 56 minutes ago
View dungeonmaster's profile
dungeonmaster
RE: One ship to rule them all!Write Reply
Well let's be clear it's half-way mark right now: the pirate is going to win (if you don't think so, you need your head checked). The rebels will get 2nd place and the lizard may get 3rd but it'll probably be the crystal. I would like a rebel upset victory as much as anyone else. 
The rest of us are wallpaper. If we sent ships out in every direction RIGHT NOW we would still be wallpaper. You're going to robbed, RGAed, ground assaulted, stuck in a web or just plain old violence. Whatever pathetic outpost you can manage beyond here and now is just not going to cut it in terms of fuel and disparity of threats.

I spend more time posting in this forum than I do actually playing the game..
.
2674 days, 21 hours, 3 minutes ago
View thadoctah's profile
thadoctah
RE: One ship to rule them all!Write Reply
rabble-rabble-rabble
2674 days, 20 hours, 59 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
I'm still having fun........ Going to concentrate on laying as many mines as possible now, will amuse me further at any rate!!!

When you consider that none of us have ever played a game in this format I think we've all done well. I expect we have all learnt things as well :-).

Let the fun continue, turns do not take long. haha.
2674 days, 20 hours, 56 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
*blinks*

turns don't take very long????

You try micromanaging 21 starbases with 160 falcons while still constructing additional bases and trying to find planets to invade.

hahahaha
2674 days, 10 hours, 40 minutes ago
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turssi
RE: One ship to rule them all!Write Reply
@bigburtie: you should take down those cloaking LCCs to even up the military score!
2674 days, 9 hours, 49 minutes ago
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nyalaana
RE: One ship to rule them all!Write Reply
When this game has ended and seveiht is going to pick up another game i am quite sure he is not taking rebels, evil empire nor the borg. He must be fed up drawing those Hyperjump circles all over....

By the way how much time do you- seveiht- need for a turn?
2674 days, 8 hours, 50 minutes ago
View spacesquad's profile
spacesquad
RE: One ship to rule them all!Write Reply

@DM: I do not think the Privateer will win and I will not get my head checked ;)

Now that he has a new neighbor as the colonial is out of the way, let’s see how he performs. Its turn 33 and still a long way to turn 70. The first advantage is already gone,(cheap ships) now the build que don´t care if you build a falcon or a Resolute. Rebels and Privateers are doing a very good job with the planets. The question I would raise is, how many of their planets have been peacefully colonized and how many have been captured from others. Could be that they will reach their peak when there are no planets to colonize left and you have to fight for every planet.  Are all falcons moving, or is there a Starbase with 20 Stardrive 1 falcons and no fuel???

2674 days, 8 hours, 23 minutes ago
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turssi
RE: One ship to rule them all!Write Reply
@Spacesquad: All I know is that there certainly is at least one Falcon moving and terrorizing my area...

Love the avatar btw!
2674 days, 5 hours, 8 minutes ago
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nyalaana
RE: One ship to rule them all!Write Reply
@Turssi I envy you. I have them minimum 2-3 at my planets every turn. He is not only terrorizing my area. He is annihilating my evil Empire.  :)
2674 days, 4 hours, 17 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
the rebels are the true evil empire.

You try to bring order and you blow up one planet and it makes you evil...you terrorize an entire civilization and you are a freedom fighter :P
2673 days, 20 hours, 46 minutes ago
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turssi
RE: One ship to rule them all!Write Reply
Ahahahahaha, I'm seeing 15 Falcons on the starmap.

Can't even begin to imagine how it is for seveiht with 160 of those damn birdies flopping around!
2673 days, 20 hours, 35 minutes ago
View daniel payne's profile
daniel payne
RE: One ship to rule them all!Write Reply
You know, the fuel logistics alone for that many must be fantastically complex.
2673 days, 20 hours, 29 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
everyone should be seeing more of em out and about now that my core space is pretty developed ;)
2672 days, 9 hours, 3 minutes ago
View thin lizzy's profile
thin lizzy
RE: One ship to rule them all!Write Reply

i could end too - my 'little' games have become too big now and i don't have much time at the moment...
2671 days, 20 hours, 14 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
15 vcr combats this turn.
net loss of 2 falcons :)
2671 days, 20 hours, 1 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
3 VCRs this turn. Net gain 2 planets and one less pesky falcon to deal with :-). 
2671 days, 20 hours, 1 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
3 VCRs this turn. Net gain 2 planets and one less pesky falcon to deal with :-). 
2671 days, 19 hours, 33 minutes ago
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turssi
RE: One ship to rule them all!Write Reply
Anyone else under attack from 20 Falcons or just me?
2671 days, 18 hours, 43 minutes ago
View dungeonmaster's profile
dungeonmaster
RE: One ship to rule them all!Write Reply
Ah turssi, serves you right. You sent too much against the pitiful feds and too little to your north, now you suffer for that oversight. Poetic justice. :P
2670 days, 20 hours, 28 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
Only 20. You're lucky. Haha. 


2669 days, 22 hours, 23 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
@squid ;)

I agree that peaceful colonization would be a large planet grab, but I'd say since about turn 20 a large number my planet grabs are far from peaceful.  I've been taking them, and they taking them back, from about 5 or 6 different races.  So it is anything from a free expansion ;)

But you are correct, time does favour you and if there was no time limit at all I'd say the rebels odds would be even further diminished from what they already are. 
2669 days, 17 hours, 24 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
Agreed.  The Rebels have the next 20 or so turns to get to 120 planets for a planet count win.  And although this wasn't a good turn for them, they might just do it.  The Orions have been a distant second in SB and ship builds and can expand damn fast, but not that fast.  The Rebels passed the Orions in planets several turns ago.  Despite tthe post that the Orions clearly have this in the bag, we do not see this planet count trend reversing anytime soon.  Should this game go the distance to turn 70, we do currently expect to be in the top 3, but what happens also depends a lot on factors completely outside of our control.  

The Orions do have a competitive advantage in finding and grabbing unowned planets since we are both fast and can cloak.  However, most of you have already found us somewhere and have rudely evicted us!  There are simply not that many unowned planets and there haven't been for some time.  Further rudeness in the form of mine fields is also common.  The time for easy expansion is long since over.

Both the Rebels and the Orions are strong, but like I've also been saying, time does not favor either of these two fast expanding races, esp in ship vs ship fights which I for one plan to avoid.  Except vs the Rebels.  Please lay off the Klingons and send more Falcons my way.        

Cheers,

-V-
2668 days, 22 hours, 22 minutes ago
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turssi
RE: One ship to rule them all!Write Reply
@bigburtie: Well you must be really good at capturing those Falcons then, I can't get them to change sides even with 10 disruptors...

Anyway, judging by the lack of explosions and the stable planet counts I would imagine that the Operation Dribble Drop is aimed mainly at myself!!!

@seveith: Any chance of a status report from the Rebel HQ?
2668 days, 21 hours, 13 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
@turssi

I've only captured 3 so far, although that said I think I've only destroyed 3 as well. I'll take a 50% sucess rate anyday though :-)
2668 days, 2 hours, 30 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
Our illustrious commander appears to be becoming bored haha.
This has led to some rather reckless, but amusing, moves ;)
2668 days, 2 hours, 28 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
More from the rebel HQ later on
2667 days, 2 hours, 4 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
I definately would not recommend this as a game strategy haha.
But I would recommend rebel players to try it out, you can learn a lot of new tricks with falcons from it.  Some strategy I've already started incorporating rather successfully into my other rebel game.

It is getting a little tiring micromanaging movements of 6 moly here, 4 trit there.  Whether i should hyper jump this turn...or wait until next turn.  Mapping out enemy ship movements to track where they've gone, what the probability is that there will be a ship at a planet when i jump in.

all very time consuming ;)  I need to learn the api so i can write an algorithm to do the tracking for me =D  I think I can apply a traffic flow model to it.
2666 days, 20 hours, 15 minutes ago
View dungeonmaster's profile
dungeonmaster
RE: One ship to rule them all!Write Reply
Wow turssi, I can't believe you were able to afford that much nice armament. Heavy phasers? Really? All those nice torps? I have barely enough moly and duranium to outfit with mark8's and it's NOT related to my cargo size.
I guess I get to build diplomacies till the end of the game now.


2666 days, 19 hours, 7 minutes ago
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turssi
RE: One ship to rule them all!Write Reply
@dungeonmaster: Yeah I tried to go for quality Ill Winds, specially when the ship limit drew closer.

Still no match for Mark8 Diplomacies. What an exellent ship killer w/ 6 tubes! I lost all my 7 attackers and managed to kill just 4 diplomacies...
2666 days, 15 hours, 18 minutes ago
View vepr's profile
vepr
RE: One ship to rule them all!Write Reply
I have a hard time imagining this game would be fun for anyone but the pirate.
2666 days, 14 hours, 33 minutes ago
View chaos1357's profile
chaos1357
RE: One ship to rule them all!Write Reply
Vepr - if I had this mineral spread in a normal game... I would have resigned.

And I have only ever resigned 1 game, and that was when as the borg I was reduced to 1 prob and no ability to use it.
2666 days, 14 hours, 8 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
 @ Vepr: And yet this game filled up very quickly and mostly with very experienced players.   

This ain't even close to being over.   

-V-

PS: The fun for me just (and finally) started.  C u in space!  Salute.


2665 days, 19 hours, 58 minutes ago
View spacesquad's profile
spacesquad
RE: One ship to rule them all!Write Reply
Hey, i want my Emerald back Val!! ;-)
but it had to wait.

Sorry guys, but cheap last minute prices forced me to extend my vacation, so instead of playing planets next week i am lazy in the sun. I have to pause the game till first weekend of May.
Sorry for the short notive, enjoy the free time!
2665 days, 17 hours, 23 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
I wasn't going to say anything but now that the cat is out of the bag I'll confirm.  

The Orions are just now starting to have fun as we are being seriously challenged by one of the two races we most fear in this setup.  Despite their limited tool set, the Colonies did an admirable job of slowing the Xtals down.  Alas, all good things come to an end. . .  The Xtals are coming; possibly with "unexpected" toys.

On the plus side, our newest acquisition is nice and roomy and fairly well appointed.  It's not as stocked with guns and such as the invading ship we appropriated from the Feds, but it has a much much bigger dance hall.  While you laze in the sun, we shall have one heck of a party in our new Emerald from now until at least the first week of May.    
2656 days, 4 hours, 43 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
If this game isn't over please give at least 24 hours notice before starting up the host again :)
2656 days, 4 hours, 14 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
+1
2656 days, 3 hours, 34 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
+1
2655 days, 23 hours, 18 minutes ago
View thin lizzy's profile
thin lizzy
RE: One ship to rule them all!Write Reply

+1 that it is over.. real life has struck so i have to go anyway

although i would have loved to show spacesquad where the hammer is hanging
:D

2655 days, 11 hours, 37 minutes ago
View spacesquad's profile
spacesquad
RE: One ship to rule them all!Write Reply
I came back yesterday and had a nice planets free week :)
The game i missed less was this one, to be honest i am OK to end it. ( I will end my team game as well) Let me know how you think about, if the majority wants to continue, we will resume on Sonday evening CET.

2655 days, 11 hours, 6 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
I'd like to continue, but won't stand in the way if the majority says to end. 

BigBurtie
2655 days, 4 hours, 50 minutes ago
View chaos1357's profile
chaos1357
RE: One ship to rule them all!Write Reply
I'm ok ether way, but I would lean on the side of ending it.
2655 days, 3 hours, 27 minutes ago
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turssi
RE: One ship to rule them all!Write Reply
I'll keep playing.
2655 days, 0 hours, 56 minutes ago
View dungeonmaster's profile
dungeonmaster
RE: One ship to rule them all!Write Reply
I vote to end - this would deny Val victory and this has been my sole goal in this game. :P
I also have no problem with people prancing around saying this proves the falcon is the most versatile ship since I do in fact believe it's up there.
My turns take 5 min so whatever you want. 
2654 days, 23 hours, 36 minutes ago
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nyalaana
RE: One ship to rule them all!Write Reply
damn and i thought we would play it to the end. and i know a tactic which you probably have not counted on and that would give someone some extra 30 -  60 planets...
2654 days, 1 hours, 17 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
I guess i'm fine either way.

I'm bored with it, but will keep playing if people want to.
Not so much bored, but rather it is very tedious to manage this many falcons :P
2654 days, 0 hours, 21 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply

To be fair, we did say to turn 70............

What's the view on changing the schedule to one turn a day? At least this way we push on and get through the turns.

I would like to see where we are at turn 70, but more out of curiosity than anything.

2654 days, 0 hours, 21 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply

error when posting, sorry.

2654 days, 0 hours, 20 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
there is no way i can do one turn a day
2654 days, 0 hours, 19 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
if anything, i'd rather drop the schedule down to once or twice a week.
2653 days, 4 hours, 29 minutes ago
View halion's profile
halion
RE: One ship to rule them all!Write Reply

Well for me I am totally out of it as my nice experiment on free fuel for the galaxy ran into the crystal might! (and others)

Well to be honest I was also filling in gaps so the map would not have exploitable holes for others..

I am fine to end it ;)

2653 days, 3 hours, 59 minutes ago
View thin lizzy's profile
thin lizzy
RE: One ship to rule them all!Write Reply

cool, this sounds like the 'majority' wouldn't cry if we end...

byebye guys, gotta go - thanks for playing and see you next time !!

:)
2653 days, 3 hours, 42 minutes ago
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turssi
RE: One ship to rule them all!Write Reply
Looks like the Ill Wind wins! Didn't expect everyone to start dropping so soon in the face of this formidable monster.
2653 days, 3 hours, 9 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
since my turn is done, i wouldn't mind at least seeing how many of my falcons blow up haha.

i had assumed, this morning, that the game was not continuing since the host did not run last night.
2652 days, 22 hours, 36 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
huzzah!
I breached 100 planets :P

this calls for a beer
2652 days, 22 hours, 28 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
This was the whole reason for me playing with falcons.  In retrospec it would have been wiser to choose a target other than the fascists =D
But this led to operation Tribble Drop

Reminds me of missile command ;)



2652 days, 22 hours, 27 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
hmm... i should have shrunk that picture a little

THere...image shrunk
2652 days, 22 hours, 12 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
I'd like to push on and see how high I can get my military score from minefields :-)

2652 days, 18 hours, 45 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
Let me guess, you have a 30 turn plan to cover the entire cluster with mines?
That's almost as ridiculous as my plan haha
2651 days, 23 hours, 18 minutes ago
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turssi
RE: One ship to rule them all!Write Reply
That's one impressive Imperium you have there Burtie!

@seveiht: Yeah I don't have that many planets and they are mostly supported by Ill Winds. Difficult target for the Falcons when one turn of RGA will not kill the big populations.

But similarly I was stupid to attack the Feds with the Diplomacy classes. Should have gone for the EE!

----

Any Lizard player out there ready to take over Thin Lizzys realm now that he dropped?
2651 days, 22 hours, 48 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
@ seveiht

You've figured my plan out :-) Thought it would probably take 40 turns though. haha.

@turssi

Thanks, that's the only reason I want to push on really, just to see how mad I can get with minefield coverage. Another 200 or so torps going down this turn to create new fields!!!!
2650 days, 20 hours, 13 minutes ago
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turssi
RE: One ship to rule them all!Write Reply
Enduring Operation Tribble Drop was hell, but now I have recovered the two (2) planets I lost to seveiht early on.
2650 days, 12 hours, 50 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
I'm sure in one more good push Seveiht can get to the 120 planets victory condition.  I am fine with ending and granting the Rebels and the Falcon the top spot.  They earned it.  I'll vote to end.

If we do end now, the Priv take second and finish in the top three which is what I hoped for. 

Feds, which declared war on us in turn 2, get what they wanted.  So do we.  They finish near the very bottom despite the fact that I never actually bothered to militarily attack them in any sort of meaningful way throughout the entire game.     

If we continue, less turns/week would be better.  Also, without a strong lizard player to balance the game and LCCs sitting around in open space, the Xtals should be able to harvest cloaking mine layers and put them to good use.  This would knock the Priv and the already struggling Liz northern neighbor (you know who you are) down a notch or two.  It will take time to lay web mines, tow capture and re-position these ships but Xtal LCCs are very effective.  Rebels can expand much faster.  So either way, the Rebels should have it.  I think the Priv can stay in the top 3 to turn 70 by expanding faster than they lose ground.

I did learn a lot so far in Spacesquad's experimental game.  Some things the hard way.  One is how effective falcons are!  Wow!  

Leaving the poly-ticks aside, one of the things I underestimated about the Orions is how important good intel is.  Cloaking + speed means you get a good idea of who is where very quickly.  You can then pick your battles and areas of expansion very carefully.  Also, the mere threat of rob and hysteria surrounding it, complimented by taking strategic surrounding planets that you know will be found, can be enough to cause an aggressive race to turtle and cripple its own economy chasing and defending against ghosts.  At least in this nut setup, space jujitsu was very effective and took minimal effort.  

-V-

2650 days, 12 hours, 27 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
turssi

Nah, you did the smart thing although I didn't expect a full on attack vs 6/6 ships. That was impressive and took balls. 

You were attacked and you had to defend yourself and counter attack at some level or face more attacks - it is really the only sane option.  Starting another fight when you already had one on your hands wouldn't have been wise.  Had you ignored Fed aggression, and gone after the EE, a lot of things would have gone down differently.  Early on you found some Orion planets (those were meant for someone else to find) so you knew I was near you and likely already in your space, yet despite some hinted blah blah blah from me in the forums about stealing your ships, you never lost a ship to me.  Ever wonder why that was?  Anyway, I suspect that it would have been a very different game for you had you reacted passively to being attacked by the Feds and then gone after the EE.      

-V-
2648 days, 23 hours, 1 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
ok, seems a majority are out.  so i'm out too :P

Be interesting to see other peoples turns though
2648 days, 22 hours, 56 minutes ago
View dungeonmaster's profile
dungeonmaster
RE: One ship to rule them all!Write Reply
I'm out guys. Turssi we had a few good turns back there but I see no need to continue the charade.
I get ~15 diplomatic messages a day for the Taurus war so that has really been my focus.
(Although, surprisingly after the 4th starbase went up all channels are quiet? Borg fear grips the map?) 
2648 days, 20 hours, 29 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
I guess we're done then. Shame. My mine plan is really starting to work out :-)

2648 days, 19 hours, 57 minutes ago
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turssi
RE: One ship to rule them all!Write Reply
Well, 5 players is no majority or even half. This game could go on with substitutes.

I was just getting started!
2648 days, 14 hours, 25 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
impressive mine field!
2648 days, 13 hours, 55 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
I tried my hardest to instigate the robots into laying minefields over my space :P

2645 days, 21 hours, 55 minutes ago
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nyalaana
RE: One ship to rule them all!Write Reply
I think we can officially call this game over. hardly anybody left. waht could be proven has been proven. and with eg the rebels having to spend several hours on a aturn i can understand that he does not want to go on when it is over.
2645 days, 20 hours, 40 minutes ago
View spacesquad's profile
spacesquad
RE: One ship to rule them all!Write Reply
Sorry guys, that game was not suppost to end this way. I just returned from an assignment, so i was unable to play on the weekend. Now that so many dropped, lets end it. I will not rejoin if it is OK for you. Valhalla, i owe you a game to the end, but i hope you do not mind if we start it next winter, i am quite busy these days.

I hope you all enjoyed this crazy setup, i learned a lot and i hope this game had something interresting for everyone who joind (or followed the game)
See you in Space!
SpaceSquad


2645 days, 20 hours, 13 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
I enjoyed the falcon mess for a while...then it got tedious haha.
It was a fuel logistic nightmare.  But giving up heavy ships let me build a lot of starbases. ;)
2645 days, 20 hours, 1 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
One more host and I reckon I would have topped the military score, just by laying minefields and building a few small ships :-).

Would love one more host to see if I do it or not!!! Also, and as may be customary in this game, I would like to go mad and send all my ships out to planets for their deaths!!!!

If we're done, we're done though, I agree to end, although I think we are past the voting stage. haha.
2645 days, 19 hours, 33 minutes ago
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turssi
RE: One ship to rule them all!Write Reply
I learned that even the most loud forum tigers drop when the going gets tough ;-)

I was just sending an attack fleet to pillage some EE planets!
2645 days, 19 hours, 25 minutes ago
View chaos1357's profile
chaos1357
RE: One ship to rule them all!Write Reply
end it.  I want everyone to be able to see how screwed my cluster was.
2645 days, 0 hours, 9 minutes ago
View emork the lizard king's profile
emork the lizard king
RE: One ship to rule them all!Write Reply
Congrats Seveiht! Unbelievable you ruled with Falcons :)))
2644 days, 23 hours, 51 minutes ago
View bondservant's profile
bondservant
RE: One ship to rule them all!Write Reply
Thanks everyone for participating .. will look forward to sometime viewing the turns for most of the Races.
2644 days, 22 hours, 2 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
thanks. 
Ruled may be a loose term, lets go with I ruled with the psychology.  I made an assumption of most players psychology for the game and it panned out.

My first assumption was that most people were going to be unsure of their ships and their capability with them.  This, i assumed, would lead to slow expansion and turtling.  In addition, with lack of freighters most would devote the majority of their fleets to building an internal economy which would further slow down initial expansion.

My second assumption was that development for everyone else would be slower without freighters. So much so that i decided if i focused on getting starbases out then I could outpace in ship production, since we have a ship limit, then everyone would have fewer ships to expand with and reinforce the need to turtle.

However, I needed one important thing.  I needed everyone to thrive and be prosperous to a degree, in about equal quantities.  If anyone every got the upper hand then they would no longer need to turtle.

So the first phase of my strategy is not to expand, but to build as many starbases in my local area as i can to get falcon production out.  This is done by regular flight.  Once starbases are established and local falcon development is saturated the new falcons(low tech from non-homeworld planets) begin to jump out to colonize nearby and set up bases there too. 

My biggest worry was to have the lizards on one side and the fascists on the other.  Another not so great neighbour would have been the crystals.  But I lucked out and got the robots on one side and the empire on the other, fortunately the empire did not choose the ssd or i would have been toast.

Once I realized that the robots were my neighbour, and i had my home bases set up, I decided to kick the nest because i wanted minefields over my space (Thanks Val for suggesting that the robots lay mines on me in the forum ;)  ).  I couldn't protect my own space from cloakers so i needed someone else to do that for me.

How i planned to kill ships, as needed, was to lure them to starbases that had fighters enough to kill them.  I think only two of my starbases ever got into fights because people were turtling a lot more than i expected.

I'd say only half of my falcons were on the go at any given time due to fuel logistics, the restwere sitting in robot minefields, fuelless, over starbases.  The idea simply that any ship that showed up would fight the base and die leaving my falcons alone.  If the privateers found them they could start stealing them, but they'd have to do it one at a time.

I had heavy blasters and positron beams on a good number of my falcons.  Was hoping to catch the privateers unaware, and successfully destroyed 1 mcbr with this :)  They had tried to capture me by combat with NTP and xrays :P

My one real goal in this was to do a massive simulataneous strike on an entire race...for some reason i chose to do this on the fascists  why?  I think it was the idea of tribbles but it was probably not the most wise of targets haha.
But Operation Tribble Drop did manage to RGA about half his planets on the first assault, and a second RGA on aobut 5 or 6 planets, managing to capture 3 or 4.  Net loss of falcons was about 4 due to the shear number of starbases and builds.

I spent most of the game harrassing expansion points of the borg, robots, empire and privateers with a couple incursions into bird and lizard space.  I also set up colonies on some amorphous planets that people left lying about in the middle of their space :P
One had a starbase ;)

I should also add i had some starbases set up around the fascists and was worried about when he would decide to stop turtling and actually move in that direction..but he never did.





2644 days, 21 hours, 50 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply

Here's my map for anyone who is interested :)

2644 days, 21 hours, 6 minutes ago
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turssi
RE: One ship to rule them all!Write Reply

Thanks for posting your map seveiht! Nice colors by the way. Maybe you can share the config.

My little Fascist colony is on the lower right hand side coveredy by minefields next to a big ion storm. I'm between EE and Feds (and by the looks of seveiht's map also surrounded by the Rebels!).

I just turtled, pillaged my planets and made sure that all my planets had enough population to handle any RGAs. Lot's of money available for the Fascist Ill Wind Fleet. Tech10 beams and torps on the later ship, when I was sure that Molybdenum would not run out.

As I said, I was just ready to move on to take more planets by minefields, pillage and dropping colonists!

2644 days, 20 hours, 51 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply

What might make an interesting variation on this game is to allow one alliance and only one ship. OR perhaps even more interesting. A Melee type game where you can have the the same race used more than once in the game.

Perhaps I'll think about setting something up. Would allow for a big ship/small ship combo. Personally I think if it were say 6 teams of 2, everyone would have one priv player and a.n.other race...........

On a personal note, do love my minefields in the screen shot!!!! Haha.

2644 days, 20 hours, 27 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
"I had heavy blasters and positron beams on a good number of my falcons.  Was hoping to catch the privateers unaware, and successfully destroyed 1 mcbr with this :)  They had tried to capture me by combat with NTP and xrays :P"

You did but lost your ship to the backup MCBR which was fully armed and used as an insurance policy.  Had you hit somewhere I wasnt expecting you, you might have pulled this off.  

We captured a number of your falcons - most of my ships were set to you as PE in hopes of captures.  Once you started putting high end beams on your falcons and sent one where you knew I was in I figured you that you were after a combat capture.  That would have been a big feather in you hat if you were able to pull it off.  Your switch to high tech beams did force us to stop using a lot of our X-ray ships, which was a big part of my fleet, to hunt falcons.  

At present, we are set to invade more of your planets in the middle and far right.  The idea was that this would force you to send more ships toward ours if you wanted to keep your planet count up.  While we can't be everywhere, we were happy to lose some planets in the short term in order to continue to gain more of your ships.  Our falcons were used at 100%.  

We captured an invading cobalt and never had fuel issues.  

We were very actively hunting and capturing falcons and had about 5 by the end.    The point of the game was the most useful ship - your falcons were damn useful in our hands a they allowed us to move pop great distances and to jump into and out of mine fields with impunity (to scan or to refuel).  The game didn't progress long enough for that second advantage to become implemented.  
We also tried to grow fast, get a lot of bases build and ships out.  With one vocal raced dedicated to our destruction from turn 2, it was impossible to lay low.  As for the mines comment, that wasn't my best move.  I was hoping to deflect some of the relentless "the priv will win no matter what" heat elsewhere.  

The Xtals and Liz seemed to turtle a bit in the middle which led to some open planets there.  Feds were forced to turtle as were the Fasc which left the east also open.  

The big unknown for us moving forward is the Xtals.  We don't know if they had captured LCCs or not.  They are a threat as it is and would be a real serious danger with cloaking mine layers.  We build a lot of bases in strategic places to slow an invasion down.  

Anyway, well played!  As always.

Valhalla

Builder of the second most useful ship in planets.  And owner of 4 or 5 of the most useful ships.




    


2644 days, 20 hours, 17 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
@ bigburtie

Sounds fun.  Please make sure everyone understands the rules of the game they sign up for first so we can all avoid unneeded drama in the future.  Clearly posting the rules in the game description may not be sufficient.  

With teams of two including lots of privateer partners, we might see lokis and/or teams with cloaking web mine layers. . .   

Can Nu handle multiple Xtal and/or robots mine fields or is that still buggy?

-V-


2644 days, 20 hours, 3 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply

@valhalla

I shall put some thought to it and be clear on the rules. Any complaining or trying to change them will result in being asked to leave the game - no messing this time!!!! Your partner in crime would also keep you in check as if you get kicked they would be screwed :-).

I know that Crystal mines simply overlap each other and crystals are immune to other crystal fields. Robots I am not so sure about. I would think they simply destroy each other when laid, but would be worth checking that. The crystal issue is known and would bring an interesting decision to choosing your team.

Anyway, lets see. What is important is that this game has got us all thinking about possibilities and we have all learnt alot about at least one ship in our race.

@all

For what it's worth, My strategy was a simple one. SURVIVE. Take as many planets as I could until I met others and then cover the whole area with as many minefields as possible to keep you all out!!

Eventually I would have moved out and tried to take more planets whilst laying more fields, but that was once you had all beaten each other up first :-). I built a great variation of my Cats Paw. Through from Gamma bombs with disruptors to High tech torps and beams as well as a few with just a torp tube for keeping the strategic fields stocked.

I have not suffered from a mineral or fuel shortage. I have been hamperred by the rebels and it has meant I have needed to keep Cats Paws at the majority of my planets to defend them. Where I can I have had to 'swap' ships around, keeping planets covered, soemtimes with 4 or 5 cats in the chain!!!!

Burtie

2644 days, 14 hours, 3 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
colours:
My planets  #ff00ff  #ff00ff
Enemy planets #ffcccc  #ff0000
Allied planets  #00ff00  #00ff00
Info planets  #ffffcc  #993300
Unknown planets  #000000  #555555
My ships  #ffff00  #ffff00
enemy ships   #ff0000 #990000
ally ships  #669966  #336633

haha, i don't even remember what the default is anymore
it would be really nice if i could colour enemy webs different from friendly webs :P
2631 days, 16 hours, 37 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
Can we please end this game and stop receiving turns???

There isn't much point in continuing vs almost no one.  

Given the drama early on, I don't want to drop out if it would open up the chance that someone that already played in this game and already quit came back and took over my race.  

-V- 



2631 days, 13 hours, 51 minutes ago
View seveiht's profile
seveiht
RE: One ship to rule them all!Write Reply
why are you still playing?
2631 days, 13 hours, 29 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
I'm not really playing - messing around and sending it in.  I'd prefer if the game ended.  You and the Xtals were the challenges and are long gone.  

I'm still here as I don't want to drop out if it would open up the chance that someone that already played in this game and already quit comes back and takes over my race.  Esp if they start in with the Drama (TM).  I'd rather send in some sort of half baked turn 2 min turn if we must continue then risk more crap -  but I'd prefer we simply end. 

I'm still not sure why this is continuing.  I thought you won, I took 2nd, and we agreed to end it? 






2627 days, 2 hours, 37 minutes ago
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turssi
RE: One ship to rule them all!Write Reply
Game ended now. Can't see it on my profile, should I?

Was a fun idea and it's a shame ppl dropped out. Until next one!
2627 days, 1 hours, 42 minutes ago
View dungeonmaster's profile
dungeonmaster
RE: One ship to rule them all!Write Reply
I took a minute to look at this one for the hell of it.

turssi your starting location was absolutely incredible.
Big burtie very nearly as good.
Val was likewise well beyond normal.
Chaos1357 I have no clue what your complaints were about, duranium? You had duranium planets within 2 moves.  

Thin liz + spacesquad + halion were on the low end. Seveiht and nyalaana had isolated super-planets.
 
Worst was you guessed it: me. Not a single good source of moly and tons of rocks. Although the borg was in a very similar situation to start. Sometimes I grow really tired of the random nature of the starting locations in this game. It really pisses me off that we can't get a more normal distribution in 2012. I'm going to go  yell at Zelrik now.
2627 days, 1 hours, 0 minutes ago
View bigburtie's profile
bigburtie
RE: One ship to rule them all!Write Reply
Indeed Turssi - until the next Zanny game.

I agree with your observations dungeonmaster. I think I would have done a lot better had the rebels not come in so quickly and started attacking me!!!

Always said minrerals were not a problem for me though, just the logistics of moving them!!!! Had some fun - laid some mines, what more could you ask for :-).
2626 days, 21 hours, 46 minutes ago
View joshua's profile
joshua
RE: One ship to rule them all!Write Reply
DM, if you become Emperor you can specify the exact algorithm you would like use to use for starting map locations. We'll call it the "Dungeonmaster map".


2626 days, 21 hours, 35 minutes ago
View dungeonmaster's profile
dungeonmaster
RE: One ship to rule them all!Write Reply
Excellent! Now I have even more incentive to somehow win Taurus! :P 
I will use proper statistics with checks and balances too... Don't think the "dungeonmaster map" will be goldilocks settings either, economic struggle and coordination is a big part of the game. 
It's in fact it's the turssi-level starting conditions that would go.

DM
2626 days, 18 hours, 41 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
It was a great start loc as was the luck of the draw for whom my neighbors were.  On the down side, one of them declared war on me in turn two, before he even knew I was there, and had a sole mission to block me by any means necessary.  LOL    DM, you are always "in the worst starting position" .  Why attack everything in sight, why send war ships ASAP directly at both your neighbors, if things are so very very bad?  

I'm sure you noticed that your first warship, the one that came charging at my little minefield and wolf pack trap,  went right by my homeworld.  All further warships fell for the false signals I was sending out and were no where near close.  Were you waiting for an ion storm?  By mid game I had enough SBes up to handle an invasion should an ion storm ever come my way.  This did slightly slow down expansion but also helped with SB and ultimately ship production.

The only real direct worry was the Xtals and Liz.  Liz were bogged down with the Xtals and neutralized early on so they weren't a problem.  The Xtals seemed to pin them down and keep them out of the middle and no one else was going there except the Rebels.  Lots of open or weakly defended planets in the center, even now the center and far right are easy to take.  

I was hoping for more Rebel attacks as the 4-5 captured Falcons were really useful for moving pop out to distant clusters.  I did lose a ntp MCBR to a falcon with good beams but had a backup MCBR to kill and avoid any capture.  Whew!  I think I wound up with 4 or so falcons, a cobalt and a Diplomacy.  

Due to all the Drama (TM) I did a minimal amount of defensive robing.   

By the end, Xtals were knocking on my door and would have been a real, serious and direct challenge.  I _think_ I could have expanded elsewhere, mostly into 1 pop Rebel planets, faster then they invaded as well as hit them in other areas with torpless ships.  I had a lot of time to build and outfit bases on that front while they were in the Colonies space.  I'm not sure I could have taken enough ships off the Rebels to prevent them from getting to 120 planets - that was the real threat and I think they would have pulled it off had we continued.

Halion got pummeled.  Very tough race and ship combo to play in this setup with.  Not much else you could have done with that.  I saw the writing on the wall and left you alone so I could build up.

I do agree about the birds.  Liz had their hands full with the Xtals so you weren't really that bad off. The middle was almost completely open.   Both my and Rebel planets would have been easy for you to take; plus, neither of us want to fight you ship to ship.  If you stay cloaked, I can't rob you when you visit me.  You can use ntp and capture Rebel Falcons.  You can play in those ion storms too.  I'm glad you and the Liz stayed out of the middle.     

One of the big advantages to Priv and perhaps the Rebels is intel - with outposts/ships all over it was easy to see what was going on where and who was likely pinned down.  Speed is life.

Rebels did amazing things which must have taken hours to sort out per turn.  We should reset this game back to turn 40 or so when we agreed to end so they get the well deserved win.  

Till next time.

-V-





2626 days, 16 hours, 12 minutes ago
View thin lizzy's profile
thin lizzy
RE: One ship to rule them all!Write Reply

i confess that i wanted to practice how to fight the crystals, especially spacesquad ...

somehow the birds were easier than i expected, because with
a lizard economy i could build better weapons into the ships
and use more minefields to protect the cloakers.

also it was very interesting how many minerals a lizard eco needs,
and how dependant the cashflow is from the mineral supply

minerals = ships = cash

in the long run the lizard class setup would have worked pretty well i think,
especially in a game with low cargo holds and few colonists on star bases..
in a late or endgame situation the mineral supply would have (and it already
did) caused serious problems.

what i have learned most is how important large freighters and alchemy ships
actually are. and that it is more efficient for a lizard to use the ship to attack
as often as possible in order to either reduce the fuel consumption or to save
colonists for the star bases. 
2626 days, 14 hours, 32 minutes ago
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valhalla
RE: One ship to rule them all!Write Reply
If you had started near me I suspect would have had real problems early on. . .  A lot depended on who was next to whom.  Ground assult is an amazing weapon in a game with limited cargo holds.

Did you ever lose a torp capable LCC to the Xtals?  Cloaking web layers was a real concern.  Except for Wolf Pack bait, I wasn't protecting my planets with mine fields (and broadcasting where I was).