Friendly Code "HYP"

Hyper Jump                      Host 3.14     Ship Friendly Code

HYP   Will cause a hyperdrive equipped starship to initiate hyper jump if it has a warp setting and a waypoint beyond 21 light years.

This experimental hyperspace device has been added to 3 ship classes:

  • PL21 PROBE
  • B200 CLASS PROBE
  • FALCON CLASS ESCORT

To use the hyperdrive set the ship's waypoint to a point farther than 20 light years and set the friendly code to "HYP". The ship will jump about 350 light years and burn  50 units of fuel. The ship will come out of hyperspace at speed zero and with no waypoint set. Ships in hyperspace avoid all minefields. The hyperdrive can not be used to escape a tow. This will not work if the ship is on an intercept mission. A ship using its hyperdrive can not tow another ship.

Under HOST 3.2 hyperjumping ships that end up within a box (-2,-2)-(+2,+2) from a planet will be pulled into the planet, unless the waypoint distance is between 340LY and 360LY. 

Under HOST 3.20 If the player sets a waypoint using winplan to any point that is between 340LY and 360LY the ship will jump to this exact point in space. When a ship does one of these exact jumps gravity wells will not effect it.