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Table of Contents

  • Introduction
  • The Nu Scenario
  • Race Advantages
    • The Solar Federation
    • The Lizards
    • The Birdmen
    • The Fascists
    • The Privateers
    • Cyborg
    • Crystal People
    • The Evil Empire
    • The Robots
    • The Rebels
    • The Colonies of Man
  • Starships
  • Planets
  • Starbases
  • Starchart
  • Star Clusters
  • Nebulas
  • Debris Disks
  • Alliances and Diplomacy
  • Friendly Codes
  • The Ship Limit
  • Ship Database
  • Military Score
  • Host Order
  • Default Config
  • Hot Keys
  • The Leader board
  • Rules
  • Win Conditions
  • Change Log
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Planets


  • Colonist Clans
  • Planetary Command Screen
  • Planetary Structure Building 
  • Native Race Advantages 
  • Bio Scanner 
  • Climate 
  • Defense Outposts 
  • Factories 
  • Mineral Mines 
  • Ion Pulse 
  • Structure Decay 
  • Supplies 
  • Taxes and population 
  • Warp Wells 
  • Minerals 
  • Ground Attack