• about 'nu'Learn more about VGA Planets "Nu"
  • the projectAbout the VGA Planets "Nu" project, the official web based remake of VGA Planets.
  • contactContact the VGA Planets "Nu" team.
YEAR: 00293rd year of the Reign of Spacesquad
VGA Planets
  • HomeVGA Planets is a space strategy game that became the largest play by email game ever created. VGA Planets Nu is the new 2010 web edition of this classic turn-based game, originally launched in 1992.
  • My Games
  • Join GameThe Echo Cluster
  • News and EventsBlog posts, recent posts and player events.
  • LeaderboardView the top players in the VGA Planets Nu community.
  • ForumsVGA Planets discussion forums.
  • FeedbackSend us suggestions and report bugs here on our UserVoice.
  • How to PlayVGA Planets "Nu" documentation.
  • UpgradeSign up for VGA Planets Nu and start playing the greatest space strategy game ever created.
  • Sign In
Edit - Delete
Page In PagePage In Page - New Page In Page
Edit - Delete
Text AreaText Area - Table of Contents

Table of Contents

  • Introduction
  • The Nu Scenario
  • Race Advantages
    • The Solar Federation
    • The Lizards
    • The Birdmen
    • The Fascists
    • The Privateers
    • Cyborg
    • Crystal People
    • The Evil Empire
    • The Robots
    • The Rebels
    • The Colonies of Man
  • Starships
  • Planets
  • Starbases
  • Starchart
  • Star Clusters
  • Nebulas
  • Debris Disks
  • Alliances and Diplomacy
  • Friendly Codes
  • The Ship Limit
  • Ship Database
  • Military Score
  • Host Order
  • Default Config
  • Hot Keys
  • The Leader board
  • Rules
  • Win Conditions
  • Change Log
Edit - Delete
Text AreaText Area - Nebulas

Nebulas

Nebulas are interstellar collections of ionized gas covering vast areas with a fog which is difficult to penetrate with conventional sensors. This causes the following effects: 

  • Hide ships and planets: Each point of nebula has a visibility factor depending on the level of density. Ships and planets will only be visible at this range.  
  • All cloaking ships except the advanced cloaking Resolute and Darkwing which end their movement inside of a nebula will be decloaked after movement. Ships which start their movement inside of a nebula are decloaked at the beginning of the turn.   
  • Minefields and web minefields which are overlapping a nebula suffer from a 3X higher minefield decay rate.
  • Cobol Ramscoop does not work (if ending movement inside a nebula).
  • Planets inside Nebulas are 10 times more likely to experience a small meteor shower.
  • Bioscanners and sensor scans do not work on planets inside of a nebula except for the Pawn Class Baseship (Robots). 
  • Ionstorms which encounter a nebula have their voltage reduced by the nebula intensity each turn they touch the nebula.
  • All native life on planets inside a nebula with visibility less than 50ly may be taxed higher than the normal rate before becoming angry. Since these natives have never seen the stars the arrival of aliens causes the entire population to go into a religious fervor.  
  • The Cyborg B41 Explorer and the Birdman Swift Heart Class scount are equipped with a Neb Scanner which will automatically detect planets and ships inside a nebula up to 100 light years away regardless of the nebula density.
© Copyright 2010 Geographical Media Inc.
 About Planets Nu - Contact Us - Site Rules - API - Privacy