• about 'nu'Learn more about VGA Planets "Nu"
  • the projectAbout the VGA Planets "Nu" project, the official web based remake of VGA Planets.
  • contactContact the VGA Planets "Nu" team.
VGA Planets
YEAR: 001717th year of the first Emperor war
  • HomeVGA Planets is a space strategy game that became the largest play by email game ever created. VGA Planets Nu is the new 2010 web edition of this classic turn-based game, originally launched in 1992.
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  • News and EventsBlog posts, recent posts and player events.
  • LeaderboardView the top players in the VGA Planets Nu community.
  • ForumsVGA Planets discussion forums.
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Text AreaText Area - Table of Contents

Table of Contents

  • Introduction
  • The Nu Scenario
  • Race Advantages
    • The Solar Federation
    • The Lizards
    • The Birdmen
    • The Fascists
    • The Privateers
    • Cyborg
    • Crystal People
    • The Evil Empire
    • The Robots
    • The Rebels
    • The Colonies of Man
  • Starships
  • Planets
  • Starbases
  • Starchart
  • Star Clusters
  • Nebulas
  • Debris Disks
  • Alliances and Diplomacy
  • Friendly Codes
  • The Ship Limit
  • Ship Database
  • Military Score
  • Host Order
  • Default Config
  • Hot Keys
  • The Leader board
  • Rules
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Text AreaText Area - Release Notes - VGA Planets Nu

Release Notes - VGA Planets Nu

Alpha Release 4 (Oct 25, 2010):


New Client Functions:
  • Battle Simulator
  • VCR Player
  • Message Center
  • Scoreboard
  • Ion Storms displayed
  • Minefields Displayed
  • Waypoints displayed
  • Hyperjump circle (for hyperjump ships)
  • Fix/Recycle Ships
New Host Functions:
  • Cloak
  • Meteor Shower
  • Sensor Sweep & Bioscan
  • Loki Decloak
  • Cloak Fail
  • Super Spy and Super Spy Deluxe
  • Minefields
  • Lady Royale
  • Mission 9s: Rob, Hiss, Build Fighters, Repair Self, Dark Sense
  • Transfers to foreign ship
  • Beam Transfers
  • Planets beam up money
  • Alchemy
  • Web mines
  • Ion Storms
  • Mine sweep
  • Mine decay
  • Mines destroy mines
  • Web drain
  • Starbase Fix and Recycle
  • Clone ships
  • Super Refit
  • Mass Check Repair MKT
  • Tow Capture
  • Glory Devices
  • Firecloud Chunnel
  • Free fighters at starbases
  • New Natives appear
  • Colonise ships
  • Ship vs Ship combat
  • Ship vs Planet combat
  • Borg gather debris
  • Terraforming
  • Fascist Pillage Planet
  • Rebel Ground Attack
  • Borg assimillation
  • Messages for all game functions
  • Score calculation
  • Priority points
  • Priority build queue
  • Auto Build Planet Structures to Target
Notable Bug Fixes:
  • Too many to list....

Alpha Release 3 (Sept 28, 2010):

Patches after Sept 28,2010:
  • Tax and happiness bugs (challengspaceyard, tyrion and strangelooper)
  • Fuel not beaming off of neutral planets (challengespaceyard)
  • Warp factor can now be set to 0 (jens)
  • Scenario Leaderboard now showing up
  • Couldn't create game without scenario fixed.
  • Training Scenario Eco Burst ended with 3 starbases regardless of the number of planets (Lord Willems)
  • Cyborg assimilation.
  • Changing from Ship to starbase now deselects the ship (challengspaceyard)
  • Starbase Primary Missions: Refuel, Max Defense, Load Torps, Unload Freighters, Repair Base
  • Planets with a single quote in the name were not allowing tranfser (dustin, challengspaceyard)
  • Building a starbase on a planet with humanoid, ghipsoldal, amphibian or siliconoid now gives tech 10 (wfbrown53)

New Client Functions:
  • Build Ship Screens
  • Ship Screen
  • Ship Change Name Screen
  • Ship Change Friendly Screen
  • Ship Change Enemy Screen
  • Ship Change Mission Screen
  • Transfer Screen - Ship to Planet, Ship to Ship, Ship to Unowned Planet
  • Basic Messages Dashboard
  • Ships Dashboard
  • Planet to Planet, Ship to Ship, Starbase to Starbase record Navigation (first, back, next)
  • More hotkeys
  • Ship select destination on starmap
New Host Functions:
  • Buy components
  • Build Ship
  • Resource, Torpedo and Fighter Transfers, ship to ship, planet to ship, starbase to ship
  • Each player now only sees what they are supposed to see (Scanning)
  • Gather Missions
  • Move Ships
  • Privateer Gravitonic Accellerators
  • Warp Well Calculations
  • Training Scenario Engine
  • "Eco Burst" Training Scenario
Notable Bug Fixes:
  • Mining minerals now fixed (donaldworrell)
  • Host turn and client turn out of sync (dustin)
  • Homeworlds have no natives (donaldworrell)
  • Raise/Lower hull tech gives free money (albatross)
  • Buy supplies from previous turn (crumble)

Alpha Release 2 (Sept 02, 2010): 


New Client Functions: 

  • Initial Dashboard setup including selecting planets you own and starbases you own
  • Basic Starmap zoom in and zoom out
  • Control Planet Selector (green line selector) 
  • Planet change friendly code
  • Planet build buildings 
  • Planet change tax rates
  • Planet changes are saved 
  • Planet build starbase 
  • Commas in large numbers. 
  • Starbase Screen 
  • Starbase Raise Defenses 
  • Starbase Raise Tech
  • Starbase Primary Order 
  • Starbase Build Torpedos 
  • Starbase changes are saved 
  • First Hotkeys, f=Change Friendly Code, x=close current window 

New Host functions: 

  • Build structures 
  • Structure Decay 
  • Colonists Grow or Die 
  • Taxes Tax 
  • Mines Mine 
  • Factories produce supplies 
  • Overpopulation occurs
  • Isotope TransUranium mineral production 
  • Update Happiness 
  • Riots 
  • Civil Wars 
  • Amorphous eat clans 

Bug fixes: 

  • Homeworlds: 50 degrees (100 for crystals) 
  • No natives on homeworlds 
  • Fixed red X (close button) not working in IE8. 
  • Fixed "no home world" issue

Alpha Release 1 (August 25, 2010):

  • UI Framework 
  • Host Framework 
  • Genesis Framework 
  • Game Database 
  • Master Database

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