• about 'nu'Learn more about VGA Planets "Nu"
  • the projectAbout the VGA Planets "Nu" project, the official web based remake of VGA Planets.
  • contactContact the VGA Planets "Nu" team.
YEAR: 00293rd year of the Reign of Spacesquad
VGA Planets
  • HomeVGA Planets is a space strategy game that became the largest play by email game ever created. VGA Planets Nu is the new 2010 web edition of this classic turn-based game, originally launched in 1992.
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Page In PagePage In Page - Table of Contents
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Text AreaText Area - Table of Contents

Table of Contents

  • Introduction
  • The Nu Scenario
  • Race Advantages
    • The Solar Federation
    • The Lizards
    • The Birdmen
    • The Fascists
    • The Privateers
    • Cyborg
    • Crystal People
    • The Evil Empire
    • The Robots
    • The Rebels
    • The Colonies of Man
  • Starships
  • Planets
  • Starbases
  • Starchart
  • Star Clusters
  • Nebulas
  • Debris Disks
  • Alliances and Diplomacy
  • Friendly Codes
  • The Ship Limit
  • Ship Database
  • Military Score
  • Host Order
  • Default Config
  • Hot Keys
  • The Leader board
  • Rules
  • Win Conditions
  • Change Log
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Text AreaText Area - Military Score

Military Score

The VGA Planets Nu Military Score is based on the AutoScore game add on and uses the following rules:

AutoScore takes each item to be added to the race's AutoScore and breaks it down by each items' cost of construction, both Minerals and Money. Then AutoScore awards 1 point for each Credit and 5 points for each Mineral used in its construction. These Points are totaled together for each item of military strength in the race's empire to total that race's total AutoScore. That's it!

The following Military items are the items that are scored towards each race's AutoScore:

  • WARSHIPS: Any ship with a Beam, Torp Tube or Fighter Bay is considered a Warship by AutoScore (yes, even a Q-Tanker). Each Warship's AutoScore value is totaled based on the entire cost of the ship. This includes the cost of the Hull, Engines, Beams, Torp Tubes and Armament (Torps and Fighters). Totals do not include cargo on board.

    The remaining three categories are totaled and then halved due to the fact that they are not mobile and therefore pose less of a threat to a mobile fleet:

  • BASE DEFENSES: The cost of the base's Defense Posts and Fighters are totaled for addition to the race's AutoScore.

  • PLANETARY DEFENSES: The cost of the planet's Defense Posts are totaled for addition to the race's AutoScore.

  • MINEFIELDS: The total number of mine units contained in all minefields, owned by that race, are totaled, then divided by 100 (this assumes Mark 8's) and fractions are truncated. The cost of this many Mark 8 torpedoes is then totaled for addition to the race's AutoScore (in terms of per mine unit, this would yield a value of .69/2 = .345 points per mine unit).


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