Starbase's Role in Ship Building

Each starbase has four independent tech levels. The four areas of technology are starship hulls, starship engines, starship beam weapon and torpedo launcher construction.

The starbase can fix one damaged ship per turn that is in orbit around the same planet as the starbase. This fix command also replaces mission crew. Starbases may also recycle one ship per turn. When a ship is recycled the engines and weapons are placed in storage and the hull is converted to minerals.

Starbases can build both torpedoes and fighters. The starbase can load torpedoes and fighters onto ships that are equipped to handle them by using the "fix" starbase command. When you build torpedoes remember to build only the torpedo type that matches the launcher types that you are using on your ships, otherwise the torpedoes will remain in storage.

Starbases can construct one starship per turn from starship components in storage. You can also construct and store new starship components such as hullsengines and weapons for use at a later time.

The starbase fix command will repair all damage to the one starship. The repairs will be finished next turn. If the ship has torpedo launchers or fighter bays and cargo room, you may load torpedoes or fighters onto the ship. You may load torpedoes and fighters onto as many ships per turn as you wish, but you may only repair the damage of one ship per turn. 

Fix will NOT upgrade the engine or weapon systems of a starship.