Super Spy

The Birdmen's super spy has been enhanced.

When a player selects the Super Spy mission it will now have two parts. The Super Spy portion of the mission will remain the same.  It will still go after movement, but the new part of the mission will go before movement.  It has the following effects:

The Birdmen starship will remain cloaked while performing this mission.

The starships will each have a cumulative 20% chance of changing the planets friendly code to match the friendly code of the Birdmen starship. This effect is cumulative and five starships can effectively control a planets code. This means that if are 5 starships the Birdmen can control the planets friendly codes. All Birdmen ships in orbit add to the chances of success, regardless of their mission.

To disable change friendly code functionality the ship should have a friendly code that starts with "x".

Birdmen starships on a super spy mission are immune to the surrendering functions of starbases as long as they have at least one unit of fuel.

WARNING!  If the Birdmen ship switches its mission to something other than Super Spy it will surrender to a planets
starbase if it has a matching friendly code and the starbase mission is set to force surrender.