All ships, except freighters, can carry weapons of some sort. The display shows you what type and the maximum number of weapons that can be mounted on the ship.
This display shows you the minimum hull tech level needed by the starbase to build a hull of this type.
The mass ( empty ) of the hull is a measure of the mass of the ship and engines with no weapons mounted, no cargo and no fuel. Max fuel is the maximum amount of fuel that will fit into the ship's fuel tank. A starship's fuel (neutronium) is superdense and needs a very strong inertial damping field to prevent damage to the ship's superstructure. This limits to amount of fuel a ship can carry. The max cargo is the maximum cargo space the ship has to carry standard cargo, such as metals ( tritanium, duranium and molybdenum ), supplies and clans.
Weapon Banks and Fighter Bays
There are different types of weapon systems that a ship may have. The main weapon system is the beam weapon (lasers, phasers, etc.). A beam weapon draws its power from the ship's engines. Many ships have only beam weapons.
The auxiliary weapon systems can be one or more torpedo launch tubes or fighter launch bays. A fighter takes up one kiloton in the cargo hold. In combat the fighters are moved from the cargo hold into the fighter launch bay to be fuel and armed. Ships with a greater number of fighter launch bays can get more fighters into combat sooner. Fighter bays are designed into the hull and unlike torpedo launchers cannot be added. Some races (such as the Federation) have very few, hull designs that include fighter bays.
A starbase has room for up to 60 fighters to be used in defense of the base. Ships with fighter bays can also take on fighters from the starbase by using the load torps/fighters button.
The torpedo launch tube aims and arms standard torpedoes. A standard torpedo takes up one kiloton of cargo space. In combat torpedoes are moved from the cargo hold into the launch tube. The torpedo is the most powerful weapon on any starship and has a range second only to fighters.
(See Weapon Killing/Destructive Power) You can order you ship not to fire its torpedoes or launch fighters using the
"NTP" ship friendly code.
Cost and Materials
The display shows the cost to build this hall in megacredits and the amount of material needed. This display also shows the amount of money in the planet's treasury and materials remaining on the planet ready to be made into whatever you see fit.
New System Construction
If you need more starship systems (hull, engines, weapons) to complete a ship use the buttons to use the hull, engine and weapon construction windows. The systems you construct will be put into starbase storage until you need them for starship construction.