Cargo

The cargo that a ship may carry includes supplies, colonists tritanium, duranium and molybdenum. If a ship has one or more torpedo launchers the ship may carry torpedoes. If the ship has one or more fighter bays the ship may carry fighters.

You can have the ship unload cargo onto a world that you currently do not own. After one or more colonist clans are unloaded onto a planet that planet than becomes yours the following turn, unless there are enemy colonists already on the planet, in which case a planetside war will take place. Bad climates or amorphous natives may also kill off colonists.

In the Older VGA PLANETS version 3.00 For DOS

*** When beaming cargo up or down hold the or

*** down to beam 100 units at a time.


Cargo can in an emergency be jettison into deep space to make the ship lighter so the ship can travel faster or to prevent an enemy from seizing the cargo if the ship is in danger of being captured.

Ships can transfer cargo from and to any other ship located at the same location in space. The command is designed mainly for fuel tankers so they can transfer fuel to ships that are in need of fuel.