Combat Rules

  1. Amount of damage done to a ship decreases as the mass of the ships hull increases.
  2. Fighters are launched first. Torpedoes are armed second. Beam weapons fire last.
  3. Ship shield strength is carried over from the last battle during the same turn.
  4. Beam Beam weapon banks with more than 60% energy will fire at enemy fighters.
  5. When a ship's crew is dead the ship is captured if it is fighting an enemy ship.  Planets can not capture ships. The ship will continue to fight the planet until it explodes.
  6. Fighters tend to do more damage to larger ships than torpedoes.
  7. Torpedoes and beam weapons tend to do more damage to smaller ships than fighters.
  8. Matching friendly codes overrides the kill mission and primary enemy settings. Ships with the same friendly code WILL NOT FIGHT. (With the exception of NTP and lfm) A ship may disable its torpedo systems by using the friendly  code "NTP".  (No TorPedoes) If two ships that are enemies use the "NTP" friendly code they will still fight.
  9. Ships without fuel cannot attack enemy ships.
  10. Ships without fuel cannot be attacked by enemy ships.
  11. The more massive a ship the stronger the shields are.
  12. The planetary friendly code of "ATT" will cause a planet to attack any enemy ship in orbit that has fuel.
  13. The planetary friendly code of "NUK"  will cause a planet to attack all ships in orbit, even ones without fuel.
  14. The order that ships fight is determined by the friendly codes of the ship. See: Fleet Order Screen