Subscribe Now

VGA Planets Nu Blog

(234 results)
Prev. 
123 
New Default Win Conditions

New Default Win Conditions

Wednesday, March 2, 2011
After a lot of thinking and a long discussion amongst the players we have decided to change the default win conditions so that the focus is on capturing planets to achieve victory. This change will only affect new games going forward.
Attention Cyborg: Improved War...

Attention Cyborg: Improved Warp Chunnelling

Sunday, February 27, 2011
We have just released an update which includes a new "Warp Chunnel" button on Firecloud's which will help you to initiate a warp chunnel. Even more importantly if you do setup a correct warp chunnel it will be displayed as a dashed blue line on your starmap.
Incredible new Race Icon Set -...

Incredible new Race Icon Set - Special Thanks

Monday, February 14, 2011
I would like to say a very big thank you to Jonathan Sue (aka JonnyDoH) a very talented graphic artist who volunteered his time to create a new Icon...
Introducing

Introducing "Blitz" Games (Alpha)

Thursday, February 10, 2011
The VGA Planets Nu team is proud to introduce an entirely new hosting concept - Blitz Games. Blitz games are 1 on 1 games where two players try to defeat each other on a small map. This game format is designed to be completed in a few hours or a few days depending on the designated settings.
Fuel calculation now includes ...

Fuel calculation now includes alchemy, build torps and fighters

Tuesday, February 8, 2011
A small, but important to know, update has just been released. Your movement fuel calculations now include mass adjustments that occur when your ship is performing an alchemy mission (Neutronic Refinery and Merlin) or when your ship is building fighters or torpedos
Introducing the Time Machine

Introducing the Time Machine

Friday, February 4, 2011
A new feature has been released today which lets you "go back in time" to look at your previous turns. You can use this by clicking on the Time Machine link on your main dashboard.
Default Configuration

Default Configuration

Monday, January 31, 2011
We have frequently published that the default configuration on Nu is the original default configuration. Several players have pointed out that this...
Basic Training Scenario and Cu...

Basic Training Scenario and Custom Maps

Thursday, January 20, 2011
A new scenario has also been released called "Basic Training" and the default configuration for new games starting has now been modified to include custom maps.
New and Improved Map - But not...

New and Improved Map - But not for IE 7 or 8

Tuesday, January 11, 2011
A new and improved Starmap has been released. It looks pretty much the same as the current Starmap, however, it can zoom up to 200%.
Special Thanks - Home Page Vid...

Special Thanks - Home Page Video

Monday, January 10, 2011
Special thanks to Lasse Karhu who composed the music which is used in the new homepage video. The track is entitled "Welcome to The Echo Cluster". Lasse is part of a two man team with John Chernoff who have been producing original scores for VGA Planets.
The Leader board has Arrived

The Leader board has Arrived

Sunday, January 9, 2011
The Nu leader board has arrived. The leader board is the player ranking system here at VGA Planets Nu. At the heart of the new ranking system is the quest to become the Reigning Emperor of the Echo cluster.
The Grand Theatre

The Grand Theatre

Saturday, January 8, 2011
Today we are introducing a new concept to the "Nu" community. It is the first step in a series of new functionality that will be released in the coming weeks to better define the war for the Echo Cluster.
Find Minerals Map Tools

Find Minerals Map Tools

Friday, December 31, 2010
A new map tool has been added which allows you to plot the minerals on planets in your empire.
More Hot Keys added

More Hot Keys added

Tuesday, November 16, 2010
Starting up all these new games has lead to a deluge of feature suggestions. We're going to keep packing them all in to the new game. In the long run we hope to have everything you can think of and a few more than that, for now expect to see a few new "play enhancing" features added each week.
Graphics by Matthias Kuehl (ak...

Graphics by Matthias Kuehl (aka Madinson)

Saturday, November 13, 2010
Matthias Kuehl (Madinson) has begun contributing some artwork. You can see his first piece as your new dashboard background.
VGA Planets Nu now in Beta... ...

VGA Planets Nu now in Beta... come and play!

Thursday, November 11, 2010
We are happy to announce that all functionality for VGA Planets Nu has now been added and the game is ready to be played by all. We are hereby upgrading the status of the project from Alpha to Beta and you are invited to come join in the new Beta games.
Rebirth 4 now joining

Rebirth 4 now joining

Monday, November 8, 2010
A fourth Alpha test game has been opened for joining.  If you are interested in participating in one of the first live multi-player games here on Nu you may join Rebirth 4.
Diplomacy, Messaging, Jettison

Diplomacy, Messaging, Jettison

Monday, November 8, 2010
The last three remaining functions have been added to the game as well as a button to transfer from Starbases to Ships. I'd like to talk for a moment about some implementation decisions we made when building the diplomacy and message system as well as jettison and ship to enemy ship cargo transfer.
Rebirth 3 now open for joining

Rebirth 3 now open for joining

Friday, November 5, 2010
A third Alpha test game has been opened for joining. Please keep in mind that the game is still in a very alpha stage, but very playable.
First multiplayer alpha games ...

First multiplayer alpha games posted!

Thursday, November 4, 2010
We are happy to say we have now posted the first full multi-player games here on Nu. As most of you know, the game is still in a very Alpha stage and we will almost certainly encounter a few bugs on the way. So the intention of these first games are to have a lot of fun, find the bugs and make history by being the first players to play here at Nu.
Let Slip the Dogs of War - AR4...

Let Slip the Dogs of War - AR4 is here

Tuesday, October 26, 2010
Long awaited Alpha Release 4 is here and it is a complete game. We're calling this release "Let Slip the Dogs of War", because that is exactly what we will be doing. The first full multi-player Alpha games will be played on this release.
New Scenario -

New Scenario - "Strike Early"

Thursday, October 7, 2010
A new scenario has been released called "Strike Early". This is a bit tougher scenario where you need to build an early army as soon as possible.
An Empire is Born - Introducin...

An Empire is Born - Introducing Alpha Release 3

Tuesday, September 28, 2010
Announcing the first "playable" version of VGA Planets Nu: Alpha Release 3 entitled "An Empire is Born".
All training games have been e...

All training games have been erased

Friday, September 17, 2010
We've been working hard on Alpha Release 3, which is going to be a huge step up in functionality over AR2.  In the process we are moving to what will...
Build your first starbase with...

Build your first starbase with Alpha Release 2

Thursday, September 2, 2010
Here we are 8 days after Alpha Release 1 happily announcing Alpha Release 2 titled, "Build Your First Starbase". This release is a huge step up from the first release and starts to breath life into your home world.
Nu alpha release 1 is now live

Nu alpha release 1 is now live

Wednesday, August 25, 2010
We are very proud to announce the deployment of alpha release 1 (AR1). This release is the first major step toward the new version of VGA Planets. Our goals for this release were the development of the overall user interface framework as well as the hosting framework and data extraction from the original source data files to a more modern database format and we have achieved these goals.
Data extraction is underway

Data extraction is underway

Sunday, August 8, 2010
The team has begun extracting data from the original file formats and publishing it here on the website.  The data is being moved to a database where...
The Project is a Go!

The Project is a Go!

Tuesday, August 3, 2010
We have decided to proceed with the project and are now opening the site up for Early Registration. With early registration you can sign up to reserve your game name and begin discussing the new version in the Forums.

What happens next?

Thursday, July 29, 2010
As we wind down the Kickstarter fundraiser, many of you are probably asking the question, "What happens next?".  We will be posting an answer to that...

Gearing up for the project

Thursday, July 8, 2010
We are coming into the final three weeks of the fundraiser. We would love to see VGA Planets reborn and the community revived, if you would too then tell us by pledging a few dollars.
First screen prototypes

First screen prototypes

Thursday, June 10, 2010
The first screen design concept has been created. The intention of this concept is to give everyone a first look at the the idea behind VGA Planets "Nu" and how it may appear in the final version.
The

The "Nu" project is 10% Funded!

Friday, June 4, 2010
We achieved our first milestone today and are one step closer to a new VGA Planets version. The project has just reached 10% funding only 4 days after starting the fundraiser.
Questions and Answers for the ...

Questions and Answers for the Community

Thursday, June 3, 2010
There have been a lot of questions from the community over the past few days. I wrote some long responses in the forum at RCWorld and am reposting them here so that everyone can see them.
Tim Wisseman gives his blessin...

Tim Wisseman gives his blessing to the VGA Planets 3 Remake

Friday, May 21, 2010
No official VGA Planets project could start without the first step taken by its inventor, and the hero of the community, Tim Wisseman. So, when we here at Geographical Media decided we would like to create a new web based remake of Planets v3 we knew that before even considering the project we would need to contact Tim.
Prev. 
123